Sounds.

Tutorials and guides for Plazma Burst and community features.

Sounds.

Postby phsc » 9 March 2019, 19:12

This is pretty simple, all PB2 sound codes, including the ones for the songs in the game that can be played with the PlaySound trigger action, and also as separate files.

By the way, you can use these codes both in the new level editor under the Edit triggers as text button, or in the old level editor of course.

To make the process faster, I took screenshots from the ingame files.
Consider it as DefineSound(X: Y)
Y is what you take to put into the trigger.
Spoiler: Show More




The ones that are not mentioned in the PlaySound action, that might be interesting, are:
gameplay_song - The generic battle gameplay song.
main_song - The main menu song.
am_base - Base ambient sound.
am_wind - Wind ambient sound.
For the songs to play, you need to have the music volume option on a value which you can listen to.

All the sound files for download, in the form of a .zip file:
https://www.dropbox.com/s/0sxvqzzgbkwel ... s.zip?dl=0
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Re: Sounds.

Postby MLG COOL DOMINIK » 24 March 2019, 11:37

Jpexs, is the best tool for modding and leaking.
Nobody actually plays this game now, do they?
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Re: Sounds.

Postby Bear855 » 21 April 2019, 12:51

Thanks to this topic I noticed the lack of falkok sound "f_pain1", maybe a PB: FTTP sound which is scrapped or failed.
What did we see before we were born?
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