Desert base

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Desert base

Postby wreak » 25 June 2016, 19:10

. ..||Base||.. .


Map ID: wreak-base

Map page link: http://plazmaburst2.com/?s=9&a=&m=wreak-base

Instant demo link: http://plazmaburst2.com/?s=2&map=wreak-base
(Reverts you to the map)

Welcome to the future of base maps, it's only fitting since the game is futuristic. This base map has a standardized structure but has some pretty good mechanics (especially on the gates to go inside the base). The map itself has some pretty convenient features.

Features:
-All the doors either can be controlled by one button or it's completely automatic.
-The gateways to the main base are kinda nice in my opinion.
-The map has a deployment zone so it isn't a pain to exit the base.
-A cool little target shooting room. (it's tricky to hit the little black box moving so much)
-One cannon which takes some time to learn how to use it since it's old school apparently
-A dry sorta like radioactive desert theme
-You can activate lockdown mode just in case a group of players raid the base.
-Oh yeah I forgot to tell you that it's pretty fun (pls rate)


I know it really isn't like me to create a base map of all things but since I was going to make a map for a clan and suddenly went inactive, I decided to just own the map itself.
Last edited by wreak on 1 July 2016, 19:26, edited 1 time in total.
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wreak
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Re: Desert base

Postby IIShadeII » 25 June 2016, 20:12

Security: 8/10 You did better than alot of people. I would replace the fake laser door with real lasers though. This allows people to shoot in or out of the base as long as the first door is open. The placement of the god teleport is amateur. Obv guns lower security rating but I don't think that this rating will matter to much to you. From what I can tell this is a pseudo-basewars map (Not in a bad way). Infact you might want to lower the security.

Style: 3/10 The rebels' base looked nice form what I could see (as a god) but the main base was very lacking in visual appeal. Too generic, and the layout was very common. The area between the bases was also very basic. Try moving around bits of the base, and spending more time on the outside area.

Features: 7/10 These were very unique and useful. The room with map settings definitely could improve combat, or even get rid of it altogether if the god feels like it. I would reccomend turning PSI swords off be default however. These are a nightmare to have in public matches.

Overall/Ideas: 6/10 Wonderful structure. To have 2 bases, both with weapons available to them encourages fights between them; without having built it to be a generic "basewars" map.

Notes/Broken Things: The pusher for the trampoline is messed up. The lasers in the map don't touch any walls for some reason aswell.
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IIShadeII
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Re: Desert base

Postby wreak » 2 July 2016, 18:44

[O]~ I changed the laser door to a real lasers killing the player if they enter it.

[O]~ I simply removed the pacifist mode and PSI to prevent mass conflict

[O]~ The pushers were too big for the trampoline. I fixed it.

[O]~ Changing the base entrance will take a lot more work, I will need some time to think.

Thanks for the organized feedback! Much appreciated.
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wreak
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Re: Desert base

Postby IIShadeII » 2 July 2016, 22:25

Stop bumping pls.
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IIShadeII
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Re: Desert base

Postby wreak » 9 July 2016, 20:32

Sorry, I don't know if it's illegal or not but I am trying to keep the topic alive so I can get some more people playing the map, rating and even hosting the map on the multiplayer.
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wreak
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