[APPROVAL REQUEDT] arciz-overseas

[APPROVAL REQUEDT] arciz-overseas

Postby Arciz » 31 August 2020, 02:23

- To the best of my knowledge, the following map fits all requirements to be approved: YES
- The following map contains no unfair hidden features: YES
- The following map contains nothing against the PB2 Code of Conduct: YES
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES

[2]
- Map Name: Overseas
- Map ID:
- Link to Map Page: https://www.plazmaburst2.com/?s=9&a=&m= ... &id=994889
- Link to Map Demo: https://www.plazmaburst2.com/?s=2&map=arciz-overseas

[3]
- Give a brief description of the map: Map suitable for DM, COOP, and TDM

This map contains 8 players
and the guns you will use are railgun defib and the raygun.
- Why you think the map deserves to be approved: It is clean and it is fair and mirrored.
- Any other comments: Na

Arciz
 
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Re: [APPROVAL REQUEDT] arciz-overseas

Postby Build » 31 August 2020, 14:33

Hi Arciz,

I playtested the map and I found some issues.

Glowing edge on the wall


Imo the wall placement looks bad


Add invisible lamp down here


The map is not symmetrical
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Build
Falkok [250]
 
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Location: Backrooms

Re: [APPROVAL REQUEDT] arciz-overseas

Postby Stryde » 6 September 2020, 17:22

Arciz-overseas (1st playtest in combination with Build's playtest)
- Your e-mark triggers for weapon respawning are not properly in use
- Better overlapping of backgrounds is required
- Better overlapping of walls is required
- Walls touching edge of void arent black https://prnt.sc/ucj4i0
- Pusher direction to keep players in map is inverted
- TP to nowhere https://prnt.sc/ucj66n
- Gravitators not solid objects
- Middle of map has awkward flow and may feel cluttered because of the need for a lot of backgrounds to attach to every wall

Request has been rejected due to inactivity from mapmaker.

Stryde
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Joined: 9 November 2015, 02:17


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