Jason Eden wrote:New hit detection system has its drawbacks, true. But on the other hand it gives a new life to the ranked section of multiplayer. I notice how new people discover how fun it is to play battle maps and not only custom maps in custom section. Eric simply revived multiplayer by doing that. How come you don't see it? It is so obvious.
Just give it time. Maybe later you will change your mind about it being bad.
Jason Eden wrote:Jason Eden wrote:New hit detection system has its drawbacks, true. But on the other hand it gives a new life to the ranked section of multiplayer. I notice how new people discover how fun it is to play battle maps and not only custom maps in custom section. Eric simply revived multiplayer by doing that. How come you don't see it? It is so obvious.
Just give it time. Maybe later you will change your mind about it being bad.
Eric Gurt wrote:Both netcodes work good on low network delay cases, but new one really works better even there. Ping limits are still an option.
Eric Gurt wrote:Old netcode is available for beating all levels of campaign mode (or if save file is shared). There won't be mixing up for old & new netcode even within match list (old netcode multiplayer appears as separate button in game menu, customly-colored).
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