New sniper map

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New sniper map

Postby iswift » 11 September 2016, 09:10

Map name: iSWiFT| Sniper (V2)
Map ID: iSWiFT-Sniper
Map description: Please enjoy and rate my newest map. It took a lot of hard work and thinking, criticism is appreciated.
Map Page Link: http://plazmaburst2.com/?s=9&a=&m=iswift-sniper
Map Demo Link: http://www.plazmaburst2.com/?s=2&map=iswift-sniper
Brief Description: Took awhile to make, criticism is welcome.

iswift
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Re: New sniper map

Postby Prothean » 11 September 2016, 13:07

Nice map dude. 5 stars. I love the design.
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Re: New sniper map

Postby Terror Only » 11 September 2016, 16:34

another cliche sniper map - symmetrical, self boost&shoot combat

please stop making such maps
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Re: New sniper map

Postby wreak » 11 September 2016, 17:28

Design is pretty nice but I can guarantee the way you used the elevator path isn't really original anymore. (Its not bad though) Also the sole concept of the map isn't a new thing.

But the overall structure of this map is really cool.
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Re: New sniper map

Postby iswift » 11 September 2016, 19:17

Terror Only wrote:another cliche sniper map - symmetrical, self boost&shoot combat

please stop making such maps


Instead of just stating whats wrong, can you give me advice on how to improve?

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Re: New sniper map

Postby Terror Only » 11 September 2016, 19:31

iswift wrote:Instead of just stating whats wrong, can you give me advice on how to improve?

first and foremost it should be different from old school sniper maps, it should not be symmetrical (optional), it should not force players to use boost 'n' snipe stategy.

we have nearly 20 approved maps using this system atm. it's kinda disappointing that eric is approving numerous replicas of stryde-sniper over and over again. stryde's map success shouldn't make you or any other map developer think this cliche system is the best you can come up with.

try to think of something more original. for example: try adding buildings with or without zoom out to make the sniping more realistic. because, well, where have u seen two man jumping 32 feet high and shooting each other in the air with sniper rifles? that's dumb as shit.
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Re: New sniper map

Postby iswift » 11 September 2016, 19:44

Terror Only wrote:
iswift wrote:Instead of just stating whats wrong, can you give me advice on how to improve?

first and foremost it should be different from old school sniper maps, it should not be symmetrical (optional), it should not force players to use boost 'n' snipe stategy.

we have nearly 20 approved maps using this system atm. it's kinda disappointing that eric is approving numerous replicas of stryde-sniper over and over again. stryde's map success shouldn't make you or any other map developer think this cliche system is the best you can come up with.

try to think of something more original. for example: try adding buildings with or without zoom out to make the sniping more realistic. because, well, where have u seen two man jumping 32 feet high and shooting each other in the air with sniper rifles? that's dumb as shit.


I'm sorry for not making a roleplaying map, and following what gets approved. There's only so much you can do in PB2, and as you've seen, 100s of maps are replicas. It's not like i go onto Stryde's map and see what got him popular, everything I do is planned out and surprisingly changed a lot by the community on what they want. Before I even publish the map, I send it to about 10 people to see what needs to be changed/updated and what you're seeing ^ is the final product.

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Re: New sniper map

Postby Terror Only » 11 September 2016, 20:29

your map is visually good, very good. you should not waste your telent on creating cliche maps

look, there have been a lot of map developers who could make a flying airplane out of a rock. just try to come up with something unique. its not impossible, for sure.

just because pb2 has a lack of wall materials, backgrounds and triggers doesn't mean you cannot create something amazing that has never been created before
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Re: New sniper map

Postby iswift » 12 September 2016, 02:36

Terror Only wrote:your map is visually good, very good. you should not waste your telent on creating cliche maps

look, there have been a lot of map developers who could make a flying airplane out of a rock. just try to come up with something unique. its not impossible, for sure.

just because pb2 has a lack of wall materials, backgrounds and triggers doesn't mean you cannot create something amazing that has never been created before


Thats a better response, thanks for the feedback

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