phsc wrote:XFrostByteX wrote:It's completely valid to say that there are too many realistic gun submissions because they
1. Lack any sort of creativity/inspiration (since you're copying an IRL design)
2. Don't fit with the original aesthetic of PB2
if you're doing an exact copy like that dude made with the AK-47 he submitted yes, but if you want it to be decent you need to adapt the gun a little bit like i did with my AV-235 but didn't do with the scar, you still need creativity for a different color scheme or how to make it futuristic if you want to create a decent thing but yes it requires less creativity and that is why i mention that many new artists like them for that too
second part i disagree the CS exists
dwayne ur such a high minded individual thank you for your input it will take 3 years for staff to realize that is one word posting and delete that but thank you really insightful
Roxxar wrote:maybe make more lore and skins that supplement the guns? idk anything about this av faction other than "people wanted a non-CS human faction/stuff" and the fact that you want your AV-235 to replace the AV-135
Roxxar wrote:the problem isnt the lore or the canon or your AV-235, its the fact that it's not adding to the futuristic theme and currently existing lore of this game. if you dont think the game is futuristic nor should be, then idk what more i or anyone can say, thats literally the baseline assumption everyone is making except you.
XFrostByteX wrote:"You need creativity to make a different color scheme" is full of crap, three year olds can color these days but it isn't all that creative. Making a gun based on a gun we have in real life, regardless of how much recoloring or editing you do in MSpaint is less creative that actually designing an aesthetically pleasing gun.
XFrostByteX wrote:You're acting like this is a black and white argument. You can add things to PB2 that would thematically match with the game without saying "oh no new anything since we don't know what is lore and what isn't". Just use some critical thinking for once.
XFrostByteX wrote:People aren't even saying to stop adding realistic guns, they're saying make a balance. Your argument is completely flawed.
Krutz wrote:You mention people's themes in their custom maps and how they can be benefited by adding "real-life" weapons, like real war maps. Like sure, like I've said before and like many other people feel, I don't really care if weapons like those are added, it's just distasteful for reasons Frost said and for the likelihood of functional redundancies.
Krutz wrote:But is that really something we should have in mind? Should we add an M1 Garand or some sht just because people want to make some WWII maps or something? I myself don't really think so... I don't mind if there's some weapon that resembles the M1 Garand in a futuristic sense or something like Destiny may do (I'm not sure if it does, Incompetence mentioned Destiny). Like, if I made a strip club map, where are the poledancer skins? My custom map aesthetic needs to be appeased
Krutz wrote:And you mention that the LMG-01m being similar to the c-02m is fine because "they're from different factions," but (a) I myself don't really care if one faction lacks a certain type of weapon that another faction doesn't and (b) who said the LMG-01m was "Civil Security"? I look at PB2's arsenal as one group of weapons that are available to multiplayer, and I don't like when there are near-duplicates. I don't care if the aliens have an accurate shotgun, and the Civil Security don't or if the Civil Security have a high fire-rate automatic and the aliens don't. Whether or not two factions have similar firearms, I couldn't really care less; I'd just prefer that they don't.
Krutz wrote:I think your AV-235 is fine and I wouldn't have rolled my eyes if I saw that it were added into the game instead of AV-135. I think the AV-135 is also fine, though. Also, out of whose ass did "rebel/AV factions" come out? Like wtf is that? Is "LMG" another faction despite having the nomenclature of Correction firearms?
Krutz wrote:And realistically speaking, the AUG would just be another PHANX or CS-RC or AV-135 etc., its ballistic power has to land in the range of powers that already exists in the game, and so will its accuracy values. If you tried to make it a "new" weapon, it'd be downright OP or just trash:
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Roxxar wrote:do you not know what discretion means? if you just google "define descretion" the first definition that comes up is not the one im referencing. the second definition is as follows: the freedom to decide what should be done in a particular situation. this is what im talking about. dont go off about "ok so the artists DO control the game, they have freedom" well no, the latter half of the definition is "IN A PARTICULAR SITUATION." its a complex decision. some can define it as "having good judgment" or maybe just "making a decision." thats all fine and dandy, but you're still misunderstanding what im saying
Roxxar wrote:ultimately what im getting at is that the artist has to take in what the game has or lacks, and submit (not make) their fanarts accordingly; if the fanart is introducing something the game lacks, flesh it out! you somehow went from an extreme of "ok the game has a strict 2:7 ratio, ONLY 2 REALISTIC GUN AND 7 FUTURISTIC GUN BUNDLES" to another extreme of "ok, the artist has complete control LET'S FILL UP THE FUTURISTICS FORGET THE REALISTICS". yes this is black and white. and again, no this is not what im saying at all. let me copy-paste the first sentence again to repeat what i actually am saying: ultimately what im getting at is that the artist has to take in what the game has or lacks, and submit (not make) their fanarts accordingly; if the fanart is introducing something the game lacks, flesh it out!
Roxxar wrote:also i cant believe you just pulled out a literal definition of terrorists for a complete political meaning and history behind this hypothetical "AV/rebel terrorists." dont mention how i pulled out the definition for "discretion"; this is completely different and i hope you and i both know that. an artist's discretion should be real, but for a terrorist faction in a 2D flash game that takes place in the future? really? do you study the rationale and history behind the terrorists in CS:GO and the covenant in the halo series as well?
Krutz wrote:i again dont really see how it matters that theyre not in campaign... i dont know what you rambled on about penetration, ive said the facts and its really not a complicated one so ill leave it at that
Krutz wrote:creativity is interesting; its more interesting when people make an rmk rather than an RPG. and again you misunderstand that it's not "bad" to have redundant weapons, i just think it shouldnt be preferable (i really dont know how many times ive said this already)
Krutz wrote:and like ive said, again, i wouldnt mind if factions have similar weapons (alien sniper rifle and sniper rifle cs-yky), i just see that as another beauty of the factions—disparity in arsenals
Krutz wrote:and i didnt understand your silly mention of textures...
Krutz wrote:you can solve the campaign issue with just weapon upgrades lol
Krutz wrote:yes of course theyre my opinions... i dont know why you keep repeating that. its a given; yes, theyre my opinions
Krutz wrote:i dont care if a gun that very closely resembles a real life weapon gets into the game, i really dont. i just rather that not happen, seems like wasted attention in a way. its that simple.
Krutz wrote:no, im talking about if their stats are very similar, then theyre essentially redundant. im not talking about appearances, i dont know where you got that from. your aug, for example, would be a redundant rifle if it were added to the game, considering the existing automatic rifles
Roxxar wrote:artists control what they [want to] make, yes obviously, but im talking about what they SUBMIT and/or what gets into the game. i dont know why you keep brushing over that when thats the thing im talking about the most.
Roxxar wrote:the bow + arrow and pumpkin thing are, as by my statement, something the artist should have decided [not] to submit, via their DISCRETION. by your logic it should be fine that they submitted the pumpkin and bow + arrow because hey, thats their choice their freedom their opportunity their art in-game.
Roxxar wrote:literally no one in this thread has mentioned nor endorsed those extremes; everyone has been saying this idea of BALANCE. there is no objective answer, yes, but theres this IDEA of balance that people can at least observe with the current quantity of guns/content in-game that they can conclude through via circumstantial evidence. im not saying i want realistic artists to think there needs to be more futuristic guns (even though thats my personal opinion), im saying artists need to understand that balance and come to a conclusion for themselves. what balance its subjective you say? circumstantial evidence; they can come to their own conclusions after but just FLESH IT OUT.
Roxxar wrote:(i.e. "wow this game is about space marines and has a lot of futuristic stuff. hey i know, i'll try to create/submit a new faction idea with guns AND skins AND details AND decorations" is just as fine as "wow this game is about space marines and has a lot of futuristic stuff. hey i know, i should make and submit futuristic stuff because thats what this game is about")
Roxxar wrote:and lore as in actual in-game content. why are you considering politics and/or economic reasoning with the av/terrorists if thats not even established for any other faction. when i say lore in this context, i mean other things that other factions have like oh idk, a skin? maybe a vehicle? just something other than their guns because that's clearly all thats being said about this av/rebel faction.
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