by mrnat444 » 12 January 2017, 02:37
Here are a few of mine
-Change gun A projectiles to B (this would combine all the current trigger action types which do this, and use a drop down list. It would also contain other projectiles like bugs, or plasma blasts)
-Play sound A at the center of region B (another improvement on current action types)
-Make slicing damage at region B with power of A hitpoints
-Make X speed at region A
-Make Y speed at region B
Move region A to gun B
-Move region A to player B's cursor
-Change gun A to gun B
-Change gun A fire rate to B
-Clone gun A at the centre of region B (keeps modifications)
-Call trigger A when B key is pressed on keyboard
-Continue execution of this trigger only if player A is pressing key B on keyboard
-Change all players in region A to skin B
-Set disabling of PSI swords of character A to B
-Change gun A bullet speed value to B
-Change gun A bullet penetration factor to B
-Change gun A max bullet life value to B
-Zoom game camera for player A to B % (percents)
-Call trigger A when trigger B runs out of calls
-Call trigger A when character B look on right side of screen
-Call trigger A when character B looks on left side of screen
-Call trigger B when character A takes damage
-Change game speed to value of variable A
-Clone all objects located at region A in region B (does not include static objects like walls or backgrounds)
-Multiply X speed of characters in region A
-Multiply Y speed of characters in region B
-Send private message in chat of A to player B (hex color code is used in parameter A before text)
-Set disabling of timeslow to A (not for multiplayer)
-Set timeslow bar for player A to parameter B (shows/hides timeslow bar)
-Set timeslow bar for player A to value B
-Set timeslow bar for player A to value of variable B
-Set value of variable A to value of player B timeslow bar
-Skip next trigger action if tracing from center of region A to center of region B is possible
-Skip next trigger action if tracing from center of region A to center of region B is impossible
-Multiply gun A speed by value B
-Aim gun A at region B
-Set gun A to side B
-Flip gun A
-Set shoot action on gun A
-Sent private hint message A to player B
-Set visibility of movable A to B
-Change region A to activate trigger B
-Move region A to head of character B
-Move region A to arms of character B
-Move region A to body of character B
-Move region A to legs of character B
-Set value of variable A to current max hitpoints value of player B
-Set player A hitpoints to value of variable B
-Move region A relative to current position along X by value of variable B
-Move region A relative to current position along Y by value of variable B
-End mission and bring player to campaign level selection
-Move decoration A to region B
-Heal barrel A
-Continue execution of this trigger only if player A is holding gun B
-Continue execution of this trigger only if player A is not holding gun B
-Continue execution of this trigger only if player A has gun B in inventory
-Continue execution of this trigger only if player A does not have gun B in inventory
-Call trigger A when gun B is held
-Set value of variable A to current damage taken by player B (basically how many hitpoints their current health is from their current max health)
Last edited by
mrnat444 on 28 March 2017, 23:21, edited 7 times in total.