[APPROVAL REQUEST]noobish warrior-rundown

[APPROVAL REQUEST]noobish warrior-rundown

Postby Noobish Warrior » 13 October 2020, 22:19

1]
- To the best of my knowledge, the following map fits all requirements to be approved: YES
- The following map contains no unfair hidden features: YES
- The following map contains nothing against the PB2 Code of Conduct: YES
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES

[2]
- Map Name: [RUINS]
- Map ID: noobish warrior-rundown
- Link to Map Page: https://www.plazmaburst2.com/index.php? ... &id=999154
- Link to Map Demo: https://www.plazmaburst2.com/index.php? ... r-rundown#

[3]
- Give a brief description of the map:

LORE: The Civil Security used to have a big military base. This base had a weapon room, a movie theater, a library, a chemical weapons lab, a series of suites for the soldiers, a party room, a game room, and other rooms. However, this base came under the assault of Usurpation Soldiers, who destroyed half of the base, leaving a few ruins behind. Now, years later, this ruined base sits, waiting to be found.

- Why you think the map deserves to be approved: I do think it has a decent lore, a good HEX background, and a good design.
- Any other comments: If you're an admin and you're looking at the map, please actually let me respond to the comments before closing it down. It's very annoying.
User avatar
Noobish Warrior
Recruit
 
Posts: 9
Joined: 1 October 2020, 22:02

Re: [APPROVAL REQUEST]noobish warrior-rundown

Postby Stryde » 14 October 2020, 01:17

You cannot modify the gamescale in your map, for better or for worse. In this instance, it is too zoomed in from default.
In addition, many walls are not properly validated, leading to poor wall overlapping.
Too high health for a ranked map (300 HP is not allowed with this weapon set)
Pushers are not overlapped into walls, neither is the background to prevent a glowing effect on the background https://prnt.sc/uyti1c
Player mobility is surely not accounted for because I have to crouch through these areas that I'm standing in and/or highlighted with a red box https://prnt.sc/uyti78
A very nice, line of sight https://prnt.sc/uytiiq
Water not buried into ground by at least 20 px https://prnt.sc/uytq9y
Some weapons are scattered in the air, weapons should be placed on floor or in character

Map lore does not matter in getting a map approved - what does matter is the gameplay

The reasons why your maps are rejected is because there is a clear lack of playtesting on your behalf prior to submitting an approval request. This is not your opportunity to submit a request and let us playtest your map for faults, rather, this is your chance to show what you have perfected for the community. We expect high quality submissions to go through multiple rounds of playtesting prior to request, and judging by the amount of votes and amount of plays on the map, this map has not received that. In combination with the amount of feedback I have given, this could not be more evident.

Stryde
Moderator
 
Posts: 324
Joined: 9 November 2015, 02:17


Return to Approval Request Archive

Who is online

Users browsing this forum: No registered users