Anyways, this is episode two of my current series, if you haven't played earlier versions, I suggest you look them up my profile and play them before playing these set of levels. Rate 5 and report any problems with the map... Thanks

Map name: Imperial Commando: [Episode 2]: The Prosecutor
Map Link: http://www.plazmaburst2.com/?s=9&a=&m=ghost%20killer823-imperial_6&id=796858
Map ID: ghost killer823-imperial_6
Map description: We have discovered a rebel dreadnought station also known as The Prosecutor wandering out in open space. Our intelligence had discovered an enemy encryption sequence module on board the vessel being used to hinder our ability to intercept & crack enemy transmissions, putting us at a severe disadvantage throughout the war if they continue to operate at that effectiveness.
Our scanners indicate that the enemy security forces on board the dreadnought are severely minimum, so it will not be as risky to attack the enemies head on in a firefight. We are leaving you under the command of Commando Captain Rex, who will brief you on the operation, in order steal the enemy encryption module and from its core located in the core sector of the ship. Once you are successful and have jumped ship, you will then return to our base on Anaxes for decryption of the rebel artifact.
Enemy Count:
-Rebel Alliance Fleet Security Soldiers (38)
-Rebel Alliance Heavy Fleet Security Soldiers (10+)
-Rebel Alliance Fleet Captains (3)
-Rebel Alliance Fleet Commanders (1)
-Falkoks (3)
-Phoenix Falkoks (1)
-Elite Usurpation Soldiers (8)
Map Demo Link: http://www.plazmaburst2.com/?s=2&map=ghost%20killer823-imperial_6
Brief Description: Divert rebel security throughout the ship until your comrades can reach the objective to extract it.