Synthesia Turn 1

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Re: Synthesia Turn 1

Postby ustopable » 11 March 2018, 14:08

Synthesia: Turn 6

Sorry for the late reply :) Busy week but after 2 weeks its summer break!!! In our school so ill have more time to create things.

Gjacar and Maxim will be posted in the next turn. Cheers!

Unification

Situation
Spoiler: Show More
You run towards the direction where the boy ran. Busy street with so many caravans with every person in the area wearing a Synthesia. The area you are right now is the area where all Normals are living. The boy ran towards the highway and the guards guarding the bridge let the boy ran while they blocked your path.

“Stop! No Normals are allowed here unless you have a passport. Scram!” Shouted by the guards

Maxim answered “Hey we’re chasing that boy over there” pointing at the boy who jumped in the roof and sat down showing the Passport that he stole and grinning happily.

The guards answered “Not our problem”

Your group walk slowly away feeling defeated. then Max spoked

“It’s your fault for letting your guard down. Now we have no choice but to cross the infested bridge.”

“Dude take it easy on her” said by Anthony

“Don’t care as long as she doesn’t learn she will never be a competent leader.”

“Stop it you two” said by Maxim. “No time for arguing there is a mission to be completed.”

As your team walk away the bridge a man sitting on the wall spoke

“Its not your leader’s fault. Halflings are pretty quick and nimble for a race” said by the man. “Unlike every other people. They are pretty dangerous thieves.”

Max answered “Hey shut up! One should not meddle with your problem.”

“Your problem? Its every caravans problem here. They will keep stealing for fun but eventually they will return it.” He jumped landing in his two feat while hiding his hands in his pockets. “Name is Mirk. So do you want to return your passport? That won’t come for free and a lot of work to do”.


On the Giants Shadow

Spoiler: Show More
Both of you jumped on the trenches then slowly walking. There are still no wild animals gladly. You heard the same mammoth and hearing some cried of some bandits.

You saw some wild animals but they are running away as fast as they can away from here. Eventually you reached its end and you saw the mammoth far from you and the bandits are escaping towards Gibratar.

“This is bad” said by Dirk “lets duck for a moment” While watching you saw the Mammoth run towards the City of Gibratar running rampage in the city.

“We’re almost there but we need to be careful about that mammoth running amok. Lets make a quick plan lets rush to get some of those Airship parts without getting sighted by the Mammoth.” said by Dirk


Geronimo

Situation
Spoiler: Show More
Certainly the light that came from the cabin is the reflection of the light to the scope so you fired several shots at it. The first 2 shots didn’t hit and the second 2 shots still didn’t hit but one thing to be surprised your bullets started a fire in the building. 2 Raiders emerged from the forest and they are attempting to assault your position.


Updated Character Sheet
Spoiler: Show More
Name: Armando
Gender: Male
Type: Normal
Element: Lightning

Passive Ability:
Hit Minus (All bullets shot at Armando will lose 0.5 of their damage)
Active Ability:
Rage Bonus (When Armando is in fight, he can add 0.5 to his SMG's damage. Lasts only one roll and cannot be used until Armando gets himself in next fight)

Stats:

Strength: 8
Perception: 6
Endurance: 6
Intelligence: 9
Agility: 6

Equipped:
-Weapon 1: Gold UZI (SMG) (+2.1 damage) [Loaded: Basic Rounds 34/34]
-Body: Armor-Plated Jacket (Armando's basic jacket. +2 protection, weight: 3)

Items:
-SMG mag pouch (3/3)
--Basic Rounds (+1.5 penetration) x2
--Flaming Rounds (+0.9 damage, sets enemies in fire that deals damage over 3 turns) x1
-Bottle of Rum (Restores +2 health upon consumption, leaves behind "Empty Glass Bottle" upon consumption) x2
-Synthesia Gauntlet (Tier 1 Lightning Chip is installed allowing for usage of Tier 1 Lightning magics)

Faction: Independent


Winter of the Wolves

Spoiler: Show More
”Roger”. Said by Ivan you slide down the valley in your back.

You feel safe for a monent while slidi g and you heard some sounds. They are riding on sleds, they holstered their sniper rifle and released their assault rifles firing several shots at you. 2 shots hit your arms.

Ivan threw 2 Throwing knives at one of the Snipers and the first one hit in the chest of the sniper and the second one is unluckily didn’t hit. Seeing the logo’s in their uniform they came from another country and they are not from here. Maybe they are also trying to find the base. You heard a boom far away.
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Re: Synthesia Turn 1

Postby lrv » 11 March 2018, 15:35

Carpenter throws 2 knifes at the next sniper, then he uses his Strength ability throws another knife onto the injured sniper if Ivan hasn't already done so. Then he takes the injured snipers machine gun if he is dead.
Last edited by lrv on 17 March 2018, 07:33, edited 2 times in total.
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Re: Synthesia Turn 1

Postby GhostX5 » 14 March 2018, 08:37

Should've done this before, but anyways, I'm applying for the game, unless if I'm allowed to.

Name: Arashi
Type: Natural
Element: Fire
Passive : Firestorm ( Dealing +0.6 when summoning and incinerating everything around in his path, cannot be used after 5 turns )
Active : Ground Pound ( Dealing +0.5, Arashi can stun anyone who's close to him, cannot be used after 4 turns )
Stats:

Strength: 7
Perception: 8
Endurance: 6
Intelligence: 10
Agility: 7

Short desc: A 30 y.o military veteran who never showed his true identity to everyone he meets, as he always have his Death Mask on, he is tall about 6'9 ft, seen to be wearing black hoodie jacket with his standard-issued Mk. VI Powered Assault Vest, Alpine (Arctic) Multicam Pants with integrated v.2.0 knee pads, and black military boots. He's also seen carrying his PMI XM8A1 Assault Rifle, and everyone knows him as he is a leader. No one knows if he's a good person, but he's very much trusted by others.

Faction: Neo Government

Equipped: PMI XM8A1 (Assault Rifle) (2 Damage) (32/32 rounds) (Long range)
Mk. VI Powered Assault Vest (Standard-issued vest for Arashi) (+2 Protection) (+2 Weight)

Items: AR Mag Carrier (4/4)
M634 X-HP-SAP Rounds (+1 Damage) x2
Standard rounds (+1 Penetration)
Biofoam (Heals 2 points of damage, grants +1 agility for 2 turns)
Last edited by GhostX5 on 7 April 2018, 05:29, edited 4 times in total.
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Re: Synthesia Turn 1

Postby lrv » 14 March 2018, 13:49

GhostX5 wrote:Should've done this before, but anyways, I'm applying for the game, unless if I'm allowed to.

Name: Arashi
Type: Natural
Element: Fire
Passive : Firestorm ( Dealing +0.10 when summoning and incinerating everything around in his path, can be used after a turn )
Active : Ground Pound ( Dealing +0.8, Arashi can fatally kill anyone who's within in his range, cannot be used after a turn )
Stats:

Strength: 7
Perception: 8.5
Endurance: 6
Intelligence: 10
Agility: 7.5

Short desc: A 30 y.o military veteran who never showed his true identity to everyone he meets, as he always have his Death Mask on, he is tall about 6'9 ft, seen to be wearing black hoodie jacket with his standard-issued Mk. VI Powered Assault Vest, Alpine Multicam Pants with integrated v.2.0 knee pads, and black military boots. He's also seen carrying his PMI XM8A1 Assault Rifle, and everyone knows him as he is a leader. No one knows if he's a good person, but he's very much trusted by others.

Faction: Neo Government

Equipped: PMI XM8A1 (Assault Rifle) (2 Damage) (32/32 rounds)
Mk. VI Powered Assault Vest (Standard-issued vest for Arashi) (+2 Protection) (+2 Weight)

Items: AR Mag Carrier (6/6)
SAP Rounds (+2 Damage) x2
Standard rounds (+1 Penetration)
Biofoam (Heals 3 points of damage, grants +2 strength for 2 turns)

Ustopable has said before that 0.5(etc.) thingys in character stats don't work.
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Re: Synthesia Turn 1

Postby neoexdeath » 15 March 2018, 19:54

If I may add, I can't help but notice how you have 2 active abilities, and how they both seem to instakill enemies if they hit.

Also, why do you have ammunition that heals and buffs enemies on hit...?
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Re: Synthesia Turn 1

Postby GhostX5 » 19 March 2018, 01:11

neoexdeath wrote:If I may add, I can't help but notice how you have 2 active abilities, and how they both seem to instakill enemies if they hit.

Also, why do you have ammunition that heals and buffs enemies on hit...?

Biofoam is the only item that heals Arashi.. For the M634 X-HP-SAP rounds, they can damage enemies x2.
Last edited by GhostX5 on 7 April 2018, 05:29, edited 2 times in total.
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Re: Synthesia Turn 1

Postby thetoppestkek » 19 March 2018, 12:13

(My question about range still hasn't been answered)

"I have bandits in my sight. They're cowering in city like child!", Arias says, glaring at the bandit group.

"They should be a good enough distraction for us to recover the airship parts. Davai.", she then adds before beginning her search for the airship parts, motioning towards Dirk to follow.
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Re: Synthesia Turn 1

Postby ustopable » 29 March 2018, 00:55

Synthesia: Turn 7
Sorry for the long wait. I got myself IP banned and I haven't sent a request to remove it.
GhostX5 your stats exceeded by 3 ([7+8+6+10+7]-25=13)

Unification
See Turn 6

On the Giants Shadow

Information
Spoiler: Show More
Hello Weapon Range is definitely the most non complex thing in this game. Very close, close, medium range, and long range. From these one can determine if a weapon is effective against their enemies. A shotgun isn't effective in long range for example and you cannot hit an enemy using a melee weapon without going to Very close and close range combat. For distance itself its not really in depth and you can roleplay all you want pretending that it is very far or pretty close well I still be the one to determine if its pretty far or not. Sorry if I didn't go in depth with it or didn't make it as complex as possible.


Situation
Spoiler: Show More
"All right then lets enter" said by Dirk. Quickly both of you entered the city. Walking in downtown Gibratar is a sight to be amazed but now its a town of Bandits, raiders and other psychopath. Visited by many caravans, trucks and tourist, this is one of the most busiest street in the world.

Dirk pulled you into one of the buildings named Back street Apparel. You saw some Bandits pass by shouting "There is an attack in the East." while they are running you saw a map of Gibratar. There is a factory in the north named Oguma-Sanderson Found. This is the place where you can find what you need.


Winter of the Wolves

Spoiler: Show More
You threw two knives at the nearest sniper. The first one missed but the second one hits the arms of the enemy. His sled went to a patch of rack throwing him out of his sled. Ivan threw 2 knives at the fallen sniper and killed it. 2 of the soldiers open fired at you, hitting your arms and legs. The other 2 soldiers open fired at Ivan hitting his chest and arms. One of the soldiers redirected his sled to a safer location so that he could patch up his wound.

You saw a rocket flew. Its a person strapped in a rocket carrying a heavy white gun. After a shortwhile he fired at on of the enemy killing it. The 3 sleds redirected to a safer location shouting "RETREAT! RETREAT!".

The person landed on your direction saying "Are you the new Protectorate Recruit?"


Ivan
Spoiler: Show More
Type: Normal
Element: No Synthesia Gauntlet.
Passive Ability: Weather Specialist (Lowers the disadvantage of weather against him).
Active Ability: Shadowstep (Instantly enter stealh if there are hiding spots. While active he moves faster and moves quiet decreasing the chance to reveal him.) Cooldown of 6 Turns
Equipment: Commando’s Knife (+2 Penetration)
Items: Throwing Knives x1 (+1 Penetration, +1 Damage)
Bandage x3 (Lowers the disadvantage of injury)
Vodka x5 (Heals for a small amount, warms the character slightly and gain tipsy status ailment gaining slightly more melee attack damage while lowering the endurance.)
Status
Damaged Arm (-1 to attack rolls)


Your Character
Spoiler: Show More
Name: Michel K. Carpenter
Gender: Male
Type: Normal
Element: Gas(Air)
Passive Ability: Gasmask (All damage caused by gases, particles and liquids gets -2 damage.)
Active Ability: Strength( he can one time reduce damage of attacks that hit him by -2). 5 turns cooldown
Stats
Strength: 6
Perception: 7
Endurance: 7
Intelligence: 8
Agility: 7
Equipped Items: Acid (When used at an enemy makes 1 damage and 1 penetration. It's useable 1 times in total, every use leaves behind a contaminated glass bottle.)
(Relic)Pistol-CSPro (+2 damage per use, 1 bullet equipped)
(Relic)Discharged Usurpation Rifle(auto recharge device missing, not rechargeable)
Simple Batterie
"God old Minigun" Broken Minigun (no ammo left)
Throwing Knife x2 (+1 Penetration, +1 Damage)
Faction: Protectorate
Status
Damaged arm (-1 to attack rolls)


UNITED FRONT: THE 1ST
maxim12 and Gajacar

maxim12 your stats has been readjusted.
Location Detail
Spoiler: Show More
City 66 is a prosperous city in the north except the city itself is inside the Giant's Shadow making it heavily unprotected. City 66 trained their own set of soldiers and police force that will protect the city from crimes, raids and invasions by any other country


Situation (maxim12)
Spoiler: Show More
You were supposed to meet a girl named Lilie in Autry but you doubt she will come anytime soon. Sitting in a bench, you saw how prosperous the city is with its bustling street full of caravans. The lights in make the tone of the place brighter than any place and its a wonderful place for every people to enjoy.

*The Siren sounded

"All people evacuate or hide in a safe place"

Several planes flew by from another country. Conducting bombing raids. The Security began shooting in the air hoping the bullets would at least damage the planes. Bombs fall killing innocents and soldiers alike. Enemy soldiers arrived in a few numbers. .You stood up and in a moment you have to do something.


Character (Maxim)
Spoiler: Show More
Name: Maxwell.
Gender: Male.
Type: Normal.
Element: Lighting.
Passive:
Insurance - When under critical conditions, like injured, etc, +2 (Or +1) to Endurance.
Active:
Bullseye - When active, +2 or +1 (Depends on you balance) to Perception.
* Stats
Strength- 5
Perception - 10
Endurance - 8
Intelligence- 5
Agility - 7
Equipment/Weapons
AKS-74U (With Flashlight and Kobra sight, does not affect stats, just cosmetic) - Ranged. 1 Penetration and 1 Damage.
Combat Knife - Melee. 2 to Damage.
Items:
- 3 Healing potions.
- 3 Teleporting Nades.
Faction: Neo Goverment.


Situation (Gajacar)
Spoiler: Show More
"You give up your valuables now or ill kill you" pointing a gun at the guy in a point blank range.

"Dreaded Navotski please i'm poor i can't give you anything" said by the guy.

He's Dreaded Navotski, leader of the gangster living in City 66.

"Everything has a price even your life" scaring the guy further by slowly pulling the trigger.

"Please spare my li...."

He opened fire and after kill the man he said "Hmph weaklings like him should just die like the others"

His companion said "Did you hear that?"

The Siren alarmed and several planes conducted a bombing raid in the area. "everyone evacuate or go to a safe place" announced by the Security and they began firing at the planes hoping that it would at least damage the planes. Being a bystander in the area you can choose to join the security in fending off the attack, Evacuate or chase Dreaded Navotski


Character (Gajacar)
Spoiler: Show More
Name: Aether
Gender: Male
Type: Natural
Element: Lightning
Passive Ability: Owner of a Lonely Heart(+2 to all attack rolls as long as there is no one else in his party.)
Active Ability: Overcharge(Imbues himself with lightning, gaining +2 to perception and agility, as well as a +2 to his attack rolls. Lasts 2 turns. After Overcharge expires, Aether gains the Drained debuff, giving him -2 to strength and agility for 2 turns.)
Stats:
Strength: 6
Perception: 10
Endurance: 6
Intelligence: 7
Agility: 6
Weapon: Silver Revolver(+1 damage, +1 penetration) [Loaded: Basic Rounds 6/6]
Body: Loner's Mask(+1 protection, a dark crimson mask with silver visors on the eyes as well as a breather. His speech sounds different from under the mask.)
Items: Bullet straps along his body, with a total of 36 basic rounds for his revolver.
3 vials filled with healing liquid. Can quickly be downed to heal a moderate amount of damage.
Faction: Independent
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Re: Synthesia Turn 1

Postby gajacar25 » 29 March 2018, 18:31

Nngh...
An annoyed Aether would follow the gangster.
Crap, how did I get myself into this? Damn it..I can't just let him walk away from this.

Aether's thoughts wandered like the mercenary himself.
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Re: Synthesia Turn 1

Postby neoexdeath » 30 March 2018, 09:27

Lillie pouts at the argument between her three minions, although somehow still keeping her cutesy appearance. Anyway, as she's about to take out a compact mirror and a towel to wipe off the sweat from her face, some random guy sitting on the wall makes himself noticed.

"Oh, moshi moshi stranger-senpai!" the girl says with a smile, smiling and nodding her head energetically with her eyes closed. "So, like, you want to help us ecchi that little usagi, right?" she asks, raising her head but with eyes still closed. "Sumimasen, buuut...~" the weeb trails off for a second. "How much money do you want, and when do you want it?" she finishes, now opening her eyes and staring at him innocently.
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Re: Synthesia Turn 1

Postby lrv » 3 April 2018, 14:23

Carpenter says that he is the new recruit if he is him. Then he says:"I need a medkit."
(Also the Cs Pro should be empty and the acid bottle has been used.)
Last edited by lrv on 7 April 2018, 12:02, edited 1 time in total.
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Re: Synthesia Turn 1

Postby GhostX5 » 7 April 2018, 05:31

ustopable wrote:Synthesia: Turn 7
Sorry for the long wait. I got myself IP banned and I haven't sent a request to remove it.
GhostX5 your stats exceeded by 3 ([7+8+6+10+7]-25=13)

Unification
See Turn 6

On the Giants Shadow

Information
Spoiler: Show More
Hello Weapon Range is definitely the most non complex thing in this game. Very close, close, medium range, and long range. From these one can determine if a weapon is effective against their enemies. A shotgun isn't effective in long range for example and you cannot hit an enemy using a melee weapon without going to Very close and close range combat. For distance itself its not really in depth and you can roleplay all you want pretending that it is very far or pretty close well I still be the one to determine if its pretty far or not. Sorry if I didn't go in depth with it or didn't make it as complex as possible.


Situation
Spoiler: Show More
"All right then lets enter" said by Dirk. Quickly both of you entered the city. Walking in downtown Gibratar is a sight to be amazed but now its a town of Bandits, raiders and other psychopath. Visited by many caravans, trucks and tourist, this is one of the most busiest street in the world.

Dirk pulled you into one of the buildings named Back street Apparel. You saw some Bandits pass by shouting "There is an attack in the East." while they are running you saw a map of Gibratar. There is a factory in the north named Oguma-Sanderson Found. This is the place where you can find what you need.


Winter of the Wolves

Spoiler: Show More
You threw two knives at the nearest sniper. The first one missed but the second one hits the arms of the enemy. His sled went to a patch of rack throwing him out of his sled. Ivan threw 2 knives at the fallen sniper and killed it. 2 of the soldiers open fired at you, hitting your arms and legs. The other 2 soldiers open fired at Ivan hitting his chest and arms. One of the soldiers redirected his sled to a safer location so that he could patch up his wound.

You saw a rocket flew. Its a person strapped in a rocket carrying a heavy white gun. After a shortwhile he fired at on of the enemy killing it. The 3 sleds redirected to a safer location shouting "RETREAT! RETREAT!".

The person landed on your direction saying "Are you the new Protectorate Recruit?"


Ivan
Spoiler: Show More
Type: Normal
Element: No Synthesia Gauntlet.
Passive Ability: Weather Specialist (Lowers the disadvantage of weather against him).
Active Ability: Shadowstep (Instantly enter stealh if there are hiding spots. While active he moves faster and moves quiet decreasing the chance to reveal him.) Cooldown of 6 Turns
Equipment: Commando’s Knife (+2 Penetration)
Items: Throwing Knives x1 (+1 Penetration, +1 Damage)
Bandage x3 (Lowers the disadvantage of injury)
Vodka x5 (Heals for a small amount, warms the character slightly and gain tipsy status ailment gaining slightly more melee attack damage while lowering the endurance.)
Status
Damaged Arm (-1 to attack rolls)


Your Character
Spoiler: Show More
Name: Michel K. Carpenter
Gender: Male
Type: Normal
Element: Gas(Air)
Passive Ability: Gasmask (All damage caused by gases, particles and liquids gets -2 damage.)
Active Ability: Strength( he can one time reduce damage of attacks that hit him by -2). 5 turns cooldown
Stats
Strength: 6
Perception: 7
Endurance: 7
Intelligence: 8
Agility: 7
Equipped Items: Acid (When used at an enemy makes 1 damage and 1 penetration. It's useable 1 times in total, every use leaves behind a contaminated glass bottle.)
(Relic)Pistol-CSPro (+2 damage per use, 1 bullet equipped)
(Relic)Discharged Usurpation Rifle(auto recharge device missing, not rechargeable)
Simple Batterie
"God old Minigun" Broken Minigun (no ammo left)
Throwing Knife x2 (+1 Penetration, +1 Damage)
Faction: Protectorate
Status
Damaged arm (-1 to attack rolls)


UNITED FRONT: THE 1ST
maxim12 and Gajacar

maxim12 your stats has been readjusted.
Location Detail
Spoiler: Show More
City 66 is a prosperous city in the north except the city itself is inside the Giant's Shadow making it heavily unprotected. City 66 trained their own set of soldiers and police force that will protect the city from crimes, raids and invasions by any other country


Situation (maxim12)
Spoiler: Show More
You were supposed to meet a girl named Lilie in Autry but you doubt she will come anytime soon. Sitting in a bench, you saw how prosperous the city is with its bustling street full of caravans. The lights in make the tone of the place brighter than any place and its a wonderful place for every people to enjoy.

*The Siren sounded

"All people evacuate or hide in a safe place"

Several planes flew by from another country. Conducting bombing raids. The Security began shooting in the air hoping the bullets would at least damage the planes. Bombs fall killing innocents and soldiers alike. Enemy soldiers arrived in a few numbers. .You stood up and in a moment you have to do something.


Character (Maxim)
Spoiler: Show More
Name: Maxwell.
Gender: Male.
Type: Normal.
Element: Lighting.
Passive:
Insurance - When under critical conditions, like injured, etc, +2 (Or +1) to Endurance.
Active:
Bullseye - When active, +2 or +1 (Depends on you balance) to Perception.
* Stats
Strength- 5
Perception - 10
Endurance - 8
Intelligence- 5
Agility - 7
Equipment/Weapons
AKS-74U (With Flashlight and Kobra sight, does not affect stats, just cosmetic) - Ranged. 1 Penetration and 1 Damage.
Combat Knife - Melee. 2 to Damage.
Items:
- 3 Healing potions.
- 3 Teleporting Nades.
Faction: Neo Goverment.


Situation (Gajacar)
Spoiler: Show More
"You give up your valuables now or ill kill you" pointing a gun at the guy in a point blank range.

"Dreaded Navotski please i'm poor i can't give you anything" said by the guy.

He's Dreaded Navotski, leader of the gangster living in City 66.

"Everything has a price even your life" scaring the guy further by slowly pulling the trigger.

"Please spare my li...."

He opened fire and after kill the man he said "Hmph weaklings like him should just die like the others"

His companion said "Did you hear that?"

The Siren alarmed and several planes conducted a bombing raid in the area. "everyone evacuate or go to a safe place" announced by the Security and they began firing at the planes hoping that it would at least damage the planes. Being a bystander in the area you can choose to join the security in fending off the attack, Evacuate or chase Dreaded Navotski


Character (Gajacar)
Spoiler: Show More
Name: Aether
Gender: Male
Type: Natural
Element: Lightning
Passive Ability: Owner of a Lonely Heart(+2 to all attack rolls as long as there is no one else in his party.)
Active Ability: Overcharge(Imbues himself with lightning, gaining +2 to perception and agility, as well as a +2 to his attack rolls. Lasts 2 turns. After Overcharge expires, Aether gains the Drained debuff, giving him -2 to strength and agility for 2 turns.)
Stats:
Strength: 6
Perception: 10
Endurance: 6
Intelligence: 7
Agility: 6
Weapon: Silver Revolver(+1 damage, +1 penetration) [Loaded: Basic Rounds 6/6]
Body: Loner's Mask(+1 protection, a dark crimson mask with silver visors on the eyes as well as a breather. His speech sounds different from under the mask.)
Items: Bullet straps along his body, with a total of 36 basic rounds for his revolver.
3 vials filled with healing liquid. Can quickly be downed to heal a moderate amount of damage.
Faction: Independent

When will my situation will start? Can’t wait for it!
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Re: Synthesia Turn 1

Postby thetoppestkek » 7 April 2018, 09:19

"Look at the map.", Arias says, placing her finger on the Oguma-Sanderson factory on the map.

"Factory's right there. We should get moving fast, unless you want any bandit, raider or psycho to root us out here.", the mercenary adds, beginning her journey for the factory, motioning to her comrade. If any bandits appear upon the way, Arias charges them with her rocket-powered lance.
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Re: Synthesia Turn 1

Postby WolfMaster12 » 11 April 2018, 14:36

Armando jumps out of his position and opens heavy fire on the two raiders, shooting at least 25 rounds, jumping and rolling around."Die, for the love of gods, die!"
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Re: Synthesia Turn 1

Postby maxim12 » 10 November 2018, 18:08

Is the game still alive?

My action:
*Take cover and try to suprise attack the enemy soldiers*

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