reject-battle
http://prntscr.com/ckukmw
mp map which is 10 players max and has an old style feel to it with a modern mix.
kinda like bosscat's mw3 or aaslangs fftb. iffy on the helicopter
http://plazmaburst2.com/?s=9&a=&m=rejec ... &id=768726
wreak wrote:You may have to add more information like map ID but I don't think the staff team is too picky about that.
The map looks really nice but I do have a few problems with it
Issues:
1.) Certain weapons don't seem like they should be there (ex: http://prnt.sc/ckurpf http://prnt.sc/ckurnr http://prnt.sc/ckurk0)
2.) The chopper is kinda OP due to its height advantage, the ray gun is too close to the chopper that someone can get both.
3.) The trench is fairly impractical as it is too deep to allow effective firing, it also allows a grenade to stick in the trench forcing the player to exit. http://prnt.sc/ckuucy
The map seems to be really good however. I think I only criticize it that harshly was because of how big you are as of map making.
reject wrote:Thank you so much for critique, i appreciate it a lot. What would you suggest I change to better improve my map to match your vision of perfection for it? Please let me know.
wreak wrote:I actually just played the map on a online match.
Weapons placement isn't an issue at all. it's the helicopter, there is penetrating weapons but the enemies often times rack them up and take it into the helicopter and have small groups making it super hard to kill.
I would suggest making it easier to shoot through the helicopter or add more cover so it isn't as easy to kill everyone from below.
Star Fox McCloud wrote:i really wanted him to just put the helicopter higher. and the door that bring you up and down should of gotten replaced by teleporters
the sky should of been outer space. since its like mw3 by bosscat1
its pretty easy to change in 2 min
wreak wrote:I would just make a gravitator instead of a teleporter or a door movement. Or you could add a ladder making it more realistic.
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