I'm not too impressed by the weapon lineup. The character lineup on the other hand is nice except for a few skins that I personally can't bring myself to like.
WeaponsFalkok shotgun - Too generic of a weapon. The recoil is minimal which might be a plus but the spread is too much to allow this weapon to shine outside of CQC range so that doesn't really matter. This is more like a faster CS-DAZ/C-01s hybrid. For a shotgun though, the weapon sound doesn't really fit either. Shotguns are supposed to be powerful and the sound doesn't really suggest that. The holstering is weird (and the only thing I like) too considering it's holstered at the side like a handgun when it should really be at the back considering it's a rifle sized weapon. The damage output is a little bit ridiculous. For close ranges, it's close to perfect though at longer ranges, this weapon may be rather frustrating to challenge against.
Falkok rifle - It's basically a reskinned C-01r so it's not particularly interesting. Its accuracy is solid which makes the weapon decent for mid-range combat and maybe long range combat for a little bit before the spread really kicks in, but there's no reason to pick this over the C-01r given its strikingly similar performance. Even the firing sound is the exact same. There really isn't a slow firing rifle in the game so this could be perfect to start that weapon archetype with. The Alien Rifle game-wise might be a rifle that shoots slow but it's more for a marksman role. Have this rifle feature a 25% slower fire rate and increase the accuracy to make the weapon more suitable for long range while also making spread minimal. The damage output is also a bit lacking so a slight increase should put the weapon in a decent and comfortable spot, especially as a mid-range weapon.
Falkok pistol - I don't know if these weapons were meant to be the same as the C9 weapons, but this one is way too much like the C-01p. The damage output on headshots is wild and great but the damage done anywhere else is laughable, especially when using this at close range. I'm not sure how to criticize this one when it's essentially just the C-01p.
CP-Assault Rifle - I probably assume that acronym means "civil protector" considering it looks like it belongs with the skin. This rifle suffers from the same exact problem as the Falkok rifle. It's too similar to the C-01r. Currently, all three weapons are within the same archetype: fast firing, accurate, and meant for mid-range combat. The same suggestions I had for the Falkok rifle can also be applied here.
Gauss rifle - It's a fun weapon but it sounds so underwhelming. For a powerful weapon, I expect it to sound powerful too. The damage output is strong but it's similar to the Heavy Railgun. Option wise, I can't find any reason why anyone would choose one over the other.
Minigun LMG-01m - I don't see how it's a minigun. To me it's basically a compressed version of the C-02m and nothing more. I think I would like this weapon better if it used the CS-RC firing sound considering it's more of a LMG. It should sound like one at least. The design is rather realistic enough to a point where the CS-RC sound would fit in along with the weapon design without any issues.
PHANX 92 - It's perfect. It's essentially what I want the Falkok rifle and CP-Assault Rifle to be. The accuracy is nice and the weapon excels at mid-long range without trouble. Sadly it's the only rifle of its kind but it does offer variety which is what this game needs in terms of weapon performance, not aesthetics. The design is also nice too; it's like a slower firing counterpart to the CS-RC.
Usurpation sniper rifle - Can anyone even call this a gun? It's ridiculously ugly. Imagine the lower half of a F2000 stretched out horizontally with a massive barrel thrown on top of it. That's this gun. I won't even talk about how the gun not only fails to match the Usurpation color palette, but also fails to stick with the design style. The bullet also moves too slow for a sniper rifle. For a weapon that, by default, is and should be meant for long range, this gun fails to meet that purpose. The CS sniper rifle that we have is far better, performance wise and utility wise. The Usurpation sniper rifle's laser is non-existent when put on the Usurpation BG plus the fact there's no indication that the rifle is actually aiming at an enemy like the CS counterpart basically makes this weapon useless. Even if you do manage to find an enemy, the projectile speed is too slow for the weapon to do any justice with. The damage output is the only beacon of light for the gun.
AV-135 - It's certainly different in terms of firing sound. The gun feels like a direct competitor to the CS-RC which is fairly nice. The accuracy puts the gun more towards a CQC type of role which is unique among the rifle class. I'm sure mid range combat is possible with this gun but pulling that off with the current stats is going to be challenging which could encourage and hopefully force some sort of skillful player input at longer ranges.
Needle - The fact it's suppressed yet sounds unsuppressed is amusing. The way the weapon performs makes it stand out immediately from the rest of the sniper rifle class. It's more of a blend between the Alien Rifle and the CS sniper rifle but it feels like more of a competitor and counterpart to the Alien Rifle rather than the other sniper rifles.
RPG - It's basically just that one generic RPG that every shooter game has for the sake of having one. To me, it's a reskin of the current rocket launcher that's only in the game to satisfy the "modern era" style enthusiasts.
RMK-36 - The way it performs suggests it belongs more in slot 2. Putting it in slot 8 was definitely a missed opportunity to have a truly unique rifle-class weapon in slot 2. The way bullets disappear abruptly with no impact effect however is disappointing though. The damage output is actually pretty impressive. It's a great weapon for bringing down multiple people in succession and it does well in mid-range. The slower projectile speed is a good balance to the damage output in my opinion. Currently, the RMK's in a solid place.
QCcV-50 - I think the name should be shortened to the model name or the nickname. The RoF makes the gun a monster at CQC which automatically makes it a direct competitor to the Ray Rifle, so it's nice in that regard.
Alien laser rifles - Automatically unique. It brings variety to the current weapon set. The damage output is a bit too weak considering it takes a while for it to kill one person. The only utility use I can see this gun having is dealing damage across long distances instantly and simply stopping health regeneration by just damaging targets. The blue railgun impact effect is rather out of place considering the beam is red and the effect is blue. It should be red or the beam should be colored blue to match.
CR-45 - It's like the PHANX so I can't really complain too much. It seems solid across large distances. However, the blue bullets are out of place. I'd suggest switching them to regular yellow colored tracers to better fit the weapon's modernized aesthetic and even its tan color scheme.
SMG - I'm disappointed that this gun gets the most generic name out of the others. Surely better names exist for this. It's identical to the QCcV so anything I said there applies here as well. Design wise, I prefer this over its counterpart.
Energy Rifle - Another generically named weapon. It behaves too similarly to the Lite Railgun and feels like a more useless version. It's missing the things that make the Lite Railgun great such as instant projectile speed outside of water. I don't see a reason to prefer this over its counterparts especially when the pros for this weapon aren't as compelling or expansive as the Lite Railgun's pros
(spoiler has opinions on skins - unrelated)
Characters
Raven series - I personally like the android color scheme more than the RvB versions. It's a good addition overall but my only gripe is the helmet design. It looks like someone took a bite off the back which is something that can't really be unseen.
Reakhosha Operative - Unless PB2 magically explains the existence of this skin lore wise, this looks out of place, especially since it's not a human faction either.
Civil Protector - It's certainly nice to see a militaristic skin that's not CS. Personally though, I think it's too bland. Some glowing accents would do wonders for the skin and make it look better personally.
Android ATM-105 - It reminds me of Raze but the color scheme doesn't particularly say "android" to me. Either way, it's nice that android/robotic characters are getting some attention.
Falkok Boss - I wish it had a better name. Its design screams mecha, particularly Gurren Lagann. It's a personal favorite for me and it actually doesn't look ugly like the other Falkok units (except for the Phoenix Falkok but its colors are what makes that one ugly).