https://gyazo.com/176899f968ff6b5eedafb5766e64adfe
in this specific case my ping was kinda high mostly considering i was playing it in two tabs but you see the gun accuracy is different
Jason Eden wrote:Resurrectionn wrote:So surviving, sniper shots to the head is realistic to you? And also every game that is considered realstic(pubg, h1z1 etc) do not have this variable bullet damage.Resurrectionn wrote:And secondly it has nothing to do with snipers lmao. For example in your beloved sector map sometimes the alien shotgun is a 1 shot head shot and sometimes it isnt which is very frustrating to die. When they survive yours. Please use your brain before you decide to speak
There is an "EDIT" button if you didn't know.
First of all, in 2D it's hard to tell whenever the bullet hits you directly in the head or just scratches your cheek. Secondly, don't forget that PB2 takes place in future and characters use high tech armor with regeneration module. And lastly, in real life people sometimes survive headshots. Google it. And, Resurrectionn, please use your brain before you decide to speak!
Resurrectionn wrote:i am aware but guns still have accuracy values.
Resurrectionn wrote:This is the last time I will entertain your idiocy. You may not realise it but when you play with blood(the games default) every head shot makes the enemies head spurt out of blood which first shoes it not a "scratched" and secondly shows that it penetrate the armour to the skull. And finally when someone survives a head shot irl. They do not just stand there all swell, they are on the ground doing just about nothing for a while. It seems like you didnt take my advice about using the head huh?
Jason Eden wrote:There is an "EDIT" button if you didn't know.
First of all, in 2D it's hard to tell whenever the bullet hits you directly in the head or just scratches your cheek. Secondly, don't forget that PB2 takes place in future and characters use high tech armor with regeneration module. And lastly, in real life people sometimes survive headshots.
Google it.
And, Resurrectionn, please use your brain before you decide to speak!
Ressurrection wrote:This is the last time I will entertain your idiocy.
You may not realise it but when you play with blood(the games default) every head shot makes the enemies head spurt out of blood which first shoes it not a "scratched" and secondly shows that it penetrate the armour to the skull.
And finally when someone survives a head shot irl. They do not just stand there all swell, they are on the ground doing just about nothing for a while.
It seems like you didnt take my advice about using the head huh?
Jason Eden wrote:More like your idiocy entertains me. Keep going, you're good at doing it. And you didn't learn to use the edit button yet? Too bad. Also please keep your advices for people of your level.
1) Current game engine is not supposed to allow different types and levels of damage to the same body part, hence why the spurt of blood appears each time you get damage, no matter how great it is. Same thing happens when you fall down from the height, blood splatters are everywhere but the helmet and armor aren't damaged at all, which means it's all just a matter of poor game engine possibilities. Besides, blood should flow after you landed and deformed the helmet. Very slowly, through the helmet holes.
2) You can stand a headshot if it hits the lower front part of your head at certain angle. Also don't forget about regeneration module that can give you a full health bar in a matter of seconds. It may also have techincal ability to make the owner regain consciousness.
3) Those unrealistic spurts of blood present in many games, mainly because kids like you love blood, but in real life, if you didn't know, it works differently.
package
{
import flash.accessibility.*;
import flash.display.MovieClip;
public dynamic class gun_rifle extends MovieClip
{
public function gun_rifle()
{
super();
addFrameScript(0,this.frame1,4,this.frame5);
}
public function onmade() : void
{
this.wep = 2;
this.zpos = 3;
this.ready = true;
this.attachment = 1;
this.xpos1 = 0.6;
this.xpos2 = 1;
this.stat_power = 0.7;
this.stat_count = 1;
this.stat_averange = 0.05;
this.stat_averange_min = 0;
this.stat_averange_max = 0.4;
this.stat_averange_add = 0.15;
this.stat_averange_substract = 0.03;
this.stat_bullets = 1;
this.stat_class = 0;
this.sou = MovieClip(root).s_wea_rifle;
this.stat_cursor = 0;
this.cost = 1300;
this.costupg = 200;
if(!MovieClip(root).MP_mode)
{
if(this.upg == 0)
{
this.stat_averange = this.stat_averange * 1.5;
this.stat_power = this.stat_power * 0.7;
}
if(this.upg == 1)
{
this.stat_averange = this.stat_averange * 1.25;
this.stat_power = this.stat_power * 0.8;
this.stat_averange_add = this.stat_averange_add * 0.9;
}
if(this.upg == 2)
{
this.stat_averange = this.stat_averange * 1;
this.stat_power = this.stat_power * 0.9;
this.stat_averange_add = this.stat_averange_add * 0.8;
}
if(this.upg == 3)
{
this.stat_power = this.stat_power * 1;
this.stat_averange_add = this.stat_averange_add * 0.7;
}
}
this.len1 = 0;
this.len2 = 25;
this.size1 = 7;
this.size2 = 6;
this.forcars = false;
MovieClip(root).create_gun(this);
this.gotoAndStop(2);
}
function frame1() : *
{
}
function frame5() : *
{
this.ready = true;
this.gotoAndStop(2);
}
}
}
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