Trigger ideas

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Trigger ideas

Postby darkstar 1 » 8 January 2017, 15:27

- 'Move the camera to character A (with speed B)' --> The screen will follow the selected character, with other words: you will see the character on your screen and the screen will follow that character.
The 'speed B' indicates the speed the camera moves from your avatar to the selected character.

- 'Move the camera to region or door A (with speed B)' --> Same as above but with regions or movables. The camera will also follow if the door or region moves.

- 'Record region A and display it in region B (when recording a display from another recording, this won't show up)' --> Records everything in region A and shows this recording in region B. Recordings won't be saved.

- 'Let character A say text B in a text bubble (text will also appear in chat window)'
- 'Let character A say text B in a text bubble (text won't appear in chat window)'
- 'Make text bubbles of character A hex colour B'
- 'Make text of character A hex colour B'
- 'Make text size of character A size B (text bubble will also change so the text fits in it)(size in chat window won't change)'
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Re: Trigger ideas

Postby mrnat444 » 12 January 2017, 02:37

Here are a few of mine

-Change gun A projectiles to B (this would combine all the current trigger action types which do this, and use a drop down list. It would also contain other projectiles like bugs, or plasma blasts)
-Play sound A at the center of region B (another improvement on current action types)
-Make slicing damage at region B with power of A hitpoints
-Make X speed at region A
-Make Y speed at region B
Move region A to gun B
-Move region A to player B's cursor
-Change gun A to gun B
-Change gun A fire rate to B
-Clone gun A at the centre of region B (keeps modifications)
-Call trigger A when B key is pressed on keyboard
-Continue execution of this trigger only if player A is pressing key B on keyboard
-Change all players in region A to skin B
-Set disabling of PSI swords of character A to B
-Change gun A bullet speed value to B
-Change gun A bullet penetration factor to B
-Change gun A max bullet life value to B
-Zoom game camera for player A to B % (percents)
-Call trigger A when trigger B runs out of calls
-Call trigger A when character B look on right side of screen
-Call trigger A when character B looks on left side of screen
-Call trigger B when character A takes damage
-Change game speed to value of variable A
-Clone all objects located at region A in region B (does not include static objects like walls or backgrounds)
-Multiply X speed of characters in region A
-Multiply Y speed of characters in region B
-Send private message in chat of A to player B (hex color code is used in parameter A before text)
-Set disabling of timeslow to A (not for multiplayer)
-Set timeslow bar for player A to parameter B (shows/hides timeslow bar)
-Set timeslow bar for player A to value B
-Set timeslow bar for player A to value of variable B
-Set value of variable A to value of player B timeslow bar
-Skip next trigger action if tracing from center of region A to center of region B is possible
-Skip next trigger action if tracing from center of region A to center of region B is impossible
-Multiply gun A speed by value B
-Aim gun A at region B
-Set gun A to side B
-Flip gun A
-Set shoot action on gun A
-Sent private hint message A to player B
-Set visibility of movable A to B
-Change region A to activate trigger B
-Move region A to head of character B
-Move region A to arms of character B
-Move region A to body of character B
-Move region A to legs of character B
-Set value of variable A to current max hitpoints value of player B
-Set player A hitpoints to value of variable B
-Move region A relative to current position along X by value of variable B
-Move region A relative to current position along Y by value of variable B
-End mission and bring player to campaign level selection
-Move decoration A to region B
-Heal barrel A
-Continue execution of this trigger only if player A is holding gun B
-Continue execution of this trigger only if player A is not holding gun B
-Continue execution of this trigger only if player A has gun B in inventory
-Continue execution of this trigger only if player A does not have gun B in inventory
-Call trigger A when gun B is held
-Set value of variable A to current damage taken by player B (basically how many hitpoints their current health is from their current max health)
Last edited by mrnat444 on 28 March 2017, 23:21, edited 7 times in total.
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Re: Trigger ideas

Postby stormforce » 22 January 2017, 03:14

Here are some of mine:
Change speed when switching guns to "A"
Change acid damage to "A"
Change/lock difficulty at "A'
Change/cancel engine mark
Allow Player "A" to Teleport to player "B"
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