Magma

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Magma

Postby Prothean » 15 October 2016, 05:26

Map name:
Magma

Map ID:
prothean-magma

Map description:
Its a large 8 player map. Meant for COOP or TDM.

Weapons:
- Alien rifle.
- Alien shotgun.
- Defibrillator.
- Two nades.
- One portnade.
- One shield.

Map Page Link:
http://www.plazmaburst2.com/?s=9&a=&m=p ... &id=772703

Map Demo Link:
http://www.plazmaburst2.com/?s=2&map=prothean-magma

Image:
http://prntscr.com/cu10z5 - Finished
http://prntscr.com/ct1h39 - Editor

This map was made in a short time. So, if there's any bugs or glitches, the feedback would be great.
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Re: Magma

Postby Terror Only » 15 October 2016, 09:17

it's big and ugly. plus it's symmetrical which makes everything even worse

i cannot drop any suggestions. the entire map should be deleted
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Re: Magma

Postby darkstar 1 » 15 October 2016, 09:53

I don't get it why the map is called magma, what does it have to do with magma?
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Re: Magma

Postby KARL SERG » 15 October 2016, 11:59

Terror Only wrote:it's big and ugly. plus it's symmetrical which makes everything even worse

i cannot drop any suggestions. the entire map should be deleted


I never got why People like to pick on the ones who are neutral to them. Is it because you can easily get away with it? I used to do it too when I was 12, but really, if that person never bothered you, why refuse giving him/her constructive criticism so he/she can improve?

darkstar 1 wrote:I don't get it why the map is called magma, what does it have to do with magma?


Maybe the passages and platforms are the result of magmatic activity.

I like the map, but I believe the platforms should be larger and less dissipate. I know Magma doesn't form great platforms if it has little support, but it would still look better.
Also, the Acid should be red or orange. Either that or call this map Bombardment, it may fit it better.
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Re: Magma

Postby Mirth » 15 October 2016, 13:28

Terror Only wrote:it's big and ugly. plus it's symmetrical which makes everything even worse

i cannot drop any suggestions. the entire map should be deleted

Good, you have an opinion, that does not mean the map should be deleted because of it.
I don't like the map either, it's way too big and the platforms are way too simple for a non 1-gun map. The only thing I could like from the map itself are the bases, really: https://gyazo.com/330f84ca8925cb4d7f59619d2698b7f6
But aside from that, at least it's somewhat balanced (unless you start camping in a base, in which case I think we both know who will have the advantage, so I would suggest lowering the bases by 10 to 20 pixels.
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Re: Magma

Postby Terror Only » 15 October 2016, 16:35

i'm not picking on him. i just dislike the map. i didn't drop a suggestion on how to improve it because everything in this map seems wrong to me. there is simply nothing to improve
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Re: Magma

Postby Prothean » 16 October 2016, 01:23

Terror Only wrote:it's big and ugly. plus it's symmetrical which makes everything even worse

i cannot drop any suggestions. the entire map should be deleted


If my maps are something that should be deleted, why are your maps even up? You really shouldn't be so harsh if you can't even fix your map, or criticize yourself.

I know there's going to be problems with this map. It was made in like an hour or two. Which is why I want to know what I need to fix. I appreciate the other suggestions to the map. I'll be sure to change the acid color and make the bases a bit more balanced and fit in with the map. I didn't really have an idea what to call this map, so I just called it magma. The reason it had nothing to do with the map is because when I make maps, I just start off with a few walls and add to it on the go.
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Re: Magma

Postby Roxxar » 16 October 2016, 01:52

Terror Only wrote:i'm not picking on him. i just dislike the map. i didn't drop a suggestion on how to improve it because everything in this map seems wrong to me. there is simply nothing to improve

You lack enough empathy, creativity, and experience to make a proper comment on it, that's why. I don't understand why you make off-putting, pessimistic comments with no criticism or extra suggestions like these whatsoever. Not only do you discourage further mapmaking and personal creative style, but you shoot down the community per post (or so from my own observations from your posts akin to this one).

Furthermore, I will throw in my own opinion and suggestions to improve Prothean's map rather than shut it down. I do agree that the map is too big (this does not mean I agree with all of what Terror Only said, nor his mindset); for a relatively simple 4v4, the map is too spaced out for players to see each other and begin actually playing. I would recommend shortening it horizontally, especially towards the spawn-points and the large drop into water.

The blocks' width and heights are, for the most part, a bit awkward as well. They are a bit hard to scale, as well as a bit unappealing to the eye. I would definitely shrink some of the blocks [vertically], especially those closest to the bases and drops, once again; however, my personal preferences involve thinner blocks that players can shoot through. Seeing as how the player is given an Alien Rifle and Alien Shotgun, I think it would be beneficial in certain areas to have thinner blocks in order to avoid camping and cheap plays (by shooting said players through blocks).

Weapons scattered throughout the map are very odd. This map does not, and by most means SHOULD not, have more than 8 players; it seems a bit unnecessary to have more scattered weapons. They can cause a little lag and some server/client-side inconsistency issues that many people may not be particularly fond of. I would suggest removing them unless you plan on expanding the map beyond a 4v4. (It's possible to go up to 16 in DM, but are we really thinking 16 players will play 1 map in any given moment?)

On another note, the acid, lasers, and teleports are a bit odd. I understand that the teleports are a way to travel around certain parts of the map quicker; however, the acid and laser just seems a little unneccessary. Not only do they kill those who are weakened and/or like to fly around, but they make players avoid certain parts of the map. I personally find it vital that the entire map be used properly as compared to a cheap or "better" route to take on a map. ALSO, the door in the center may discourage this as well. Similar to the weapons, it can cause client/server-side issues that may frustrate a handful of people. Removing it may be the best solution despite your original intention for it.

And last [and probably the least important thing to note], I personally think the yellow Usurpation background is a bit ugly. On top of it all, boundaries separated by elevator path? Meh, that just doesn't appeal to me all that much (despite me having done it on a few of my own past maps). This isn't something you should actually change, just my opinion on it. (However, this does not mean I wish it were to be completely eradicated as per Terror Only's opinion)

This is a lot to read through, and if you read through all of it, well then congratulations. Don't take everything I said personally nor so tactfully, but yeah. It's just another community member's [elongated] response to the map and other undesirable posts on this topic.

TL;DR - some things here and there, but overall fine; definitely not the worst
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Re: Magma

Postby Terror Only » 16 October 2016, 02:41

Prothean wrote:
Terror Only wrote:it's big and ugly. plus it's symmetrical which makes everything even worse

i cannot drop any suggestions. the entire map should be deleted


If my maps are something that should be deleted, why are your maps even up? You really shouldn't be so harsh if you can't even fix your map, or criticize yourself.

look friend, i didn't mean to hurt your sensitive soul. my maps have nothing to do with your map and this topic. there is no need to bring them up. (there is nothing wrong with them also)


@roxxar, you've just said almost the exact same thing - the map is too big, ugly and needs a lot of improvements. you suggest to change its' size, background, every wall, water and the rest = everything in it. and i suggest to delete the map and make a new completely different one.

i don't see the difference between your and my suggestions. changing 100% of the map is equal to its' deletion and recreation
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Re: Magma

Postby Roxxar » 16 October 2016, 03:15

Terror Only wrote:look friend, i didn't mean to hurt your sensitive soul. my maps have nothing to do with your map and this topic. there is no need to bring them up. (there is nothing wrong with them also)


@roxxar, you've just said almost the exact same thing - the map is too big, ugly and needs a lot of improvements. you suggest to change its' size, background, every wall, water and the rest = everything in it. and i suggest to delete the map and make a new completely different one.

i don't see the difference between your and my suggestions. changing 100% of the map is equal to its' deletion and recreation

You've literally neglected 90% of my post. Yes, I do concede in that I said some bits were ugly and overall it was too big (noted in the 2nd paragraph of my post). However, I included my own personal comments/opinions as well as a variety of reasoning, thoughts, and explanations as to why I think so. On top of it, I made various suggestions on what to do in order to "fix" it (or at least appeal to me a little more). In essence, I supplied a voice of reason in my post, compared to your own deliberate, irrational post.

Furthermore, unlike your post, I did not advocate for an outright map deletion, nor did I directly attack his map/him. I noted various aspects of the map to differ from my preferences, and I did not say that the map was comparatively worse than others. On top of it all, you seem so self-centered in thinking that your maps are superior ("there is nothing wrong with them also"). All maps are/should be welcome to criticism and there is always room for improvement, even in the slightest. You are no exception, yet you make it seem like/imply you always are.

I did not suggest 100% of the map to be changed, nor deleted, nor recreated. It's a handful of things to change, yes, but it is far from 100%; I would not even call it 50%. You cannot see a difference because you are too hooked to your own side of the argument to see beyond it; you only read what you want to read [figuratively]. You specifically noted that you have nothing to say/improved about it, while I do believe I did say many things to attempt an improvement in the map.

TL;DR - the difference between my post and your post is constructive criticism vs blunt opinions
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Re: Magma

Postby Terror Only » 16 October 2016, 03:49

@roxxar

alright, you're giving suggestions, constructive criticism, you are feeling yourself really helpful because you teach him how to make a good map, how to place walls, pick the most applicable size for a map and even how to avoid lag.

but may i ask you why do you explain map developing basics to a guy who has 50 LDR and an approved map? does it make you feel better about yourself?
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Re: Magma

Postby Roxxar » 16 October 2016, 04:10

Terror Only wrote:@roxxar

alright, you're giving suggestions, constructive criticism, you are feeling yourself really helpful because you teach him how to make a good map, how to place walls, pick the most applicable size for a map and even how to avoid lag.

but may i ask you why do you explain map developing basics to a guy who has 50 LDR and an approved map? does it make you feel better about yourself?

Once again, you're oversimplifying my post; you neglect to see more than what you want to see. Sure, I do feel helpful in that I said what I said. On the contrary, it's more than just "how to make a good map" and "how to place walls." It's giving my opinion and, thereby, contributing to one more members' preferences to take into account when making a map. The good thing is that I am not alone in my preferences, as many seem to clearly agree that the map is big or things look too bulky; it's more than just telling Prothean what to do, but how others may want it. He has no obligation to follow my advice, but I'm sure he knows it's best to take into account what some people would want/like to see and what could be improved on his maps in order to achieve that.

Also, his LDR and "approved map" mean nothing in today's PB2 community. You said it yourself HERE. First and foremost, a map "approval" has lost its value over the years; the value of the word and status of an approved map has been significantly lowered and, as you said, "depreciated." Also, it's generally accepted and known that many people simply ask for ratings to increase their LDR. I'm not saying that Prothean did so himself, but the value in both the LDR and approved maps are significantly less relevant in a conversation about "skilled" or "experienced" mapmakers as compared to what used to be. And, once again, you've oversimplified my message about constructive criticism, community input, and overall minor improvements into "basics." I will answer your 2nd question in that yes, it does make me feel better for myself (no sappy/backhanded retort here, just honesty). In one way or another, I know constant and sometimes even lengthy criticisms are significantly better than blunt, opinionated remarks.
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Re: Magma

Postby Prothean » 16 October 2016, 04:29

Terror Only wrote:@roxxar

alright, you're giving suggestions, constructive criticism, you are feeling yourself really helpful because you teach him how to make a good map, how to place walls, pick the most applicable size for a map and even how to avoid lag.

but may i ask you why do you explain map developing basics to a guy who has 50 LDR and an approved map? does it make you feel better about yourself?


You really shouldn't be talking. Your feedback has done nothing. Roxxar has actually done what I have asked, and gave me real feedback that will help me big time in making better maps and to improve the maps I can possibly make. What you've said doesn't help at all. Everyone else who has posted has given me some feedback that is actually helpful.

Terror Only wrote:it's big and ugly. plus it's symmetrical which makes everything even worse

i cannot drop any suggestions. the entire map should be deleted


Saying something like this is stupid and a waste of time.
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Re: Magma

Postby KARL SERG » 16 October 2016, 17:36

Terror Only wrote:@roxxar

alright, you're giving suggestions, constructive criticism, you are feeling yourself really helpful because you teach him how to make a good map, how to place walls, pick the most applicable size for a map and even how to avoid lag.

but may i ask you why do you explain map developing basics to a guy who has 50 LDR and an approved map? does it make you feel better about yourself?


We are not doing this to feel good about ourselves, but to be humane. If People are not humane, it is harder for them to get on with each other, which is undesirable if the People around are not bad.

So what if he has 50 LDR? LDR is just a random number determined by the appeal of the map. Having a high value for this number should not mean that the person who has it is too good to receive further advice if needed. What, if you were good at fixing or designing things and you would not know certain facts which could help should you not ask others for help or suggestions? After all, you are not alone and while this is the situation, it really doesn't hurt to be in good relations with others.

I believe you are the one who wants to feel good about himself, not us. But instead of being amiable, you are cheeky, thinking that you are greater than us for the way you are (which may be just an impression, but you should still work at that). This kind of behavior seems to follow Hitler's maxim: "Many enemies, a lot of pride." (I'm not trying to make you look bad by using ad hitlerium or anything; it just popped in my head), which translates as a person who feels good about him or herself by asserting false superiority in which he/she insults others, be it by genuine hate or just bravado. And this is just not good if the People around you mean no harm. Refine yourself a bit, damn it!

Ontopic:
We've gone terribly Offtopic so, for the sake of respecting this topic, I will say that I'm glad that the author takes our advices in consideration (I really do). I hope to see improvements made to this map, since I really believe it has potential.
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Re: Magma

Postby Prothean » 16 October 2016, 20:10

The map has been updated. I've tried fixing everything you guys have said. I'm not sure if I fixed the position of the walls to make it suit the map, but I've fixed the spawns, teleporters, acid, and laser. To make the map feel like the title of the map, I may have to change the blocks I use and backgrounds, but I have changed the color of the acid, and renamed it.
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Re: Magma

Postby Terror Only » 17 October 2016, 00:20

glowing edges: http://prntscr.com/cv6ccd
double climb point: http://prntscr.com/cv6ciy
glowing edges and bad lighting: http://prntscr.com/cv6cpd
d*ck walls: http://prntscr.com/cv6e17

you should pick more orange-like color for magma. current blood like magma doesn't really make any impression

gravitator pushing is overpowered. it launches you a way up too high and it will take you more time to land and continue the fight. change Y acceleration

the distance between the platforms is too huge. with current zoom settings, heights advantage and lack of cover this map can be a big pain in the ass when it comes to having a fair fight. try connecting platforms with each other. make 1 platform out of 4 or make 1 platform out of 9. just don't add randomly placed pieces all over the map

add more backgrounds to the map. here are a few ideas: http://prntscr.com/cv6glt http://prntscr.com/cv6ha9 http://prntscr.com/cv6his http://prntscr.com/cv6i1q (by basic white background i mean this one - http://prntscr.com/cv6iet)

and for god's sake please make your map x2 smaller
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Re: Magma

Postby Prothean » 17 October 2016, 23:54

Terror Only wrote:glowing edges: http://prntscr.com/cv6ccd
double climb point: http://prntscr.com/cv6ciy
glowing edges and bad lighting: http://prntscr.com/cv6cpd
d*ck walls: http://prntscr.com/cv6e17

you should pick more orange-like color for magma. current blood like magma doesn't really make any impression

gravitator pushing is overpowered. it launches you a way up too high and it will take you more time to land and continue the fight. change Y acceleration

the distance between the platforms is too huge. with current zoom settings, heights advantage and lack of cover this map can be a big pain in the ass when it comes to having a fair fight. try connecting platforms with each other. make 1 platform out of 4 or make 1 platform out of 9. just don't add randomly placed pieces all over the map

add more backgrounds to the map. here are a few ideas: http://prntscr.com/cv6glt http://prntscr.com/cv6ha9 http://prntscr.com/cv6his http://prntscr.com/cv6i1q (by basic white background i mean this one - http://prntscr.com/cv6iet)

and for god's sake please make your map x2 smaller


Now that wasn't so hard, was it? I've updated the map fixing and adding some of the stuff you mentioned.
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