His points were valid, and I do not agree with the reason he locked it, heres why:
Firstly, I've always wondered how Eric thought adding an Enemy list to an already toxic community would do anything better. When the developer has Enemy lists publicly displaying who hates whom, (seriously, the websites uses "hated by X people") then the website actually encourages bitterness toward each other. It's really utterly pointless, the system encourages the type of drama "who hates whom" etc... while any game's objective should be to bring people together in a friendly environment.
Like REALLY, Eric? A hatred list? "Oh let me log on PB2 to see who hates me now, so I can start a flame war against him!"
A much better solution would be a PRIVATE ignore list, so you automatically block out what the person is saying to you in-game and stops him from sending you messages.
Here are points that advocates the enemy list and why they're wrong.
Quote Sparken "It's nice to have so you can find someone to challenge"
You don't have to HATE SOMEONE to want to challenge them. And it would be better if someone who hates eachother DOES NOT find each other, as it would just create flame wars in-game. If you want a challenge, just add them to your friends list. The system actually changes how people behave towards each-other.
Quote "It's not the feature's fault if people misuse it, you might as well blame the people rather than the feature itself."
The system completely at fault if the players misuse it. It's only logical if 90% of the users use the system not like it's intended, then it's obviously something wrong with the system, not 90% of the players! Duh.
SPARKEN wrote:Bad design? What do you mean?
Design was simple, you add an enemy onto your list, he/she is added. He/She is then notified via their "hated list" who added him/her to it.
Simple. Not the designs fault since it's so simple and if people are so incompetent to even follow that, then what can I say?
I can't believe what I'm reading. If most people could not figure out how to operate an ATM machine you designed, then you can't say "people are incompetent," no, you say "we need a better design." What is your definition of a good design if nobody uses the system for what it was meant for?
The simple definition of design in this sense is "to devise for a specific function or end"
The design is a good one if it does devise very often to the wanted function, which in this case, it does absolutely not.
HIK wrote:Obviously people don't use it the way it's intended because they don't have to use it that way but it's not the system's fault nor is it a design flaw that this happens
Why can't you just put rivals on your friends list? You mention the word "organizing." By your logic, when two players become rivals the website encourages them to become enemies, not friends, Organizing means communication. And communication means sending messages between each-other. Since the SYSTEM makes it possible to restrict only friends to send you messages, that means in an indirect way: enemy = no communcation. Where does organizing come in here?
kazy wrote:If you're being triggered by the feature that hard to make a rant-post about it, stop playing the game and/or stop using any or our services at all and ignore it.
How did these words come out of a head moderator? This is an utterly pointless critique. The reason we make rant-posts is to help. To suggest leaving the game instead of helping it is absurd.
Really? To me it seems like that is exactly the point. The website explicitly states "THIS PERSON IS HATED BY THIS PERSON" and it also displays how many persons hate this person. Seriously this is like watching a South Park episode.hik wrote:And no, the enemies list doesn't necessarily promote hate among people. It can, but it's not the point. If you make an enemy in the game, chances are you'd want to compete with that enemy to see who's better.
Everyone keeps saying, "Oh, well of course, the system is INTENDED for ..... blah .... "
Yet the people saying that have never actually used the system. Nobody ever uses the enemy list for the reasons the reasons stated above. It's just utterly pointless.
I think I've been hated like, 500 times or so, just because people want to see when I'm online.
maxim wrote:"It's not the fault of the feature It'self, but rather the fault of the people use it"
No he's not right. Why are you guys defending a system where you have to display to everyone "I HATE THIS PERSON" in order to really say "I WANT TO SEE WHEN HE'S ONLINE."