PB2 AI Battles

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PB2 AI Battles

Postby tehswordninja » 30 May 2016, 18:45

As the title would suggest, this forum game is about PB2 AI Battles. You would be able to buy units, select where you want them to be, and then I would run the map, perhaps with a time limit. Every player would have their own map as well as 3 maps to choose from. The game would be set at hard so that the enemies would not shoot each other, and so they could see each other better as well as act a bit more like players.

Each wave would get harder, with tougher enemies or more enemies. Most PB2 characters would be buyable, other than falkoks. Correction Nine soldiers (Noir Limes) would be buyable, and you could change their loadout (buying two C9 Soldiers, and giving one a minigun while giving the other a raygun).
I would describe the outcome, show a screenshot, and tell the player what things have been unlocked for them, who died, etc.

Example:
Player 1 has 500 currency.
Player 1 buys an Android SLC with a Heavy Railgun for 400, and places them in slot 1. Player 1 also buys a wall upgrade at slot 1, for 100
Wave 1 starts with 3 usurpation minors, armed with alien pistols. All three targets killed, 50 currency per usurpation minor, Player 1 now has 150 currency.

Player 1 buys 2 usurpation minors armed with alien pistols and places them both at slot 2, for 75 each

Wave 2 begins with 3 usurpation minors and 2 usurpation majors armed with alien rifles, etc

If at least 3 players are interested, I'll begin work on the maps and if anyone has suggestions for anything, feel free to share them!
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Re: PB2 AI Battles

Postby Garuda 1 » 1 June 2016, 15:49

So then where can I see battle mechanics and player prices.
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Re: PB2 AI Battles

Postby tehswordninja » 1 June 2016, 20:03

Garuda 1 wrote:So then where can I see battle mechanics and player prices.


I would create them. This doesn't show everything the game will have its more of an example than anything
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Re: PB2 AI Battles

Postby daft punk 777 » 18 May 2019, 05:48

Not bad idea!
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Re: PB2 AI Battles

Postby ToxicGamePL » 18 May 2019, 09:16

Seems interesting, I don't know if it will work though but I guess I'm in.
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Re: PB2 AI Battles

Postby maxim12 » 18 May 2019, 19:33

Wow, thats an fantastic idea, I'm in!

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Re: PB2 AI Battles

Postby maxim12 » 18 May 2019, 20:38

Oh... Wow. This made me look stupid...

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Re: PB2 AI Battles

Postby tehswordninja » 18 May 2019, 21:49

Considering AI has improved a tad I wouldn't be too against actually doing this even if this is an ancient post and idk why someone posted on it
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Re: PB2 AI Battles

Postby tehswordninja » 18 May 2019, 23:17

Resi wrote:
tehswordninja wrote:Considering AI has improved a tad I wouldn't be too against actually doing this even if this is an ancient post and idk why someone posted on it


Use the approve button!

Got a lot to flesh out so I'm gonna do that first. Plus some of the original ideas here I disagree with so I'll just make a new topic when its all done in Forum Games.
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