Garuda 1 wrote:Okay, so a few questions from myself:
- How do you determine range and how much of a factor it is,
- How many action can you do in a turn (how many times can you shoot, or knife, or move, or loot, etc.)
- What, if anything, are our restrictions on our appearance, and how do we get armour that actually affects our health.
- What are my weapon choice limits, and what is the difference between to rifles such as, say, a FAL and a FAMAS.
- (More out of curiosity than necessity....) what era are we in, and if we wished could we choose older out of service guns,
- Will there be vehicles, and how will they work if so,
- How much health does the healthpack give, and how much can you carry in your ammobag
- You mentioned under the drone that the tracks enemies in three minutes - how does the flow of time work in this game,
- Will there be combat maps
- What is the actual radius of the grenade,
- What do you base your attacks and defense off of - is it just the basic damage or is there any variation to it.
- Can we get additional skills/equipment/upgrades for our weapons later on.
That is all for now. Hope you are not too overwhelmed. I like the idea, so good luck with it.
Whew, this'll give me some time.
1. For some guns like the ARs, FAL, M16, they'll have a range of 250 meters. Snipers, that's a bit tricky. It'll be 1800 meters, exactly the one from the sniper who shot at the same meter. Shotguns, they're a bit hard to predict, so 100 meters. Pistols have a small chance to beat the shotguns', except that they'll have 105 meters. Rocket Launchers will have the same range as the Sniper Rifle, they can be direct, homing or heat seeking. Grenades only has 90 meters, depending how strong you can throw it.
2. Most of all, they'll be unlimited.
3. The armor will affect our characters' HP, however it can double it.
4. The FAL will be defined as a Battle Rifle while the FAMAS counts as a Assault Rifle.
5. The game's era will be set to the same day as we are in now.
6. The vehicles will be implemented, let's say Humvee for example, your character can give orders to the driver when he should stop or accelerate fast. Also, your character can get to use a mounted turret to kill enemies. Helicopters do the same, except that you'll experience turbulence in the air, rarely.
7. The medkit will replenish your character's HP to it's maximum state, 250%.
8. When it has gone over 3 mins, the drone will come back to your character once if it has tracked enemies, but you'll get to control the drone.
9. Technically, yes. Some of them will have combat situations, depending on what enemy you should want to fight with, and know it's weaknesses.
10. The grenade's radius will be 550 meters, well, our teammates won't get affected/hurt by the explosion, even if you try to do friendly fire on them.
11. For some attacks like melee, your character deals 80% damage (w/o High Strength) when you attack. Your character can deal 130% damage (with High Strength), also has a chance to injure, immobilize or stun enemies. For the Stealth skill, your character's damage will be increased to 185%, in addition to High Strength. Also has a possibility to assassinate enemies behind.
12. Sure, I'll think of some.
Thanks. Been thinking about this one for a while.
chrose wrote:First off, shouldn't registration only start after the game gets approved?
The GM participating in the game itself has quite a few complications, such as the GM knowing what will happen next, possibly scripting things in his team's favor, etc. Even if you don't want to, there's a high chance you'll still subconciously favor your own team over the others and that will affect the game.
Questions
1. Will the players fight each other, in any point of the game?
2. Are there any stat difference between the classes, or is it just the equipment they start with?
3. Could you expand more on the skills? How likely are you to dodge bullets with Agility? What will reflex actually do? How does stealth work?
4. What happens when you get a fatal wound? Are you out of the game once you die?
Suggestions & Criticism
1. When someone says engineer, you wouldn't exactly think "dude with a rocket launcher". Maybe rename the class?
2. Enforcer seems quite weak, the 99% damage shotgun at close range isn't much when compared to rifles with 85%.
3. Operator just seems like a straight up upgrade to Assault. A better rifle along with communications overshadows a combat knife.
4. Ammo bag is just better than the grenade since the bag also contains explosives.
Once if the registration is complete, the game will start once Garuda 1 will approve this. I'll be participating in the game, as a leader of the first team.
1. As of all, no. The players will never fight one another, I've already said it. "NOTE: All three teams will be teammates to one another."
2. There is a stat difference, but not with the equipment.
3. The Agility skill gives you speed enhancement, you could still dodge this, but you'll not be alert all the time, yet crouching and going prone is the one that helps. The Reflex skill is just like agility, but also shares speed enhancement. Yet, this gives you a sharp memory of what will be the location of the base, and it gives you a strong hearing, sharp eyes and fast movement. The Stealth skill is actually the combined one of all abilities, it has everything, High Strength, Reflex, Agility. This is perfect for Sniper and Operator class.
4. No. You're still alive, until you ran out of HP. Even if you die, you'll lose 1 live. All characters will have 10 lives. Lose them all, you're out of the game for 5 mins.
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1. Explosives Expert, I guess? That'll be perfect, I think I should change it to Explosives Expert.
2. Nothing much I could think for Shotguns, technically.
3. Hmm, not sure what another I should give, perhaps an SMG?
4. I agree, and I should remove this because all characters will have grenades, up to 20 grenades.