Hardest Custom Level

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Hardest Custom Level

Postby Ghost Killer823 » 29 November 2015, 18:56

I realized I have made a very hard custom map that is published in my custom maps. I thought I should of posted this one out because it's very challenging. I most dare you to play this map on Normal, Hard, or Impossible.

Map name: Battlefront 2: [Chapter 1]: Liberation(Part 5)

Map ID: ghost killer823-rebel5

Map Page Link: http://www.plazmaburst2.com/?s=9&a=&m=ghost%20killer823-rebel5&id=705886

Map Demo Link: http://www.plazmaburst2.com/?s=2&map=ghost%20killer823-rebel5

Brief Description: After Crimson and RP-122 had gone through the Imperial security and passed the cafeterias, Crimson has sent RP-122 to find the lockdown override for the prison cells - which is guarded by a blockade of droids.

Note: Beware! This level is VERY HARD!
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Re: Hardest Custom Level

Postby Wardemption » 30 November 2015, 01:44

Wasn't able to play it because everything turned upside down.
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Re: Hardest Custom Level

Postby Ghost Killer823 » 30 November 2015, 02:26

What are you talking about?
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Re: Hardest Custom Level

Postby Hikarikaze » 30 November 2015, 02:39

It's not even difficult as the post claims it to be, even on Impossible. Just walk up to an enemy and they'll make themselves defenseless by switching to swords (which they can't even use because they're disabled). It's only difficult in the fact that it's hard to stabilize yourself. Didn't bother to finish it because my PC hates having decent performance for a change and it gets extremely annoying having to counter frame lag constantly.

Anyways, the map's well designed. I only wish there was more enemy variety other than the copy-pasted railgun androids, like the blue SLC-56 with the Plasmagun. Also, some of the enemies can be easily passed through or ignored. Having them closer to the player in terms of position to make them more active in combat would make the map more challenging.
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Re: Hardest Custom Level

Postby Wardemption » 30 November 2015, 02:45

Hikarikaze wrote:It's not even difficult as the post claims it to be, even on Impossible. Just walk up to an enemy and they'll make themselves defenseless by switching to swords (which they can't even use because they're disabled). It's only difficult in the fact that it's hard to stabilize yourself. Didn't bother to finish it because my PC hates having decent performance for a change and it gets extremely annoying having to counter frame lag constantly.

Anyways, the map's well designed. I only wish there was more enemy variety other than the copy-pasted railgun androids, like the blue SLC-56 with the Plasmagun. Also, some of the enemies can be easily passed through or ignored. Having them closer to the player in terms of position to make them more active in combat would make the map more challenging.

That explains everything.
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Re: Hardest Custom Level

Postby Ghost Killer823 » 30 November 2015, 03:39

Hikarikaze wrote:It's not even difficult as the post claims it to be, even on Impossible. Just walk up to an enemy and they'll make themselves defenseless by switching to swords (which they can't even use because they're disabled). It's only difficult in the fact that it's hard to stabilize yourself. Didn't bother to finish it because my PC hates having decent performance for a change and it gets extremely annoying having to counter frame lag constantly.

Anyways, the map's well designed. I only wish there was more enemy variety other than the copy-pasted railgun androids, like the blue SLC-56 with the Plasmagun. Also, some of the enemies can be easily passed through or ignored. Having them closer to the player in terms of position to make them more active in combat would make the map more challenging.


On Impossible, when you spawn, you get killed right of the bat by those railguns. How did you get close to them without getting killed? Jumping & pressing X?
But if you encountered the Wraith Units on high difficulties, you will frequently die by the heavy rails.

I will update this and I will be proven correct. By adding a door switch at the top floor.
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Re: Hardest Custom Level

Postby Hikarikaze » 30 November 2015, 04:14

Ghost Killer823 wrote:On Impossible, when you spawn, you get killed right of the bat by those railguns. How did you get close to them without getting killed? Jumping & pressing X?
But if you encountered the Wraith Units on high difficulties, you will frequently die by the heavy rails.

I will update this and I will be proven correct. By adding a door switch at the top floor.

I have secretive methods. You should probably activate swords to prevent that sort of vulnerability, or at least add a shotgun/close range weapon to the enemies' loadouts to make them attack at point blank range somehow.

I also avoid things like rails for a living - naturally good at avoidance but better by practice.
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Re: Hardest Custom Level

Postby yi en » 30 November 2015, 11:24

after playing my maps.....
"I found myself isnt skillful though, need pratice then."
ok,time to say something about that.
gnerally,hikarikaze's words are mostly included. yeah but did you disabled kinetic module? looks like I cant grab my gun using that.

hmm srly I used easy mode I still cant break your levels. allright maybe later if I have time I will try.
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Re: Hardest Custom Level

Postby Ghost Killer823 » 30 November 2015, 13:47

yi en wrote:after playing my maps.....
"I found myself isnt skillful though, need pratice then."
ok,time to say something about that.
gnerally,hikarikaze's words are mostly included. yeah but did you disabled kinetic module? looks like I cant grab my gun using that.

hmm srly I used easy mode I still cant break your levels. allright maybe later if I have time I will try.

You can't disable kinetic module. Try again!
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Re: Hardest Custom Level

Postby Hikarikaze » 30 November 2015, 14:19

Ghost Killer823 wrote:
yi en wrote:after playing my maps.....
"I found myself isnt skillful though, need pratice then."
ok,time to say something about that.
gnerally,hikarikaze's words are mostly included. yeah but did you disabled kinetic module? looks like I cant grab my gun using that.

hmm srly I used easy mode I still cant break your levels. allright maybe later if I have time I will try.

You can't disable kinetic module. Try again!

The alternative gameplay engine mark can be used to disable it.
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Re: Hardest Custom Level

Postby NNC » 30 November 2015, 17:02

One more "superhard" map from someone who can't even overlap walls? Eh, no, thanks.
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Re: Hardest Custom Level

Postby Ghost Killer823 » 30 November 2015, 22:00

NNC wrote:One more "superhard" map from someone who can't even overlap walls? Eh, no, thanks.


I overlapped every wall/block that needed to be overlapped. Your point is invalid.
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Re: Hardest Custom Level

Postby NNC » 30 November 2015, 22:41

Spoiler: Show More








Which of these you call overlapped?
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Re: Hardest Custom Level

Postby Ghost Killer823 » 30 November 2015, 22:48

Thats the un-updated version. I have updated it 20 mins ago.
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Re: Hardest Custom Level

Postby NNC » 30 November 2015, 22:53

1. I have re-checked it before posting screenshots (which were made before my first post in the topic), that was ~15 minutes ago (or less).
2. It's still not updated, even after your post here.

ayy
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Re: Hardest Custom Level

Postby Ghost Killer823 » 30 November 2015, 22:59

NNC wrote:1. I have re-checked it before posting screenshots (which were made before my first post in the topic), that was ~15 minutes ago (or less).
2. It's still not updated, even after your post here.

ayy

I updated just now. There should be no reason it shouldn't be. Besides, who care about accurate designs and why.
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Re: Hardest Custom Level

Postby Silent Aurora » 30 November 2015, 23:05

hey you yeah you wrote:
NNC wrote:One more "superhard" map from someone who can't even overlap walls? Eh, no, thanks.


One more keyboard warrior who thinks hes the real shit.


Don't go off-topic, make sure when you post, it's relevant to the topic.
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Re: Hardest Custom Level

Postby Ghost Killer823 » 1 December 2015, 01:43

Hikarikaze wrote:
Ghost Killer823 wrote:
yi en wrote:after playing my maps.....
"I found myself isnt skillful though, need pratice then."
ok,time to say something about that.
gnerally,hikarikaze's words are mostly included. yeah but did you disabled kinetic module? looks like I cant grab my gun using that.

hmm srly I used easy mode I still cant break your levels. allright maybe later if I have time I will try.

You can't disable kinetic module. Try again!

The alternative gameplay engine mark can be used to disable it.


I actually didn't know of this. I never even used this engine mark before, because I didn't know what it does. But I didn't disable the Kinetic Module however.
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Re: Hardest Custom Level

Postby yi en » 1 December 2015, 06:36

Ghost Killer823 wrote:
yi en wrote:after playing my maps.....
"I found myself isnt skillful though, need pratice then."
ok,time to say something about that.
gnerally,hikarikaze's words are mostly included. yeah but did you disabled kinetic module? looks like I cant grab my gun using that.

hmm srly I used easy mode I still cant break your levels. allright maybe later if I have time I will try.

You can't disable kinetic module. Try again!

after playing your maps again......
ok,looks like my kinetic module can drag the guns. oh yeah,because too far away from getting heavy railgun.
by the way, heavy railgun is way too OP. I can shoot a robot with 1 shot through.
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Re: Hardest Custom Level

Postby maxim12 » 1 December 2015, 17:46

The heavy railgun is just simply plain to be OP as hell.

i know I'm using it, but since enemys have more HP's and use heavy railgun aswell It's just makes it annoying and have no counter to them (Expect the Single use Shield nade).

The map needs rework. sorry to say this, but It's railgun-fest. I just hate it how all enemys only have railguns, and the fact that dodging railguns is wayyy tooo random compared to rockets and bullets.

I never liked heavy railgun due to It's OP'ness and being badly implented to the game.

(Not gonna say It's bad content, It's just badly implented and has no balance, i.e a counter.)
Oh 2014 version of Maxim12, what wisdom do you want to share from your maps?

Wow, so much wisdom! Thank you for enlightening us.
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