How would I go about making a trigger, that when activated by any means, will heal the initiator, but above the max health? What i mean is, if the player initiators max health is 100, the trigger will ignore that and continue adding health above 100.
UPDATE: nvm all i had to do was use the trigger "Apply damage-over-time effect to player-initiator with power A and duration B", and then put Power to negative for heal