FALLOUT (Unfinished)

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FALLOUT (Unfinished)

Postby darkstar 1 » 16 April 2016, 21:08



As you might know it's a map besed on the game 'Fallout 4'_
It's unfinished for the moment, so you may wonder why I posted it already... Well, because I need feedback and ideas :)
There is no main story yet, but there is already one side mission_


*Links:


*Updates:

-Removed grass and added sand_
-Added 2 goals: (Kill 12 ghouls) and (Enter 3 radioactive areas) --> rewards: a minigun and a power armour_
-There is a new building at the left hand side, be carefull raiders do not raid you in there_ :p
-Working at the glowing sea/ground zero, do not enter it with good gear_ ;)



*Some screenshots for those who are on mobile right now:


I will update this post as soon as it gets some updates_ :)
Last edited by darkstar 1 on 18 April 2016, 21:00, edited 8 times in total.



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Re: FALLOUT (Unfinished)

Postby Tortoise » 17 April 2016, 00:41

An interesting idea... Since you asked, here is some feedback.

The first thing I noticed was that it did not look like fallout. The grass made it look too alive and the building you spawn next to is too brightly colored. It doesn't look bad, but it doesn't look like what I would expect from fallout. You should make it seem more barren and like a wasteland.

As for thinking up a story, I would suggest reading up on the fallout lore, especially if you have not played the earlier games. There are a lot of concepts that are introduced in fallout 1, 2 and tactics which are seemingly ignored in Fallout 4. Things like intelligent deathclaws, the ghoul city of necropolis, tribal people, slavers, countless creature types, dwarfs, the list goes on. You could even think up your own vault, with its own crazy experiments.

Just try to make it it's own Fallout story, not just a fan made extension on Fallout 4.

Glitches:
(you probably already know about these, but just in case)
Entering and exiting power armor sets your heath back to maximum.
Opened doors can be difficult to walk though.
https://youtu.be/0c1u5zspRzA
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Re: FALLOUT (Unfinished)

Postby Dandamage » 17 April 2016, 01:06

About the wasteland part, you could make it about New Vegas and replace the grass for sand, that will give it a nice touch.
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Re: FALLOUT (Unfinished)

Postby darkstar 1 » 17 April 2016, 07:17

Tortoise wrote:The first thing I noticed was that it did not look like fallout. The grass made it look too alive and the building you spawn next to is too brightly colored.

Glitches:
(you probably already know about these, but just in case)
Entering and exiting power armor sets your heath back to maximum.
Opened doors can be difficult to walk though.


Dandamage wrote:About the wasteland part, you could make it about New Vegas and replace the grass for sand, that will give it a nice touch.


So removing grass and replacing it with sand? Ok, I will do this :)
-I hope I will be able to fix the armour problem in PB2.5
-Should I remove the doors?



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Re: FALLOUT (Unfinished)

Postby Tortoise » 17 April 2016, 16:55

darkstar 1 wrote:-Should I remove the doors?


Only if you can't get them to work properly.
https://youtu.be/0c1u5zspRzA
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Re: FALLOUT (Unfinished)

Postby darkstar 1 » 17 April 2016, 20:32

Tortoise wrote:
darkstar 1 wrote:-Should I remove the doors?


Only if you can't get them to work properly.


I can't fix it, I will probably remove them in the next update :|



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Re: FALLOUT (Unfinished)

Postby tehswordninja » 20 April 2016, 21:44

I personally think the first few super mutants should be replaced with raiders. but everything else looks nice

Also, perhaps raiders should have more varied weapons
who needs a PB2.5 release date, anyways?
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Re: FALLOUT (Unfinished)

Postby skunk1016 » 20 April 2016, 22:12

I personally think the Deathclaws should be Grubs, because the civil heavies could be the Borther Hood of Steal or the Outcasts, but that's just personal, I don't know if you already have plans for that.
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Re: FALLOUT (Unfinished)

Postby darkstar 1 » 21 April 2016, 19:05

tehswordninja wrote:I personally think the first few super mutants should be replaced with raiders. but everything else looks nice

Also, perhaps raiders should have more varied weapons

Sounds good, probably the first few supermutants are too overpowered... Actually raiders got the good stuff like machine guns/... so I guess they are too strong too, but I can give some of them the pistol instead of the stronger guns.


skunk1016 wrote:I personally think the Deathclaws should be Grubs, because the civil heavies could be the Borther Hood of Steal or the Outcasts, but that's just personal, I don't know if you already have plans for that.

Idk about this, the grub colour and deathclaw colours don't match that much, and the robot particles either... I was actually planning to give BoS members the Heavy Hero armour, but I will look for it :)
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