Well, idk where this topic should be placed, so I made it on the 'Other Ideas' topic.
So the idea is: When somebody can't pass levels in the campain the level will be easier every time he can't pass it.
* Example: Somebody can't pass level 39 and when he dies and restart the level, the enemies their health is decreased by 5-10% or his health is increased by 5-10%
Conditions:
- The player must try the level twice before the actual decreasing/increasing.
- He must played the map for more than X seconds before dieing.
- Only for easy or normal mode.
- There is a point the health won't be decreased anymore. After X times restarting the level.
I saw something like this in the past in a newspaper. Some game developpers who did the same, its a way to not frustrate gamers when they can't finish a level what causes they play the game longer.
I thought it would fit in PB2 or PB2.5, so say in the comments what you think about it