SteaKnife Parkour

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SteaKnife Parkour

Postby Tortoise » 22 April 2016, 18:47

SteaKnife Parkour


'Tortoise?'

'Yeah?'

'Have you ever heard of the word "Playable"?'

'No.'


Demo: http://www.plazmaburst2.com/?s=2&map=tortoise-steaknifeparkour
Map Page: http://www.plazmaburst2.com/?s=9&a=&m=tortoise-steaknifeparkour
Spoiler: Show More


Ok, so this was my attempt at making a parkour/saw map. I had some problems with glitches so this was on the back burner for a while (for some reason falling ships activate trigger functions for no apparent reason). But now its finished and vaguely playable. Feedback would be appreciated.
https://youtu.be/0c1u5zspRzA
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Tortoise
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Re: SteaKnife Parkour

Postby iLionz » 28 April 2016, 16:25

Nice map.It's challenging while not being too frustrating.

The pure white background kinda hurts my eyes but I'd say this is one of the better parkour maps out there.

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Re: SteaKnife Parkour

Postby stormforce » 30 April 2016, 15:48

Nice saw map.
Why does it take long to load ,though.
I actually played this map a few days ago.

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Re: SteaKnife Parkour

Postby Tortoise » 30 April 2016, 23:20

stormforce wrote:Why does it take long to load ,though.

Not sure. I would guess that it was just your PC or your internet being slow. I suppose it could have something to do with the map having lots of entities or timers that are instantly set off (although I don't really know how the game works with these things).
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