"Too many commands from client"

"Too many commands from client"

Postby Bio-1 » 7 November 2019, 16:55

ERROR!
File MeowVirus.exe is avaible only for CATS! :3
User avatar
Bio-1
Civil Security Lite [100]
 
Posts: 111
Joined: 6 September 2019, 19:22
Location: Ukraine

Re: "Too many commands from client"

Postby jeje52 » 7 November 2019, 17:54

I believe that happens when you're sending too much data to the server. You would probably see the message when you shoot a modgun at a lot of enemies as it will send a packet for every hit. I was able to get that message in multiplayer by shooting a very fast modgun at a group of enemies.
I could be wrong too, I'm just guessing.
User avatar
jeje52
Civil Security Lite [100]
 
Posts: 146
Joined: 13 April 2018, 19:52

Re: "Too many commands from client"

Postby Eric Gurt » 7 November 2019, 17:57

Something makes client flood the server with commands (like need to execute trigger or shot events). For example region that is activated by player presence in it can do that if target trigger has no call limit or delay.

Usually it won't mean anything, but in some cases might prevent hit registration when it happens.

Might happen in result of bad network connection too.

This message appears when number of commands is high per sync event. Extra commands are usually ignored and this message is shown.

Pretty much can happen if weapon deals more damage than physically can be sent to server between sync events (in case of high ping).
Work it harder
Make it better
Do it faster
Makes us stronger
More than ever hour
After our work is never over.
User avatar
Eric Gurt
PB2 Developer
 
Posts: 409
Joined: 14 July 2013, 16:46
Location: dn.ua


Return to Bug Reporting Archive

Who is online

Users browsing this forum: No registered users



cron