[APPROVAL REQUEST] Avre-Underground

[APPROVAL REQUEST] Avre-Underground

Postby Build » 6 October 2020, 11:37


[1]
- To the best of my knowledge, the following map fits all requirements to be approved:
Yes

- The following map contains no unfair hidden features:
Yes

- The following map contains nothing against the PB2 Code of Conduct:
Yes

- I have read and understand fully the Required Reading for posting a Map Approval Request:
Yes

- I have read and understand fully the Map Approval Rules:
Yes


[2]
- Map Name:
Underground

- Map ID:
Avre-underground

- Link to Map Page:
https://www.plazmaburst2.com/?s=9&a=&m= ... &id=998781

- Link to Map Demo:
https://www.plazmaburst2.com/?s=2&map=avre-underground



[3]
- Give a brief description of the map:
Spoiler: Show More
Another symmetrical map: Dark Abyss

A 4vs4 RvB map

x3 Grenades
x2 Portnades

Inspiration:
Ditzy-uprise
CreeperHunter55s maps

Updates:
- Max players is now 12


- Why you think the map deserves to be approved:
Playtested a few times and I think everything's okay to me, I'd accept any feedbacks if there any

- Any other comments:



Preview:



Edit: Map had ID error i had to import it into another empty map.
Well this is awkward
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Re: [APPROVAL REQUEST] Avre-Underground

Postby Stryde » 9 October 2020, 17:25

Avre-underground (1st playtest)
- Remove painting https://prnt.sc/uw9bp2
- Place invisible door in gravitators https://prnt.sc/uw9bv7
- Endpoints need to be marked better for water regions for players playing map for first time
- More cover is required across the bottom middle with the weapon selection (this includes adding cover on top of map) https://prnt.sc/uw9ctq https://prnt.sc/uw9dco
- Girders should be a darker hue to fit map theme
- Teleport should have a cooldown to prevent spamming (and should go to inactivated state as well) https://prnt.sc/uw9edt

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Re: [APPROVAL REQUEST] Avre-Underground

Postby Build » 9 October 2020, 20:42

Avre-underground (1st playtest)
- Remove painting https://prnt.sc/uw9bp2

Out of place for the map?

- More cover is required across the bottom middle with the weapon selection (this includes adding cover on top of map) https://prnt.sc/uw9ctq https://prnt.sc/uw9dco


Oh no, I guess the most effective way is to move the doors on the middle (bottom part of the map)

Thanks for pointing these out, Going to fix them tomorrow.
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Re: [APPROVAL REQUEST] Avre-Underground

Postby Build » 10 October 2020, 04:22

An update:

- Removed painting
- Invisible doors on gravitators
- Added covers
- Girders are now darker
- Moved the doors to bottom center to prevent spam
- Added a little design on water slide part
- Cooldown on teleport
- Some changes here:



- Updated Preview:
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Re: [APPROVAL REQUEST] Avre-Underground

Postby Stryde » 14 October 2020, 19:39

Avre-underground (2nd playtest)
- Water should be more pronounced, to me, this felt like a pit that I was going to fall into before realizing it was just water https://prnt.sc/uz9red
- Make it such that you can grab this wall with swords equipped https://prnt.sc/uz9rzd
- I get clipped on light fixtures when I try to move around this area with swords, I'd recommend raising lights by 20-30px or lowering the platforms players walk on for player movement efficiency with swords equipped since map is open https://prnt.sc/uz9syo
- See overlapping validation for tunnels on edges of map https://prnt.sc/uz9vif

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Re: [APPROVAL REQUEST] Avre-Underground

Postby Build » 16 October 2020, 05:25

Everytime I see Stryde's post I fear him.


- Made Water more darker
- Added this https://prnt.sc/v0auwp
- Replaced this with bg's https://prnt.sc/v0aq9g
- Overlap fixes
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Re: [APPROVAL REQUEST] Avre-Underground

Postby Stryde » 24 October 2020, 18:24

Avre-underground
Lower wall by 20-30px so players can grab wall with gun https://prnt.sc/v61j6r (playtest this yourself, as well)

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Re: [APPROVAL REQUEST] Avre-Underground

Postby Build » 26 October 2020, 05:28

It's been fixed, Thanks.
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Re: [APPROVAL REQUEST] Avre-Underground

Postby CreeperHunter55 » 27 October 2020, 17:38

Nice one, Build
Here're some minor issues you should fix for better design wise:
Do grass above trees (DM me if you don't know how to do this) http://prntscr.com/v81xm4
20 pix ground bg looks here out of place and bad. I'd recommend to replace grass wall by dark plate wall (the same as above it) http://prntscr.com/v81zwu
P.S. Many things at your map could be aligned better ^_^ http://prntscr.com/v823lf
Good luck with this map!
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Re: [APPROVAL REQUEST] Avre-Underground

Postby Build » 28 October 2020, 06:08

CreeperHunter55 wrote:20 pix ground bg looks here out of place and bad.

I do not see how is that out of place and its not rlly bad looking in my eyes but ok

Everything has been updated for what has been said above.
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Re: [APPROVAL REQUEST] Avre-Underground

Postby I once was a guest » 28 October 2020, 08:11

map making and approval isn’t easy
Never give up ! :)

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Re: [APPROVAL REQUEST] Avre-Underground

Postby Jerry- » 28 October 2020, 12:04

Making approved is very hard af and needs actual experience !
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Re: [APPROVAL REQUEST] Avre-Underground

Postby Kiriakos Gr96 » 28 October 2020, 16:39

Map is now approved.
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