Multiplayer Variable Syncing

Tutorials and guides for Plazma Burst and community features.

Multiplayer Variable Syncing

Postby mister mayhem » 13 June 2018, 06:26

A counter using actor locations and triggers to sync numeric values in multiplayer. This setup allows you to store numbers from 0 to 255. (You can raise the limit by adding more actors to the array) There, you can read and write to the array using variables.

How to use:
You need to copy&paste the things in this image. onto your map. ( don't worry, it's open source )

You can see the demo / template here:

Map page: ... &id=891273
Map id: mister mayhem-binary

Setting up:

What happens if the stored value desyncs?
The player's client will resync to the correct value after 1-2 seconds.
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mister mayhem
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