Tortoise wrote:I've recently become involved in a pretty major video art project in my city. By "pretty major" I mean they've given me an actual budget that covers more than just my train fair and are paying me real money, which is more than most artists in the UK can hope for with the way our arts funding is going right now. My niche is making interactive artwork, ya know, like videogames. Like I used to make maps in this videogame for you weirdos.
phsc wrote:pb2 is such a based game, it basically made me understand the basics of like trying to find out how things work in a logical and organized way w the old level editor/when the new one released because like nobody knew shit about how it worked, it was very fun, i mean basically like scientific method for kids i think eric even said he had this in his mind right
also well it also basically taught me logic and like programming in a very indirect way from a very young age, and well i do have a degree in this stuff right maybe that helped
also some weird game dev stuff, from like map making but also like erics own choices and what made pb2 what it was, i think it is very fascinating how like popular opinion forms and some other really weird shit out of the community
it also taught me english so yeah pretty cool i guess
phsc wrote:pb2 is such a based game, it basically made me understand the basics of like trying to find out how things work in a logical and organized way w the old level editor/when the new one released because like nobody knew shit about how it worked, it was very fun, i mean basically like scientific method for kids i think eric even said he had this in his mind right
also well it also basically taught me logic and like programming in a very indirect way from a very young age, and well i do have a degree in this stuff right maybe that helped
also some weird game dev stuff, from like map making but also like erics own choices and what made pb2 what it was, i think it is very fascinating how like popular opinion forms and some other really weird shit out of the community
it also taught me english so yeah pretty cool i guess
phsc wrote:pb2 is such a based game, it basically made me understand the basics of like trying to find out how things work in a logical and organized way w the old level editor/when the new one released because like nobody knew shit about how it worked, it was very fun, i mean basically like scientific method for kids i think eric even said he had this in his mind right
also well it also basically taught me logic and like programming in a very indirect way from a very young age, and well i do have a degree in this stuff right maybe that helped
also some weird game dev stuff, from like map making but also like erics own choices and what made pb2 what it was, i think it is very fascinating how like popular opinion forms and some other really weird shit out of the community
it also taught me english so yeah pretty cool i guess
alj99 wrote:I'm also in a pretty similar experience as you. It pretty much taught me the same stuff as you did. PB2 showed what I'm good at (still trash at making the environment *cough*) like logical stuff dealing with variables, I managed to apply what I've learned in geometry classes there which is cool. I'm trying my knack with javascript now while i'm still not drowning in schoolwork as a hobby, I'm an amateur with it right now but hopefully I can do a lot more stuff in the future with.
phsc wrote:alj99 wrote:I'm also in a pretty similar experience as you. It pretty much taught me the same stuff as you did. PB2 showed what I'm good at (still trash at making the environment *cough*) like logical stuff dealing with variables, I managed to apply what I've learned in geometry classes there which is cool. I'm trying my knack with javascript now while i'm still not drowning in schoolwork as a hobby, I'm an amateur with it right now but hopefully I can do a lot more stuff in the future with.
hey, if you want to make some cool pb2 stuff, it has a lot of potential, with the request URL trigger that eric added a long time ago, you can literally well, mix programming and PB2, here is a tutorial i made a while ago viewtopic.php?f=126&t=24553
some of it might be broken (like the website links i refer to as examples) but the text is what matters and i think it is cool, if you like javascript i think you can use node js and/or react to do similar things to what i did with PHP
you can even make programs that edit the XML of pb2 map files and do interesting stuff, if one has the balls they could even make an actual editor for pb2 maps (i wanted to do that but sadly i do not have the time, and it would require A LOT of it), i did this a while ago as well viewtopic.php?f=126&t=25111 and it is pretty cool, i mean, most of pb2s editor was made using javascript (you can even mod that! i had some plans related to that and i did figure some things out even back in like 2018, but i never made a new post)
so yeah gl man practice is key for programming related skills just like it is with any other sort of skill, less than some other things but the thing is, mental practice is also a thing, thinking and understanding is key in this field
anyway, if you sitll like pb2 and map making, you can mix that with your programming skills and it can be very fun and interesting, and well, you can even get more technical, i will just link to this https://www.plazmaburst2.com/forum/view ... 17&t=25531 which is pretty damn cool
alj99 wrote:I'm also in a pretty similar experience as you. It pretty much taught me the same stuff as you did. PB2 showed what I'm good at (still trash at making the environment *cough*) like logical stuff dealing with variables, I managed to apply what I've learned in geometry classes there which is cool. I'm trying my knack with javascript now while i'm still not drowning in schoolwork as a hobby, I'm an amateur with it right now but hopefully I can do a lot more stuff in the future with.
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