「Single-Player」 Gravity - A campaign in space

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Re: 「Single-Player」 Gravity - A campaign in space

Postby BloodShed04 » 15 February 2016, 21:51

Nice,looking foward to it.
10/10
Also,the first bit is just killing a few falkoks.

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Re: 「Single-Player」 Gravity - A campaign in space

Postby zhen » 15 February 2016, 23:15

Map looks rather noice
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Re: 「Single-Player」 Gravity - A campaign in space

Postby Wasted Time » 15 February 2016, 23:22

It was a nice little intro, really looking forward for the other installments to the series.
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Re: 「Single-Player」 Gravity - A campaign in space

Postby Thundrex » 17 February 2016, 08:06

Personally I think the intro was mediocre. Insanely small, just spawns hundreds of Falkok. I'd expect better than this from you, KLM. :sorry:

The intro contributes nothing to the story. The second level contributes next to nothing, only telling us we escaped from the onslaught of millions of Falkok mysteriously pouring from nowhere, and that we are space marines...? What? Why space marines? Where did that come from? Map design is also rather poor on the second level.

Also, really? http://prntscr.com/a4bmcw
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Re: 「Single-Player」 Gravity - A campaign in space

Postby Thundrex » 17 February 2016, 22:39

KLMJETWORK wrote:Yes, mate. I agree with your constant raging and replies that show nothing good about the topic whatsoever.

It's called critique.
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Re: 「Single-Player」 Gravity - A campaign in space

Postby Thundrex » 19 February 2016, 23:36

KLMJETWORK wrote:I would call it that if you didn't call me an asshole or many other things before that/ unfairly rate fan artwork but ok mate.


When did I "unfairly rate fan artwork"?
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Re: 「Single-Player」 Gravity - A campaign in space

Postby theviacom » 21 February 2016, 05:23

I think that the very beginning of the map is way too startling. For me, it was kind of annoying to have the Falkoks constantly respawning at the beginning, and I found it a little annoying for there to be so many unneeded buttons.

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Re: 「Single-Player」 Gravity - A campaign in space

Postby Kromrix » 5 March 2016, 17:03

KLMJETWORK wrote:I would call it that if you didn't call me an asshole or many other things before that/ unfairly rate fan artwork but ok mate.

Thundrex wrote:When did I "unfairly rate fan artwork"?

Irrelevant to the map.

Anyway, both levels are good, but there are some things that you can improve on a little bit. On the prologue, as you've said it is short, and the actual ship is pretty cramped. Use some more text to explain what they're doing on the ship too. Also, what do the buttons on the side do?

On the second map, wouldn't it be better to have the "Space Marines" spawn with the defibrillators instead of having a box with hundreds of them on the floor? All it did was add lag since there are only, like, 4 people. Lastly, the map itself is kind of repetitive. It's just a bunch of grass and buildings going on with a bunch of enemies. Maybe use some different backgrounds too.

However, I do like how you switched up the enemies and their weapons a bit. If you keep some of this in mind, then I'm sure all of the future maps will be a lot better.
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Re: 「Single-Player」 Gravity - A campaign in space

Postby maxim12 » 27 April 2016, 11:22

What do I have to do in the map? It just spawns loads of falkoks and I keep getting killed constantly, It's annoying.

I tried to press all bottoms none of them work. I dont know what is the objective.
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Re: 「Single-Player」 Gravity - A campaign in space

Postby Dandamage » 27 April 2016, 19:18

Eh. It has great potential and looks really nice, but right now, as it is, gotta agree with Thundrex.

Personally I think the intro was mediocre. Insanely small, just spawns hundreds of Falkok. [...]

[...] The intro contributes nothing to the story. The second level contributes next to nothing, only telling us we escaped from the onslaught of millions of Falkok mysteriously pouring from nowhere... [...]
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Re: 「Single-Player」 Gravity - A campaign in space

Postby oraclehunter » 27 April 2016, 20:14

The first part of the map was just farming to me. http://prnt.sc/axlxry
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