The battle 4: The beginning of invasions

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The battle 4: The beginning of invasions

Postby meme123321123222 » 8 March 2017, 11:26

ID: meme123321123222-the battle 4 the beginning of invasions
Page link: http://www.plazmaburst2.com/?s=9&a=&m=meme123321123222-the%20battle%204%20the%20beginning%20of%20invasions&id=801730

Demo link: http://www.plazmaburst2.com/?s=2&map=meme123321123222-the%20battle%204%20the%20beginning%20of%20invasions



Map desc: This is the story of a hero we all now and love :|

Map brief desc: This is the fifth in the series including Before war which shows who really started all this!

Map dev: Meme123321123222

meme123321123222
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Re: The battle 4: The beginning of invasions

Postby _ReX » 8 March 2017, 20:55

NICE !

PS: I also updated and fixed up my css series ONLY CHAPTER 1 has been renewed.
.:[color=#FF0000]ReX[color=#0000FF]:.[/color][/color]

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Re: The battle 4: The beginning of invasions

Postby Ghost Killer823 » 8 March 2017, 23:51

I don't know, the map looks very simply made. Perhaps you can add a little set of backgrounds and more cover to the level to possibly make it look better.

Anyways, I would personally give your map a 4 due to how simply made it was. There isn't much to improve here so...
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Ghost Killer823
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Re: The battle 4: The beginning of invasions

Postby meme123321123222 » 9 March 2017, 14:02

Thx for the feedback! I will work on making my future levels look better but for the sake of the fact that I want 0 change in everything I'll keep it the same for now but might come back if needed

meme123321123222
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Re: The battle 4: The beginning of invasions

Postby Dandamage » 11 March 2017, 06:35

I may sound too harsh, but I don't really see the fun in this map. It seems to be way too glitchy, the combat seems to be way too simple, the story seems to be too weird. Nothing seems to stand out as attractive to me.

* Try overlapping all the walls and movables in the level.
* Add a bit more health to you and the enemies, but not too much.
* Some more cover spots and places to climb would be nice and would make the combat vary more.
* The first part of the level restricts your movement to the area right in front of the enemy (it is not even a closed door or anything, just an invisible wall that appears until your enemies start shooting, and THEN you can run/shoot/etc).
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Re: The battle 4: The beginning of invasions

Postby meme123321123222 » 11 March 2017, 12:29

I thought someone would say that. The main reason being I am trying to re-make what I made back in The Battle 2 and that had that little something in it that made it better. Thanks anyways for the feedback and problems with the level you pointed out.

Dandamage wrote:The first part of the level restricts your movement to the area right in front of the enemy (it is not even a closed door or anything, just an invisible wall that appears until your enemies start shooting, and THEN you can run/shoot/etc).


Yes that is how I make my maps main reason being I don't want the player to just run and lose the enemies before they even get started

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