.:SUPPORT:. clones with multiple guns

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.:SUPPORT:. clones with multiple guns

Postby Mean Me » 26 November 2024, 21:38

Hi all, was working in the ALE and wanted to know if anyone knows how to spawn clones of AI with more than one weapon or the template's inventory. I figured it was impossible; but is there a method to follow to (1) track a clone's random spawn point within a region spawned, (2) be able to copy the template's inventory, and (3) paste the desired weapons in the clone's spawn point and have the clone use it. It would be awesome if clones could use their template's inventory weapons alongside their active weapon. Thanks for reading.
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Re: .:SUPPORT:. clones with multiple guns

Postby pb dman » 26 November 2024, 22:00

You can clone guns, but um, if the clones spawning is random, I have no idea. I guess you could make a system that will randomly move the guns all over the whole map and then stop moving once it has found an owner but that sounds wayy too quirky for it to work.
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Re: .:SUPPORT:. clones with multiple guns

Postby Mean Me » 28 November 2024, 03:41

yeah, I really appreciate the input but this would cause performance issues too common to be practical, at least in my map. I guess if a clone's spawn point is consistently in the same location, then it would be possible. At least there's a new trigger action to wish for.
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Re: .:SUPPORT:. clones with multiple guns

Postby pb dman » 28 November 2024, 03:44

I mean you can work backwards, instead you clone all the characters in 1 place, then clone their gun and then finally generate some random spawn for them which might be slightly better.
You would just need to use the teleport all players trigger action in that case.
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Re: .:SUPPORT:. clones with multiple guns

Postby jeje52 » 21 January 2025, 11:23

seeing this a bit late but i have a map for cloning characters and their whole inventory. https://www.plazmaburst2.com/?s=9&a=&m= ... &id=992821
it requires using "Clone Character 'A' and spawn it in the centre of Region 'B'" but u can randomize the region's position with variables to spawn the clone in a random position.
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Re: .:SUPPORT:. clones with multiple guns

Postby Mean Me » 21 January 2025, 22:25

thanks for your help guys, I figured that a predetermined spawn point is required, but some trigger-work can make it happen. RNG with a set of static regions and a dynamic region that moves according to the result would probably be a compromise to what I'm looking for. I'll test that and see if it works.
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