Let me explain about the KD system that shits on any other systems.
-you are free to kill anyone you like
-no limits on kills to rank up on top 20, deaths don't scare you or anyone else because your rank won't drop regardless. so players were more active because of that.
-it is the easiest system to not stress about for god sake
-you take your time, and don't lose kills
-Everybody whether they lag or not will have actually fun!
-I know people used to farm back then, but it did not matter much because everyone else was getting the same rate of kills everyday. [kdr wasnt too important but seemed great since you chill on killing players with no aggression.] also there is a kill log for everybody which the problem is solved for farming.
-you play on ANY map and have fun regardless. maps were simple to kill...there were approved swords maps/rocket maps and people did not complain about losing kills, like I said above.
I'm BRINGING THIS OUT HERE! the reason why you see x deaths maps so much with full rooms is because you have fun. lagging or not. you have team mates who help you out, and become friends. even roleplaying happens the most there.
-people used to complain about lag, but it did not matter, you still didn't lose kills. Hell, even the laggiest person would reach top 20 but made an EFFORT on killing with no worries.
-approved sniper maps would feel ALOT better because you could kill anyone with no rush.
-Ok. people talked about people leaving immediately, but with the kill system, they would STAY because there is no habit when dying to leave. you dont lose YOUR RANK on top 20.
-Last but not least: Yeah eric did a great thing on making pp for pb2. But maybe put the deadliest list based on pp. But its not the main list for awards
So I hope you understand this topic
