Campain difficulty

Discuss and suggest any update ideas you have for the Plazma Burst series

Campain difficulty

Postby darkstar 1 » 25 February 2016, 17:33

Well, idk where this topic should be placed, so I made it on the 'Other Ideas' topic.


So the idea is: When somebody can't pass levels in the campain the level will be easier every time he can't pass it.

* Example: Somebody can't pass level 39 and when he dies and restart the level, the enemies their health is decreased by 5-10% or his health is increased by 5-10%

Conditions:
- The player must try the level twice before the actual decreasing/increasing.
- He must played the map for more than X seconds before dieing.
- Only for easy or normal mode.
- There is a point the health won't be decreased anymore. After X times restarting the level.




I saw something like this in the past in a newspaper. Some game developpers who did the same, its a way to not frustrate gamers when they can't finish a level what causes they play the game longer.

I thought it would fit in PB2 or PB2.5, so say in the comments what you think about it ^_^



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Re: Campain difficulty

Postby darkstar 1 » 25 February 2016, 22:46

KLMJETWORK wrote:It might be a good idea, yeah. Would there be an option in settings to turn it off? Some people won't like this idea.


An option to turn it off would be nice too :p



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Re: Campain difficulty

Postby stormforce » 4 May 2016, 20:50


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Re: Campain difficulty

Postby Silent Aurora » 5 May 2016, 14:15



Don't free post and necro post,

Check the date from the last post.

Topic locked.
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