|.:[Survive]:.|

Singleplayer Maps here.

|.:[Survive]:.|

Postby Kiriakos Gr96 » 25 July 2019, 09:12

Map name

[Survive][Singleplayer]


Map ID

Kiriakos Gr96-survive


Links




Map Description

Spoiler: Show More
Level 42 with some edits.
Try to survive as long as possible the more you play the harder it gets good luck.


Information

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Enemies

  • Guard 1 HP:100 Gun:CS pistol (Points:1)
  • Guard 2 HP:1000 Gun:Falkok pistol (Points:10)
  • Guard 3 HP:10000 Gun:Marine pistol level 3 (Points:100)
  • (Uknown yet)
  • Guard 5 HP:150000 Gun:RPG level 3 (Points:1000)
  • (Uknown yet)
  • (Uknown yet)
  • (Uknown yet)

Difficulty

  • Easy:No debuffs
  • Normal:Less vision and guards spawn a bit faster.
  • Hard:Less vision and guards spawn faster , your character has less health recover and time warp is removed(slow motion).


Equipment

Spoiler: Show More
  • Falkok rifle level 3
  • Defibrillator
  • Raygun level 3(unlocked after a few mins)
  • Virus gun level 3 (90 % slower rate of fire) (unlocked after many mins)
  • Alien pistol modded (unlocked after many mins+)
  • Marine shotgun (unlocked after many mins++)


Upgrades

Spoiler: Show More
  • Set of grenades (100 points needed)
  • Falkok rifle +1 (500 points needed)
  • Heath power up (1500 points needed)
  • Raygun +1 (3000 points needed)
  • Heath power up 2 (5000 points needed)
  • Falkok rifle +2 (7500 points needed)
  • Virus gun +1 (10.000 points needed)
  • Raygun +2 (12.500 points needed)
  • Heath power up 3 (15.000 points needed)
  • Virus gun +2 (17.500 points needed)
  • Falkok rifle +3 (20.000 points needed)
  • Raygun +3 (22.500 points needed)
  • Alien pistol +1 (25.000 points needed)
  • Virus gun +3 (27.500 points needed)
  • Heath power up 4 (30.000 points needed)
  • Alien pistol +2 (35.000 points needed)
  • Heath power up 4 (40.000 points needed)
  • Alien pistol +3 (45.000 points needed)
  • Marine shotgun +1 (50.000 points needed)
  • (Uknown yet)(Uknown yet)
  • Marine shotgun +2 (60.000 points needed)
  • (Uknown yet)(Uknown yet)
  • Marine shotgun +3 (70.000 points needed)
  • (Uknown yet)(Uknown yet)
  • (Uknown yet)(Uknown yet)
  • (Uknown yet)(Uknown yet)
  • (Uknown yet)(Uknown yet)
  • (Uknown yet)(Uknown yet)
  • (Uknown yet)(Uknown yet)
  • (Uknown yet)(Uknown yet)
  • (Uknown yet)(Uknown yet)
  • (Uknown yet)(Uknown yet)
  • (Uknown yet)(Uknown yet)
  • (Uknown yet)(Uknown yet)
  • (Uknown yet)(Uknown yet)
  • (Uknown yet)(Uknown yet)
  • (Uknown yet)(Uknown yet)
  • (Uknown yet)(Uknown yet)

Note:There much more which are (Uknown yet) here message when you unlock something new to add here.


Gamemodes

Spoiler: Show More
  • Hardcore Mode:Guards are replaced with Elite Guards who are smarter and have 2x more hp also you earn points when you stay alive.(You have 6 secs to activate it by pressing the red plate in the left side of the map.)

  • Ghosts Mode:Guards are replaced with Ghosts Guards who are invisible.(You have 6 secs to activate it by pressing the green plate in the left side of the map.

  • Supremacy Mode:You receive an hp boost the Raygun,Virus gun and a set of grenades the guns are a bit updated too but during this mode you cant revover your hp and the guards are powered up too.

  • Vampire Mode:You have no health recover passively but instead you revover health by killing guards.
User avatar
Kiriakos Gr96
Administrator
 
Posts: 619
Joined: 13 August 2013, 16:52
Location: Greece.

Re: |.:[Survive]:.|

Postby Jason Eden » 14 October 2019, 18:31

It's a great map. It looks good and it plays well, but:

1) It's hard to fight guys who have 1000hp+ with a slow Falkonian Marksman Rifle. It takes so many shots to kill one guy and it is really bothering.

2) I would make these elevator backgrounds darker so they wouldn't blend in with the main background:



3) Some weird health bug:


4) You need to kill too many guys to unlock new ones. Here I have 221 kill and I didn't even unlock half of the list. After that I stopped playing the map because it became too slow and boring for me.


5) You need to improve your English because this sentence looks ridiculous (no offense):


6) This should turn into minutes at some point I think:


7) In the hint it says 104 kills and in that wall it says 31. Fix required:
User avatar
Jason Eden
Falkok [250]
 
Posts: 275
Joined: 8 December 2018, 14:30

Re: |.:[Survive]:.|

Postby Kiriakos Gr96 » 14 October 2019, 21:03

Spoiler: Show More
Jason Eden wrote:It's a great map. It looks good and it plays well, but:

1) It's hard to fight guys who have 1000hp+ with a slow Falkonian Marksman Rifle. It takes so many shots to kill one guy and it is really bothering.

2) I would make these elevator backgrounds darker so they wouldn't blend in with the main background:



3) Some weird health bug:


4) You need to kill too many guys to unlock new ones. Here I have 221 kill and I didn't even unlock half of the list. After that I stopped playing the map because it became too slow and boring for me.


5) You need to improve your English because this sentence looks ridiculous (no offense):


6) This should turn into minutes at some point I think:


7) In the hint it says 104 kills and in that wall it says 31. Fix required:



1)True.When Guard 2 appears for the 1st time its like a mini boss but later you have more guns and make it easier
2)I see what you mean i will make them darker.
3)I will try to use a var trigger that would round that value if it works well i will it.
4)The map is supposed to go on for hours or so player loses what comes first (i made sure so the map keep giving rewards and more powerful guards appear as long you play)
5)As you can see my english are not the best :P (i will update it)
6)I will see what i can do for that.
7)Score and kills are not the same.(You get 1 kill for every guard you killed and the score increases based the guard you killed(for example guard 1 gives 1 score point ,guard 2 gives 10 score points))
User avatar
Kiriakos Gr96
Administrator
 
Posts: 619
Joined: 13 August 2013, 16:52
Location: Greece.

Re: |.:[Survive]:.|

Postby Jason Eden » 14 October 2019, 21:10

Kiriakos Gr96 wrote:7)Score and kills are not the same.(You get 1 kill for every guard you killed and the score increases based the guard you killed(for example guard 1 gives 1 score point ,guard 2 gives 10 score points))

Oh, whoops. My bad.

Great map anyway. But well, playing it for hours? I'm not ready for that. That's too much for me.
User avatar
Jason Eden
Falkok [250]
 
Posts: 275
Joined: 8 December 2018, 14:30

Re: |.:[Survive]:.|

Postby Kiriakos Gr96 » 14 October 2019, 22:50

Elevators background have darker color
Spoiler: Show More


Also fixed the guards HP
Spoiler: Show More



And i updated the timer
Spoiler: Show More
User avatar
Kiriakos Gr96
Administrator
 
Posts: 619
Joined: 13 August 2013, 16:52
Location: Greece.

Re: |.:[Survive]:.|

Postby phomburg » 30 June 2020, 17:06

What happened to the Kinetic Module? It really made the map and added some energy to the map.

phomburg
 
Posts: 1
Joined: 30 June 2020, 17:04


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