Re: [APPROVAL REQUEST] jerry--rails

Re: [APPROVAL REQUEST] jerry--rails

Postby Jerry- » 24 September 2020, 13:09

- To the best of my knowledge, the following map fits all requirements to be approved: YES
- The following map contains no unfair hidden features: YES
- The following map contains nothing against the PB2 Code of Conduct: YES
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES

[2]
- Map Name: Rails
- Map ID: Jerry--rails
- Link to Map Page: https://www.plazmaburst2.com/index.php? ... &id=817373
- Link to Map Demo: https://www.plazmaburst2.com/?s=2&map=jerry--rails

[3]
- Give a brief description of the map: Map is a 4v4

Each player has 130 HP also Supports DM , COOP and TDM
Based on one shot map
- Why you think the map deserves to be approved: because this map is clean and perfect and hope it gets approved i will keep the work after this gets approved i never had approved map btw so i hope this gets approved soon

- Any other comments: No
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Re: Re: [APPROVAL REQUEST] jerry--rails

Postby Rajhit » 24 September 2020, 14:12

rankeable, the only bad thing is that all the structures are stripe, a little more consistency and it would be perfect for me.
RR was here
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Re: [APPROVAL REQUEST] jerry--rails

Postby Strikez » 24 September 2020, 17:41

Map has serious LOS issues due to the lack of cover on top and the bottom, not all areas can be reached with a defibrillator and map just isn't very fun due to the map layout and design and aesthetics are a little bland

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Re: Re: [APPROVAL REQUEST] jerry--rails

Postby Zibuya » 24 September 2020, 17:51

For my opinion: There are low amount of covers and more wall structures would fit more to the left and right side. The background doesnt fit either, so doesnt the wall tiles. Map has also alot of cramped spots and places seem to be unreachable

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Re: Re: [APPROVAL REQUEST] jerry--rails

Postby DestroyerV2 » 24 September 2020, 17:54

i think that making "approvable maps" for the sake of getting 1 or because you don't have a approved map and want one is a pretty lame reason for why the map should be approved, the map should have something that is memorable or a unique aesthetic that would make the map stand out or feel like something that can be approved

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Re: Re: [APPROVAL REQUEST] jerry--rails

Postby Stryde » 29 September 2020, 17:20

Jerry--rails (1st playtest)
- Water not overlapped https://prnt.sc/uq19qs
- Map has LOS issues that need to be addressed https://prnt.sc/uq1b59
- Rest of map provides movement except for this part, making it feel out of place https://prnt.sc/uq1bgv
- Random decorations https://prnt.sc/uq1bs0
- Headhitting on roof forces players down into laser https://prnt.sc/uq1bx2
- Grabpoints are needed on this box https://prnt.sc/uq1cfg
- White concrete plates, warning stripe walls, brown concrete, dark plate walls - no wall consistency
- Missing textures on some walls look bad on map https://prnt.sc/uq1d2g
- Add a sign above pit to signal danger https://prnt.sc/uq1ds3

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Re: Re: [APPROVAL REQUEST] jerry--rails

Postby Jerry- » 29 September 2020, 21:56

Fixed all issues ...
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Re: Re: [APPROVAL REQUEST] jerry--rails

Postby Kiriakos Gr96 » 5 October 2020, 20:34

Playtest 2


Spoiler: Show More

Improve the wall here like that.


Spoiler: Show More

This part here is dangerous high fall damage.


Also make the bg pattern not to be repetive and also make the walls be light or dark plates instead of stripes.
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Re: Re: [APPROVAL REQUEST] jerry--rails

Postby Jerry- » 6 October 2020, 12:41

i really dont know what does that mean so i fixed everything with walls and fall damage only bg i didnt fix yet because i dont know how to make bg not be repetive
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Re: Re: [APPROVAL REQUEST] jerry--rails

Postby Stryde » 9 October 2020, 17:25

Jerry--rails (3rd playtest)
https://prnt.sc/uw915f
Pit can be deeper when falling through laser
- (Map developer feedback) please bury the pushers that prevent spawning outside your map into the walls by at least 50 px
- Lower wall that gives cover in spawn by 20-30px to allow for player mobility https://prnt.sc/uw937e
- Simplify the middle area and make it a flat wall for player mobility https://prnt.sc/uw93i1
- If you plan to keep an orange background, make the laser a brighter hue (more red) to stand out for players https://prnt.sc/uw942g
- Raise the exclamation point representing the pit (or use a decoration on the workshop, preferrably) and raise it about 80px
- Lighting can be improved in some regions https://prnt.sc/uw953r https://prnt.sc/uw95ct

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Re: Re: [APPROVAL REQUEST] jerry--rails

Postby Jerry- » 10 October 2020, 12:46

Everything got improved and updated !
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Re: Re: [APPROVAL REQUEST] jerry--rails

Postby Stryde » 14 October 2020, 19:46

Contrary to your reply, only one of the feedback points addressed, mainly, the map lighting areas. The rest of the issues still remain:
Pit is deeper, but ground background looks awkward in map
Player mobility not accounted for in middle of map (point 3)
Pushers are not overlapped into walls to prevent bad spawning (point 1)
Pit warning sign not raised, and remains as background design instead of workshop decoration (point 5)

The map has been rejected.

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