D-Day 1.32

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D-Day 1.32

Postby lemonade6 » 9 November 2019, 16:10

Map name: D-Day by Gani
Map ID: lemonade6-war1
Map description: remastered version of gani-war with custom textures, models, weapons and enemies!
Map page: https://www.plazmaburst2.com/?s=9&a=&m=lemonade6-war1
Map demo: https://www.plazmaburst2.com/?s=2&map=lemonade6-war1

if this map get 50 votes i do more war maps :D
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lemonade6
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Re: D-Day 1.32

Postby 49er » 24 November 2019, 02:03

This map executed the use of the new custom images perfectly, and I mean with such flying colors that this map is pretty much the gold standard of maps for how custom images should be used. The atmosphere and the mission layout and specs (such as the vehicles and the troop movements) is professional, almost to the point of making PB2 feel like a bona fide WWII game. Gameplay-wise and structurally, the map suffers a bit from awkward, tedious, and senselessly difficult parts, like where the player has to rocket jump over the first bunker and then usually ends up getting shot up by the enemy as he hits the ground. The flatness of the map eliminates some tactical possibilities and creates these bottlenecks of endless firefights that are not fun.

tl;dr great execution of the custom images, gameplay leaves much to be desired.
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49er
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Re: D-Day 1.32

Postby lemonade6 » 24 November 2019, 11:42

49er wrote:This map executed the use of the new custom images perfectly, and I mean with such flying colors that this map is pretty much the gold standard of maps for how custom images should be used. The atmosphere and the mission layout and specs (such as the vehicles and the troop movements) is professional, almost to the point of making PB2 feel like a bona fide WWII game. Gameplay-wise and structurally, the map suffers a bit from awkward, tedious, and senselessly difficult parts, like where the player has to rocket jump over the first bunker and then usually ends up getting shot up by the enemy as he hits the ground. The flatness of the map eliminates some tactical possibilities and creates these bottlenecks of endless firefights that are not fun.

tl;dr great execution of the custom images, gameplay leaves much to be desired.


Thanks for detailed review!
This is hardcore map btw
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Re: D-Day 1.32

Postby kjs brother » 5 December 2019, 00:52

The New D-Day map is very guud and the old d-day map (gani-war) is still gud but no custom textures,models and weapons, and enemies
The Fade and Blaze
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