Dome [MP]

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Dome [MP]

Postby thepop178 » 18 February 2017, 18:59

Character: Alien, Civil Security: #150 Hp
Equipment: Rocket Launcher, Plasmagun, Raygun, Defibrillator
Size: Medium

Map Page: http://www.plazmaburst2.com/index.php?s ... &id=787331
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thepop178
Cyber Grub [25]
 
Posts: 39
Joined: 17 April 2016, 11:22

Re: Dome [MP]

Postby Krutz » 18 February 2017, 21:36

i dont like the fact that you have constantly moving doors in your map

if a map is destined to be played in modes beyond only COOP, then you should not include constantly moving movables, simply because of pb2's lack of synchronization among the clients of the players in the match

i dont see why you placed the gravitators "in midair" (it looks silly); you should just place them on the platform that theyre residing above

i dont like the fact that the plasmagun is in this map; it deals way too much damage for 150 HP and it doesnt have interesting nor skillful use for the most part (its inaccurate, so, just like the minigun, its use constitutes just holding down your mouse button in a general direction)

weaponry-wise, id like to see the alien rifle added and the plasmagun removed

i like how you designed the teleportation stations, but i dont like the option of instantly teleporting to the enemy's spawn

the map that youve made is a very (horizontally) long map—it seems a bit cheesy for someone to, instead of spending a shitload of time traversing the map toward the center, to visit the enemy spawn within seconds (especially if you occupy the spawns that are closest, obviously)

im not saying that this is something to fix or dramatically change; its just something that comes across my mind just by looking at the map. the only change that id suggest is moving the station further down the hallway it is currently in (therefore farther away from the nearby spawn)

pretty good map in general id say

Krutz
Advanced Usurpation Soldier [150]
 
Posts: 166
Joined: 20 October 2013, 16:52

Re: Dome [MP]

Postby thepop178 » 18 February 2017, 22:48

Krutz wrote:i dont like the fact that you have constantly moving doors in your map

if a map is destined to be played in modes beyond only COOP, then you should not include constantly moving movables, simply because of pb2's lack of synchronization among the clients of the players in the match

i dont see why you placed the gravitators "in midair" (it looks silly); you should just place them on the platform that theyre residing above

i dont like the fact that the plasmagun is in this map; it deals way too much damage for 150 HP and it doesnt have interesting nor skillful use for the most part (its inaccurate, so, just like the minigun, its use constitutes just holding down your mouse button in a general direction)

weaponry-wise, id like to see the alien rifle added and the plasmagun removed

i like how you designed the teleportation stations, but i dont like the option of instantly teleporting to the enemy's spawn

the map that youve made is a very (horizontally) long map—it seems a bit cheesy for someone to, instead of spending a shitload of time traversing the map toward the center, to visit the enemy spawn within seconds (especially if you occupy the spawns that are closest, obviously)

im not saying that this is something to fix or dramatically change; its just something that comes across my mind just by looking at the map. the only change that id suggest is moving the station further down the hallway it is currently in (therefore farther away from the nearby spawn)

pretty good map in general id say


Thank you for supportive comment, i agree with your opinion :)
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thepop178
Cyber Grub [25]
 
Posts: 39
Joined: 17 April 2016, 11:22


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