Lack of creativity in maps.

General Discussion related to the Plazma Burst game series.

Re: Lack of creativity in maps.

Postby maxim12 » 10 November 2018, 17:58

Albzter wrote:Copying Map + Improving = Success!


Ah, yeah. Classic way for easy approved map.

The reason why I think viewing and copying map sources should not have been implented in this game.

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Re: Lack of creativity in maps.

Postby MLG COOL DOMINIK » 17 November 2018, 11:59

maxim12 wrote:
Albzter wrote:Copying Map + Improving = Success!


Ah, yeah. Classic way for easy approved map.

The reason why I think viewing and copying map sources should not have been implented in this game.

People can see the map layout, and copy it one by one.
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Re: Lack of creativity in maps.

Postby Ayano » 17 November 2018, 14:23

There are some people who can copy the map just by being in the map itself
So even without viewing the map layout, it still can be copied either way

Plus I don't think there was any approved map which was originally copied?
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Re: Lack of creativity in maps.

Postby artichokecat » 18 November 2018, 06:02

Ayano wrote:
Plus I don't think there was any approved map which was originally copied?


There is. And it's approved. And I made it. But it's bad and unplayed.
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Re: Lack of creativity in maps.

Postby 49er » 20 November 2018, 00:06

In the normal distribution of of # of maps vs quality, the extraneous exceptional maps owe their status only ostensibly due to the creativity put into them. Actually it's the lackluster thousand they stand against and the stratifying tendency of time and culture that has a hand on them, in other words the position they're thrown into on the inevitable bell curve, a mathematical law of all media. The perennial map isn't remembered because of the creativity put into it but because of the indecipherable random factor and the coherency no one knew it had until years later. There's no formula for creating the great map. Being creative isn't good enough. The problem of lack of creativity which is always in short supply is not really a problem at all. You're describing a normal distribution of quality of things.
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