Vexiled wrote:https://prnt.sc/httksrThis is by far the best thing ever and I love every bit of it. It's a nice little touch and rewards people who try to mess around with everything.
Thanks! That was pretty much my idea and I'm glad it worked, if you'd like to see some more details I put them in my Youtube Channel when a new part is released (Though development is currently frozen for computer problems, I'm currently saving up for a new PC and have $80/$200 so far and I'll get to that by then because my current laptop is very low-end) here's the link if you wanna take a look:
https://www.youtube.com/channel/UC-0e6l ... -BuAkN31EQVexiled wrote:https://prnt.sc/httsmbI wouldn't have noticed this if I hadn't died a couple of times, but good job with this one. It's simple, but supports different peoples play-styles. If they had sped through that scene and the guy kept talking then the dialogue might have gotten all jumbled if they ran into another scene (Though I don't think there are any others nearby, but still nice).
There are actually are a few:
- Go near the dead CS Heavy with the CS.
- Don't listen to him and use the car.
- Go near the android sniper with the CS.
Vexiled wrote:I also enjoy the structure of the map, It's all rather unique and never really feels bland. The BG's are simplistic but nicely so, with often some variety here and there to keep things fresh.
That's about enough praise for you, I think you've got the picture that I like it at this point. But what's a proper comment without a bit of criticism?
Thanks! I spend most of the time lazying, having problems with my PC and motivation, brainstorming and design than the layout and battling and stuff, anywho, replies are also below:
Vexiled wrote:https://prnt.sc/httmnr |
https://prnt.sc/httn8aIt just looks odd seeing that it's daylight outside yet barely any light is coming from these windows. You should add a light at the center of them, since it will look more realistic and give some ambiance.
I'm not sure if there were other windows like this, there were the only ones I noticed.
Oddly enough, there ARE lights in all of them with 1.6 power, I've divided each side with 0.4 lamps so they touch the BGs instead of being in the middle though, when I get my hands into the other powerful laptop (Though with serious overheating problems so it'll be temporary and it's still low-end) I'll see if it's fixed (unless somebody else shows me.)
Thanks, fixed.
Vexiled wrote:https://prnt.sc/httn8aJust some slight grammar issues with here. Not a big deal, just helps.
Again, this was the only one I noticed, there might be more.
Fixed, if you see any more please inform me as I am not a native english speaker, thanks!
Vexiled wrote:Alright, first of all I'd like to say good job. You've done well with this campaign thus far and definitely deserve some praise, so I'll do just that:
Vexiled wrote:Overall? Good map as always Silver.
Huge thanks! Although they're 2 and 3 has a bit of progress and the writing is finished (and so it is for 4 though) so I'd say it's a series, just in progress, thanks for your detailed posts, it motivates me and makes me smile you enjoyed it and took your time to tell me about it.
Hotfix 3 changes:
- Increased delay between repair end of Blue and Red Androids (15 seconds from 10) and gave a sound for when they begin and end doing so.
- The CS dude now gets teleported to the androids.
- The Androids are now forced to target you once they come back.
- Fixed weird teleporter positions, grammatical mistakes, and possibly the lightning of windows.
- Locked car area in COOP, removed pusher in there and disabled CS dialogue.
- Moved teleporter from the end of the car corridor to the beginning in COOP for players determined to glitch in.