Why I think the campaign is BROCKEN.

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Re: Why I think the campaign is BROCKEN.

Postby KARL SERG » 5 October 2016, 15:30

Hikarikaze wrote:
maxim12 wrote:Also, I want to note another thing.

I want the credits reward to be changed, not because I have bad Aim/Skills/Accuracy/etc/Blablabla... But because It simply limits the game for people who just want to enjoy the game and simply just having fun playing the campaign, like me.

The only thing limiting the game for you here is the problem you're making up yourself. Literally no one in their right mind has had a problem with this system (which by the way is not the entire campaign like your title implies)

If you're playing for fun, then credits shouldn't be a concern and therefore this problem shouldn't exist either. You're either playing for fun or for credits, but certainly not both. Credits wouldn't matter one bit if you're playing "for the storyline," which is impossible given there barely is one

You want a challenge yet expect to be spoonfed $500 to you each mission. Getting paid less is more than enough to challenge you by slowing you down in terms of upgrade progression.


In order to have fun, one may need better and more Weapons. For that, he/she needs Credits.
I don't think it is right to criticize somebody like you do because you feel challenged to do so (though what I think may not matter to you).

The idea is that he complained about the fact and, while I agree that it is supposed to be more difficult this way and maxim insisted thinking otherwise, he may be right to a certain extent. Repelling an idea because somebody stresses it too much without backing it up doesn't make the idea false; it only makes the one stating it sound less credible.

Either way, there's the Normal Difficulty which can be played before playing on Hard if one wants to get more credits (plus other ways to acquire them).
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Re: Why I think the campaign is BROCKEN.

Postby maxim12 » 5 October 2016, 15:55

KARL SERG wrote:
Hikarikaze wrote:
maxim12 wrote:Also, I want to note another thing.

I want the credits reward to be changed, not because I have bad Aim/Skills/Accuracy/etc/Blablabla... But because It simply limits the game for people who just want to enjoy the game and simply just having fun playing the campaign, like me.

The only thing limiting the game for you here is the problem you're making up yourself. Literally no one in their right mind has had a problem with this system (which by the way is not the entire campaign like your title implies)

If you're playing for fun, then credits shouldn't be a concern and therefore this problem shouldn't exist either. You're either playing for fun or for credits, but certainly not both. Credits wouldn't matter one bit if you're playing "for the storyline," which is impossible given there barely is one

You want a challenge yet expect to be spoonfed $500 to you each mission. Getting paid less is more than enough to challenge you by slowing you down in terms of upgrade progression.


In order to have fun, one may need better and more Weapons. For that, he/she needs Credits.
I don't think it is right to criticize somebody like you do because you feel challenged to do so (though what I think may not matter to you).

The idea is that he complained about the fact and, while I agree that it is supposed to be more difficult this way and maxim insisted thinking otherwise, he may be right to a certain extent. Repelling an idea because somebody stresses it too much without backing it up doesn't make the idea false; it only makes the one stating it sound less credible.

Either way, there's the Normal Difficulty which can be played before playing on Hard if one wants to get more credits (plus other ways to acquire them).


Correct, this is what I attemped to state. Give this guy a medal.
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Re: Why I think the campaign is BROCKEN.

Postby ustopable » 10 October 2016, 14:56

Really? All difficulties rewards only 250? Never felt that since I don't spend any money except if im upgrading the Heavy Railgun (Picking up weapons is more fun).

How to make a game impossible? Put more railgun

Off Topic: Oh yeah in a game called City Siege you lose money for every shots you fired since its considered as a supply well it still retained its fun. In some RPG you spend money on arrows and bullets but still retained its fun and isn't raze or SFH well can't remember but there's a gun which cost you credit for every fire while spending money for ammo is not a part of a game well.

In my opinion getting paid off with a little money, paying money for every bullet spent as long as its enjoyable is great while the game being an annoyance is not well from my pov its not
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Re: Why I think the campaign is BROCKEN.

Postby tehswordninja » 10 October 2016, 16:44

I'm confused myself.

http://prnt.sc/cs4mau

That clearly disproves that you can't get 500 if you spend too many bullets. Also, my accuracy is terrible.

http://prnt.sc/cs4m72

Yet here, my accuracy was above 100% and I dealt a lot of damage, but i barely get 300 credits. I think the game is punishing you for taking damage, which is kinda dumb because in some cases its near impossible not to take damage (Railguns cough cough)
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Re: Why I think the campaign is BROCKEN.

Postby LazyRain » 11 October 2016, 12:34

tehswordninja wrote:I'm confused myself.

http://prnt.sc/cs4mau

That clearly disproves that you can't get 500 if you spend too many bullets. Also, my accuracy is terrible.

http://prnt.sc/cs4m72

Yet here, my accuracy was above 100% and I dealt a lot of damage, but i barely get 300 credits. I think the game is punishing you for taking damage, which is kinda dumb because in some cases its near impossible not to take damage (Railguns cough cough)

I always thought that the amount of money depends on the received damage despite accuracy. I passed 29 levels on impossible difficulty without any scratch and after each level I obtained 500 credits. It's really near impossible. I restarted each level about one hundred times and have spent on it a lot of time. I used camping, spreading, ragdoll and sometimes I was something average between a Jedi and Neo.
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Re: Why I think the campaign is BROCKEN.

Postby Uryzen » 11 October 2016, 12:52

I am surprised people did not give up arguing with maxim yet.

And i have a nice solution to you maxim if you want to get more credit when you are starting the campaign, replace your rifle in the beginning of the game with the cheapest one (i think its the CS rifle) and then go and play the first level even on easy, get near the dead Usurper soldiers and replace your gun with theirs and win the game, then go back and replace your gun again, you should gain probably a bonus of 200 credit.

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Re: Why I think the campaign is BROCKEN.

Postby KARL SERG » 11 October 2016, 14:52

Uryzen wrote:I am surprised people did not give up arguing with maxim yet.

And i have a nice solution to you maxim if you want to get more credit when you are starting the campaign, replace your rifle in the beginning of the game with the cheapest one (i think its the CS rifle) and then go and play the first level even on easy, get near the dead Usurper soldiers and replace your gun with theirs and win the game, then go back and replace your gun again, you should gain probably a bonus of 200 credit.


One can also buy the Alien Pistol, go to level 1, swap it with the CLS-Pro Pistol, then win the Level.
Another 150 Credits.
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Re: Why I think the campaign is BROCKEN.

Postby ustopable » 12 October 2016, 09:18

Wow some easy money good guide though

Have anyone tried the whole game without buying anything? Like what I always do?
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Re: Why I think the campaign is BROCKEN.

Postby MI6 AGENT 007 » 12 October 2016, 10:55

I dont think its broken it depends on your status when completing missions.
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Re: Why I think the campaign is BROCKEN.

Postby maxim12 » 12 October 2016, 17:53

tehswordninja wrote:I'm confused myself.

http://prnt.sc/cs4mau

That clearly disproves that you can't get 500 if you spend too many bullets. Also, my accuracy is terrible.

http://prnt.sc/cs4m72

Yet here, my accuracy was above 100% and I dealt a lot of damage, but i barely get 300 credits. I think the game is punishing you for taking damage, which is kinda dumb because in some cases its near impossible not to take damage (Railguns cough cough)

ustopable wrote:Really? All difficulties rewards only 250? Never felt that since I don't spend any money except if im upgrading the Heavy Railgun (Picking up weapons is more fun).

How to make a game impossible? Put more railgun

Off Topic: Oh yeah in a game called City Siege you lose money for every shots you fired since its considered as a supply well it still retained its fun. In some RPG you spend money on arrows and bullets but still retained its fun and isn't raze or SFH well can't remember but there's a gun which cost you credit for every fire while spending money for ammo is not a part of a game well.

In my opinion getting paid off with a little money, paying money for every bullet spent as long as its enjoyable is great while the game being an annoyance is not well from my pov its not


I've read your posts, I've come with the conclusion that the punishmet system is downright DUMB as hell.

Seriously, what about punishing you but not giving you any credits if you dare to make a single shot or dare to tank enemy shots?

This is just f***ing dumb.

Give full reward when completing level, or dont give any rewards if you fail to pass the level, easy yet simple solution for Plazma Burst 2.5.

Those who we're just putting typical arguments "Lol you're noob if you complain about credits system" or just making troll posts are just bunch of trolls who want to look cool (See; Cyber Bullies "Internet Gods"), or neither they're really love this brocken reward system because they're really like to see people annoying by not getting the full reward for really, REALLY dumb things. Give us more freedom of gameplay!
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Re: Why I think the campaign is BROCKEN.

Postby tehswordninja » 12 October 2016, 20:09

maxim12 wrote:
Give full reward when completing level, or dont give any rewards if you fail to pass the level, easy yet simple solution for Plazma Burst 2.5.


Fully disagree with this. The game should reward you for playing well, and give you less money for playing terrible.

However, that doesn't mean I don't think the system shouldn't change, cause it should. The system should take accuracy and enemy kills into account rather than damage taken.
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Re: Why I think the campaign is BROCKEN.

Postby ustopable » 13 October 2016, 10:11

maxim12 wrote:I've read your posts, I've come with the conclusion that the punishmet system is downright DUMB as hell.

Seriously, what about punishing you but not giving you any credits if you dare to make a single shot or dare to tank enemy shots?

This is just f***ing dumb.

Give full reward when completing level, or dont give any rewards if you fail to pass the level, easy yet simple solution for Plazma Burst 2.5.

Those who we're just putting typical arguments "Lol you're noob if you complain about credits system" or just making troll posts are just bunch of trolls who want to look cool (See; Cyber Bullies "Internet Gods"), or neither they're really love this brocken reward system because they're really like to see people annoying by not getting the full reward for really, REALLY dumb things. Give us more freedom of gameplay!


How would you even conclude my statement if I didn't said anything that getting rewarded isn't fun. If you're confuse from what I said in the end what I meant there is that I didn't care if I'm getting awarded poorly since I already came from a game where it rewards you with 5 money and the cost of most characters are 10000 who cares I could play my favorite character yippee!!!

I would agree only if levels is there is no going back and weapon upgrades are necessary but..... I easily pick up weapons in the game plus you could repeat a level over and over again that's why I didn't agree with you.

Can you quote a post in this topic that says "Lol you're noob if you complain about credits system" and this statement is only said to someone who can't deal with it while the rest could.
I can't even say that they're trolling since they use reasoning even if it's right or wrong
If there is an occurring cyber bullying right now then moderators would punish it depending on his/her view but there is not even a single cyberbullying from what I'm currently reading.
Did we say anything that we love this system or hate it? I didn't care about the reward system because why care if I could pick them up later games. Some people have reasons why they didn't agree with you and I can't say that they love it but instead I could say that they didn't have a problem about the credit system.
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Re: Why I think the campaign is BROCKEN.

Postby Wasted Time » 13 October 2016, 11:39

Wardemption wrote:I believe god is great.
But this topic isn't.


@Wardemption, do not free post, a forum warning has been issued.
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Re: Why I think the campaign is BROCKEN.

Postby maxim12 » 13 October 2016, 17:37

ustopable wrote:Can you quote a post in this topic that says "Lol you're noob if you complain about credits system" and this statement


I was reffering to Hikarikaze's posts.

tehswordninja wrote:
maxim12 wrote:
Give full reward when completing level, or dont give any rewards if you fail to pass the level, easy yet simple solution for Plazma Burst 2.5.


Fully disagree with this. The game should reward you for playing well, and give you less money for playing terrible.

However, that doesn't mean I don't think the system shouldn't change, cause it should. The system should take accuracy and enemy kills into account rather than damage taken.


That could be a good change, to be honest. :)
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Re: Why I think the campaign is BROCKEN.

Postby Incompetence » 14 October 2016, 07:02

maxim12 wrote:
ustopable wrote:Can you quote a post in this topic that says "Lol you're noob if you complain about credits system" and this statement


I was reffering to Hikarikaze's posts.

careful now, you'll end up getting destroyed lmao

some playtesting:

normal gameplay - http://prntscr.com/ctmpmk
damage dealt > damage taken - http://prntscr.com/ctmqsr
speedrun - http://prntscr.com/ctmshk

looks like nothing like kills affects it, even doing something like having 150% accuracy doesn't change it http://prntscr.com/ctmtm2

though if your damage dealt is way above your damage taken, it has some effect (that screenshot with the 150% accuracy has 2.7x more damage made; the multipliers for the rest in order are 2.3x, 13.3x, and 180x)

you can note how the 2.x multipliers dont score 500 credits but something like 13x does

tehswordninja wrote:The system should take accuracy and enemy kills into account rather than damage taken.

to be fair if your survivability is low because you cant stop taking damage, you shouldn't get the full reward. dying or nearing death repeatedly simply shows you're not up to the challenge yet and can't handle it

its a game where you have to survive an onslaught of enemies, you think damage taken wont be a factor to consider? you can be super accurate and kill an entire army yet still get credits knocked down to something like 100-200 because of low survivability

its also a game that forces strategy and not a tanking friendly game, plenty of campaign levels are proof enough to demonstrate this concept
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