The MOBA Engine
venemous-moba2e
Version 2.0
Testing area
Open in Level Editor
As this map exists purely as a opensource nonplayable resource for map makers, i'm not sure if it should go here, and have taken out some of the post guidelines accordingly. Let me know if there's any problems.
This is the engine used to make MOBA: Aurora and any other MOBAs I make in the future. Few players still active in the community today were around for 1.0, but for those who were, 2.0 has heavily refined it and is much less buggy, more balanced, more controlled and is more malleable than 1.0. It's opensource, so you can use it to make MOBAs yourself if you so please.
venemous-moba2e
Version 2.0
Testing area
Open in Level Editor
As this map exists purely as a opensource nonplayable resource for map makers, i'm not sure if it should go here, and have taken out some of the post guidelines accordingly. Let me know if there's any problems.
This is the engine used to make MOBA: Aurora and any other MOBAs I make in the future. Few players still active in the community today were around for 1.0, but for those who were, 2.0 has heavily refined it and is much less buggy, more balanced, more controlled and is more malleable than 1.0. It's opensource, so you can use it to make MOBAs yourself if you so please.
Contains:
-Map settings (engine marks etc)
-Spawnpoints, players, guns and player settings
-Turrets
-Core Mining Drills
-Match winning and end system
-Turret aesthetics
-Team doors
Total list of 2.0 changes (from 1.0):
-Explosion cutscene now plays when the Core Mining Drill is destroyed
-Player count increased to 5v5 (from 4v4)
-Player health increased to 700 (from 500)
-Doubled amount of guns to decrease chance of spawning without one
-Gun accuracy perfected
-Turret accuracy decreased to 4 degrees (from 7)
-Turret health increased to 2800 (from 2000)
-Core Mining Drill health increased to 3500 (from 3000)
-Gun penetration reduced to 0
-Gun range greatly decreased
-Bullet velocity decreased
-Gun power decreased to 0.2 (from default)
-Zoom changed to 65 (from 80)
-Turret range greatly decreased
-Turrets can no longer be attacked when no enemies are in their range
-Turret weapon changed to Pistol C-01r (from Assault Rifle C-01r)
-Jump pad thrust greatly decreased
-Team doors now disappear when deactivated instead of just staying there but not blocking enemies
-''(turret name) is under attack!'' no longer appears when a turret is under attack
-FPS increased to 30 (from 22.5)
-Player mobility decreased to 0.8 (from 1)
-Turrets are now teleported back where they were every 10 seconds in case they get out
-Death chamber made more malleable to map makers
-Added dropdown platforms
-Core Mining Drill can no longer be headshotted
-Removed objective reminder message