Darnit525 wrote:he said he changed a gun's projectile model to the acid grenade
My bad for not reading what he wrote properly.
On topic I ran a few tests and realised that the projectiles with "special abilities" as I mentioned above will only work properly if the weapon fires the right type of projectile.
For example homing rockets won't be homing if the gun does not fire rockets in the first place.
However I also noticed that if the projectiles fired are already grenades and their model is changed to 52 ( acid grenade model) they will stuck at walls and deal damage to nearby entities, but they will also explode after a while and explode immediately upon impact with an enemy. So yeah that might need fixing.