Terror Only wrote:i'm not picking on him. i just dislike the map. i didn't drop a suggestion on how to improve it because everything in this map seems wrong to me. there is simply nothing to improve
You lack enough empathy, creativity, and experience to make a proper comment on it, that's why. I don't understand why you make off-putting, pessimistic comments with no criticism or extra suggestions like these whatsoever. Not only do you discourage further mapmaking and personal creative style, but you shoot down the community per post (or so from my own observations from your posts akin to this one).
Furthermore, I will throw in my own opinion and suggestions to improve Prothean's map rather than shut it down. I do agree that the map is too big (this does not mean I agree with all of what Terror Only said, nor his mindset); for a relatively simple 4v4, the map is too spaced out for players to see each other and begin actually playing. I would recommend shortening it horizontally, especially towards the spawn-points and the large drop into water.
The blocks' width and heights are, for the most part, a bit awkward as well. They are a bit hard to scale, as well as a bit unappealing to the eye. I would definitely shrink some of the blocks [vertically], especially those closest to the bases and drops, once again; however, my personal preferences involve thinner blocks that players can shoot through. Seeing as how the player is given an Alien Rifle and Alien Shotgun, I think it would be beneficial in certain areas to have thinner blocks in order to avoid camping and cheap plays (by shooting said players through blocks).
Weapons scattered throughout the map are very odd. This map does not, and by most means SHOULD not, have more than 8 players; it seems a bit unnecessary to have more scattered weapons. They can cause a little lag and some server/client-side inconsistency issues that many people may not be particularly fond of. I would suggest removing them unless you plan on expanding the map beyond a 4v4. (It's possible to go up to 16 in DM, but are we really thinking 16 players will play 1 map in any given moment?)
On another note, the acid, lasers, and teleports are a bit odd. I understand that the teleports are a way to travel around certain parts of the map quicker; however, the acid and laser just seems a little unneccessary. Not only do they kill those who are weakened and/or like to fly around, but they make players avoid certain parts of the map. I personally find it vital that the entire map be used properly as compared to a cheap or "better" route to take on a map. ALSO, the door in the center may discourage this as well. Similar to the weapons, it can cause client/server-side issues that may frustrate a handful of people. Removing it may be the best solution despite your original intention for it.
And last [and probably the least important thing to note], I personally think the yellow Usurpation background is a bit ugly. On top of it all, boundaries separated by elevator path? Meh, that just doesn't appeal to me all that much (despite me having done it on a few of my own past maps). This isn't something you should actually change, just my opinion on it. (However, this does not mean I wish it were to be completely eradicated as per Terror Only's opinion)
This is a lot to read through, and if you read through all of it, well then congratulations. Don't take everything I said personally nor so tactfully, but yeah. It's just another community member's [elongated] response to the map and other undesirable posts on this topic.
TL;DR - some things here and there, but overall fine; definitely not the worst