GiraRay wrote:I absolutely agree. I hate that you cannot use apostrophes and other symbols which make your dialogue look better.
I had an idea while reading this:
In the dialogue trigger option, you can pick another option for parameter 'B'. This option will open a popup box (like the HEX color option), which would allow you to create a text like the "Battlesuit AI" texts and might also (if possible) have the use of variables (to make custom characters).
In other words, you can configure who is presenting the dialogue, what color their names will be and what color the text itself will be. FOR EXAMPLE:
Default dialogue: "Battlesuit AI: Hello world!"
Configured dialogue: "Stranger: Hello world!"
This would grant you a better and more effective storytelling method.
Yeah. Default text options look so much better due to the two-color thing. Meanwhile, this is what I have to make do with:
CS-Beast: After I infiltrate the base, you will help me destroy it. Wheels up in 10. (Taken from Invasion 8: The Briefing" in the original series.)
Not to mention, there's only so many colors you can actually see against PB2 backgrounds, so the two-color dialogue would make it easier to see that there is, in fact, any dialogue at all. For example, which jumps out at you more:
Starwars7: This...
Starwars7: Or this?
Maybe also add font size to a certain extent, to indicate whispering. You can't tell the difference between regular dialogue and whispering, otherwise.
You can almost see the volume, can't you?
There would need to be limits, though. This is why:
Starwars7: Can you see this?
Starwars7: What about this?
Starwars7: This?
Starwars7: How about this one?
Starwars7: If you can't see this, you need glasses.