New map by thepop178.
- Red/Blue Team, 150 HP
- Sniper Rifle, Defibrillator
- Size: Medium
- Modes: DM, TDM, COOP
http://www.plazmaburst2.com/?s=9&a=&m=t ... &id=772063
Krutz wrote:explain your reasoning behind all the cs-bngs
also, did you add a shadowmap modifier?
Krutz wrote:a "hazard area"? i dont think that cs-bng's dont add much interesting gameplay to multiplayer matches the way the weapon functions currently, especially if the map has 20 of them
if youre going to keep the cs-bng's, i recommend that you up the hp to 300 at least
i say just remove the cs-bngs; they confused me since they were random and if you simply put them there because "you didnt know what to do," you might as well just not bother
you didnt answer my second question; the lighting seems affected by either high power lamps or some sort of shadowmap engine mark that you have and it doesnt look that good to me
also, the automatic door moves extremely slowly for how wide its triggering region is (which is like 4 pixels from the door? its extremely short)
the map and the gameplay it would seem to provide in general doesnt impress me, but its clear that you know how to make a map if theres anything upbringing that i can say
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