HTMP5 is the worst to ever play on.

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HTMP5 is the worst to ever play on.

Postby idontevencareanymore » 7 May 2025, 08:10

One: Almost every map i've played, are really laggy to me. I tried to turn my Physics and Display to lower, as well with both Render Resolution and Sprite Details. They rarely, or randomly works sometimes for me, this is all because i'm using Firefox instead of Google Chrome. Because of the amount of unnecessary lag, it's difficulty for me to play with my own movements, because i'm also glitching through the doors when they started to move. This makes me wanna rather be playing on Flash only, because it does not lags as hard as how HTMP5 is doing against me, mostly.

Two: Apparently, the game will works different, if you're trying them out on either HTMP5 or Flash. Such as hitboxes being more empty, weapons that will change by Triggers in a way how it is not meant to be, and how the AI on enemies are weirdly looking up or down, while holding an weapon at the forward. This is also happening to players too. This will also makes me wanna recommend anybody to be playing my maps on Flash only, not HTMP5.

Three: I was playing some custom map called: blast3r-saw2, with other players. All of a sudden, my connection started to crashed out for no reason, and now i PHYSICALLY can't play Multiplayer anymore. I tried multi-times with changing the option of Connection Method, but nothing works. I also tried with Ctrl+Shift+R, it is still the same. I even tried to keep reloading my page constantly, they don't work at all. They keep telling me that i got some Null error, whenever i'm exiting out of Multiplayer. And about my websocket having some nonsense error. When clearly, i can actually play Multiplayer on Flash, normally.

There is a proof to this r*****ed issue, on HTMP5 only: https://media.discordapp.net/attachment ... height=717

I don't know what people are on about, when claiming HTMP5 is "more smooth" than Flash, and how Flash "sucks". Meanwhile, HTMP5 is completely broken for me, and it keep punishing me without any reason whatsoever for. What the hell did i do to deserve this, this is just disgusting. You developers should has checked before releasing them at the first place. I'm mad how it is not letting me to play Multiplayer on HTMP5 anymore. That's why i'm kinda aggressive here, towards PB2's most annoying unknown bugs. I genuinely hope i'm not the only here with these.

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Re: HTMP5 is the worst to ever play on.

Postby Eric Gurt » 8 May 2025, 06:14

1. Firefox is not a good browser for any HTML5 games. All HTML5 games I know either work worse or barely even do work in Firefox.

Games does work much better in Chrome, Edge, Opera, Brave and most other webkit-based browsers.


2. Hitbox issues been the case in the past, there are still few cases remain, but I do patch these during monthly updates.

Whenever it is possible - posting simplest versions of maps with the specific issue can help, I need to go through plenty of them already though.


3. Sometimes server encounters errors and crashes. It should happen less frequently overtime but sometimes there are other factors like server backup. Usually this is reported in Discord server (PBD) in announcements.

HTML5 and Flash versions use different servers, so problem in either of servers may not affect another server(s).

--

> it keep punishing me without any reason whatsoever for. What the hell did i do to deserve this, this is just disgusting

Web has always been a bit unpredictable place with plenty of random sudden bugs and issues. These can be often fixed when reported though. Website doesn't actually punish anyone intentionally on its' own, at least without giving a specific message that can help resolve the problem.

--

> You developers should has checked before releasing them at the first place

I live in exactly one country and have exactly one PC. I do know that Firefox is barely playable and there is no solution to this really. I did contact Firefox team in the past suggesting them to tune up their performance when it comes to games but it only helped a little bit. I don't think web games is really their focus as of now.

--

> I genuinely hope i'm not the only here with these

Try to share screenshot of error message, maybe it will help. So far it doesn't look like the issue has happened to other players.

--

Most common error message that have been reported from your game's instance seems to be related to images being in error states. Could be due to Firefox or system memory limitations. But in any case, I feel like giving a try to any webkit browser could help with some of the issues.
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Re: HTMP5 is the worst to ever play on.

Postby molis » 8 May 2025, 11:47

Let's begin.

idontevencareanymore wrote:One: Almost every map i've played, are really laggy to me. I tried to turn my Physics and Display to lower, as well with both Render Resolution and Sprite Details. They rarely, or randomly works sometimes for me, this is all because i'm using Firefox instead of Google Chrome. Because of the amount of unnecessary lag, it's difficulty for me to play with my own movements, because i'm also glitching through the doors when they started to move. This makes me wanna rather be playing on Flash only, because it does not lags as hard as how HTMP5 is doing against me, mostly.


So as far as I know, this current HTML5 version is not meant to be played in Firefox, I don't think Eric will plan on optimizing it for Firefox.
If Eric can't do it, it has to be someone else like me, this is also why Eric made his own HTML5 port in the first place because he was inspired of my work, it is parallel but much simpler.

idontevencareanymore wrote:Two: Apparently, the game will works different, if you're trying them out on either HTMP5 or Flash. Such as hitboxes being more empty, weapons that will change by Triggers in a way how it is not meant to be, and how the AI on enemies are weirdly looking up or down, while holding an weapon at the forward. This is also happening to players too. This will also makes me wanna recommend anybody to be playing my maps on Flash only, not HTMP5.


Those are issues/bugs to be reported.
Like Eric said, you can post them through simplest versions of maps with the specfic issue, this isn't the only option though, you can talk about it through the official Discord server (Plazma Burst Discord) in #mapmaking section or in Eric's labs.

idontevencareanymore wrote:Three: I was playing some custom map called: blast3r-saw2, with other players. All of a sudden, my connection started to crashed out for no reason, and now i PHYSICALLY can't play Multiplayer anymore. I tried multi-times with changing the option of Connection Method, but nothing works. I also tried with Ctrl+Shift+R, it is still the same. I even tried to keep reloading my page constantly, they don't work at all. They keep telling me that i got some Null error, whenever i'm exiting out of Multiplayer. And about my websocket having some nonsense error. When clearly, i can actually play Multiplayer on Flash, normally.

There is a proof to this r*****ed issue, on HTMP5 only: https://media.discordapp.net/attachment ... height=717


This happens because the server usually errors and crashes, HTML5 and Flash versions use different servers, so they don't use crossplay.

Flash server uses TCP whilst HTML5 uses WebSocket (eventually there will be P2P so there will be WebRTC in there too.)

idontevencareanymore wrote:I don't know what people are on about, when claiming HTMP5 is "more smooth" than Flash, and how Flash "sucks". Meanwhile, HTMP5 is completely broken for me, and it keep punishing me without any reason whatsoever for. What the hell did i do to deserve this, this is just disgusting. You developers should has checked before releasing them at the first place. I'm mad how it is not letting me to play Multiplayer on HTMP5 anymore. That's why i'm kinda aggressive here, towards PB2's most annoying unknown bugs. I genuinely hope i'm not the only here with these.


People call HTML5 version more smooth because they use Google Chrome browser or Chromium browsers with UNLIMITED option on so that it can use your refresh rate than MATCH LOGIC, they call "Flash a bad version" because it uses software rendering + unoptimized code, people can claim other reasons that it sucks because it does not have things that HTML5 have for example.

HTML5 is broken, yes but that doesn't mean that there won't be patches to fix them, Eric does monthly updates (if he does get it out in time) and sometimes a simple fix for 1 or 2 or 3 or X days.

Also, aggressiveness towards a developer (Eric) won't work, he can take it as a criticism and he explained that he lives in one country only, he knows about performance issues, yes, but it's not a big priority for him to optimize it for this web browser.

I said what I had to say. Do not make a hate reply here.
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