Advanced Rocket Multilaucher

Discuss and suggest any update ideas you have for the Plazma Burst series

Advanced Rocket Multilaucher

Postby maxim12 » 13 November 2015, 23:25

Here is another weapon suggestion:

It's basicaly a rocket laucher, Instead it shoots 3 rockets burst. The rockets does about 40% less damage than the original rockets from the Single rocket laucher. It's accuracy is about 1.5x worse than the original rocket laucher, the recoil is bigger. Also, they are homing rockets.


Original rocket Laucher charateristis:

Projectile - rockets.
Amout of projectiles per shot - 1.
Projectile Speed - Default.
Damage - Default.
Weapon reload - Default.

The Multilauncher:

Projectile - rockets.
Amount of projectiles per shot - 3.
Projectile speed - about 1.5 times faster from default.
Projectile damage - about 1.4 times does less damage from default one.
Weapon reload - Default.
Extras - Homing abilities. Lock on a enemy player or NPC, then fire.

NOTE: They are homing, but they keep homing after their target no matter if there are any walls/movers blocking the target.

The model ofn the new Rocket Multilaucher can the model of the Rocket laucher from PB1 FTTP.
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Re: Advanced Rocket Multilaucher

Postby Wardemption » 14 November 2015, 04:17

Well, we can already make it through triggers too, xD.
But by default then it's also good I guess. Btw, homing rockets... Wow. But hat locking ability won't be good as I am sure even Noobs will be able to kill pros just by locking them and then the rockets go after them. It will be good like why not explode after sometime in the air?
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Re: Advanced Rocket Multilaucher

Postby guest-electric fish » 14 November 2015, 14:30

maxim12 wrote:large quote



nice one. i am agree with all expect some point. 1. 3 rockets. with modded guns we can build that too 2. if u say 40% less then nobody will have it
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Re: Advanced Rocket Multilaucher

Postby Sniper J » 15 November 2015, 05:00

Oh ya, I like the sound of this gun.

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Re: Advanced Rocket Multilaucher

Postby artichokecat » 15 November 2015, 05:14

The homing will be what really makes this gun special-
A cross between the Drone Gun and Rockets
Awesome

As a counter (as with the Drone Gun) maybe the projectiles should be able to be killed by Swords
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Re: Advanced Rocket Multilaucher

Postby NNC » 15 November 2015, 05:17

If the rockets would be so fast, they wouldn't be able to seek the target very well...
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Re: Advanced Rocket Multilaucher

Postby Wardemption » 15 November 2015, 11:06

NNC wrote:If the rockets would be so fast, they wouldn't be able to seek the target very well...

That is tru tho.
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Re: Advanced Rocket Multilaucher

Postby Fiery_Blade » 16 November 2015, 00:50

Sounds like the vehicle launcher with homing, lol

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Re: Advanced Rocket Multilaucher

Postby PigsCanFly » 17 November 2015, 02:16

Good concept. The "homing" bit is so broken (aka unbalanced) that no one using it will care to aim! This weapon only encourages random shooting and long-term obsession with this weapon removes the ability to aim well. A map featuring this weapon does not help new players practice aiming properly, does not help experienced players rack up kills legitimately, and with this weapon you can't tell who's new and who's experienced. Everyone using the weapon will do the same thing that ISIL does: Shoot randomly and hope to get a kill or two. The three rockets homing in on one person and hitting him will deal more damage than the Rocket Launcher CS-LitBro itself, making it useless as compared to your weapon, and no one will use the regular Rocket Launcher again.

The addition of this weapon would be nice, but decrease the projectile speed and make the homing function less sensitive to targets far away or behind walls.


artichokecat wrote:The homing will be what really makes this gun special-
A cross between the Drone Gun and Rockets
Awesome

As a counter (as with the Drone Gun) maybe the projectiles should be able to be killed by Swords

By the time the swords cut the rocket the player would've been dead.
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Re: Advanced Rocket Multilaucher

Postby maxim12 » 17 November 2015, 13:26

PigsCanFly wrote:Good concept. The "homing" bit is so broken (aka unbalanced) that no one using it will care to aim! This weapon only encourages random shooting and long-term obsession with this weapon removes the ability to aim well. A map featuring this weapon does not help new players practice aiming properly, does not help experienced players rack up kills legitimately, and with this weapon you can't tell who's new and who's experienced. Everyone using the weapon will do the same thing that ISIL does: Shoot randomly and hope to get a kill or two. The three rockets homing in on one person and hitting him will deal more damage than the Rocket Launcher CS-LitBro itself, making it useless as compared to your weapon, and no one will use the regular Rocket Launcher again.

The addition of this weapon would be nice, but decrease the projectile speed and make the homing function less sensitive to targets far away or behind walls.


artichokecat wrote:The homing will be what really makes this gun special-
A cross between the Drone Gun and Rockets
Awesome

As a counter (as with the Drone Gun) maybe the projectiles should be able to be killed by Swords

By the time the swords cut the rocket the player would've been dead.


Well, this new weapon can be avaiable only on custom matches and single player. A map with that weapon will not get approved.
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Re: Advanced Rocket Multilaucher

Postby Silent Aurora » 17 November 2015, 17:10

guest-electric fish wrote:
maxim12 wrote:large quote



nice one. i am agree with all expect some point. 1. 3 rockets. with modded guns we can build that too 2. if u say 40% less then nobody will have it


Avoid quoting long pieces of text.

As for the idea, the rockets are already weak imo. Not really needed and they wouldn't be effective.
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Re: Advanced Rocket Multilaucher

Postby assasinguy » 21 November 2015, 02:03

Apart from the homing system, it sounds like a good bit of fun for SP, why not? Maybe it could look a bit like the Grim Reaper in the first Black Ops.
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