phsc wrote:Spoiler: Show More
lostmydollar wrote:phsc wrote:Spoiler: Show More
your map is so laggy dude. overdetailed. pixel art is something isn't really needed for realism. and ammo system isn't needed too. wall combinatons is what really matters
lostmydollar wrote:bunch of text
lostmydollar wrote:tell me, do people play GTA because they want to escape reality? no, they want to play it to do things they are not allowed to do irl and that's the point. you don't escape reality. you create second reality where you did a certain thing you didn't do in the first one.
lostmydollar wrote:now about pb2, i can see myself as a Marine, because me and Marine are humans. i can wear armor and take an energy rifle. i can talk to proxy. things make sense so far. BUT then i enter stryde-sniper match in multiplayer and the "connection" i was talking about is getting lost faster than the speed of light. why? i cannot imagine a place such as this map in real life. it's wall placing is killing me. even if i was drunk and had to use a crane to build something like this irl i would simply not be able to do this. i also cannot imagine a bunch of people doing 360 flips and quickscoping me while being high in the sky after they self boost.
Mr jaks nes wrote:I began my project working on a map that looks like GTA or call of duty, but in the same time it got required things to be aproved, i will try to make it like pubg but that will takes days. i can think of a city with some guns on it like fortnite or pubg but they dont pass limit of approval, i will be on touch with admins or moderator to see if anything i did wrong, till i hopefully get it approved. thank you
Mr jaks nes wrote:Im done, i need to pay attention to any bug or something comming from the map. i can also update it before it's approved. check it out, the ID is mr jaks nes-bg
ditzy wrote:The map isn't without problems though. For one, combat is generally restricted to one lane (even with the buildings) and there isn't any room for strategy. Players don't have any alternative paths they can take to get to the top of a building, for example.
There's also some major map design flaws, shown below.Spoiler: Show More
While repetition might not be considered a 'flaw', there's no variation of wall placement, and the structure looks really bland. I think the map is quite ugly. There's also no cover afforded to the players, especially in the structures, another flaw.
Note: It's actually stated in the approval guide that approved maps are supposed to fit within the PB2 universe, and these realistic-like structures look really off compared to structures found in the campaign.
lostmydollar wrote:ditzy wrote:[..]
it's just an open sourced map i made in 5 minutes with random unfinished stuff combined all together. just a "free to use stuff" kind of map. it certainly needs a lot of changes to be suitable for approval and have a player-friendly combat.
lostmydollar wrote:ditzy wrote:Note: It's actually stated in the approval guide that approved maps are supposed to fit within the PB2 universe, and these realistic-like structures look really off compared to structures found in the campaign.
excuse me? in future people don't live in the buildings? lol
ditzy wrote:I probably won't be able to make what you might have in mind, but I'd be willing to give it a try nonetheless.
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