[APPROVAL REQUEST]rajhit-lonely

[APPROVAL REQUEST]rajhit-lonely

Postby Rajhit » 21 September 2020, 17:26

[1]
- To the best of my knowledge, the following map fits all requirements to be approved: YES
- The following map contains no unfair hidden features: YES
- The following map contains nothing against the PB2 Code of Conduct: YES
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES

[2]
- Map Name: SniperBase
- Map ID: rajhit-lonely
- Link to Map Page: https://www.plazmaburst2.com/?s=9&a=&m= ... &id=995621
- Link to Map Demo: https://www.plazmaburst2.com/?s=2&map=rajhit-lonely

[3]
- Give a brief description of the map:
_Map size: medium;
_150 HP players;
_Weapons: Sniper, Medic pistol, Defibrillator, 3 HE nades, 2 Port nades, 1 Shield nade.
- Why you think the map deserves to be approved: It has a unique level design, comfortable playability, and was tested for 2 weeks to eliminate bugs or injustices.
- Any other comments: This map only has as "secret", but a secret easily discovered and completely fair, that there are two keys that close the base.
NEW UPDATE:
the map has been enlarged, some areas have been connected, the fields have been fixed and the others completely closed to avoid any injustice, limits have been set with rays
Last edited by Rajhit on 23 September 2020, 00:11, edited 1 time in total.
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Re: [APPROVAL REQUEST]rajhit-lonely

Postby Stryde » 21 September 2020, 23:40

Raijit-lonely (1st playtest)
- Lasers required on edge of map https://prnt.sc/ulf8mk
- Campspots like these are not allowed in ranked maps https://prnt.sc/ulf8x9
- Map is too confined in some areas, needs to be more open for more fluid player movement
- Sniper doesn't fit this map as being an instagib map
- Grass design isn't well used in some areas (don't use it as decor, use it as wall choice)
- Campspots like these are not good https://prnt.sc/ulf9k5 https://prnt.sc/ulf9xf
- Movables should be synchronized
- Cloud decorations are unneeded, way too high to even be seen - removing them is best

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Re: [APPROVAL REQUEST]rajhit-lonely

Postby CreeperHunter55 » 22 September 2020, 13:46

> Lasers required on edge of map
Not really, or add lasers to stryde-sniper too :P

> Campspots like these are not allowed in ranked maps
Well, since you can lock yourself in this box as an outsider or hikka, you won't be able to contact the outside world, so this isn't exactly a camper spot (you can't farm kills from there). Players can ignore you altogether while you're locked up there.

> Map is too confined in some areas, needs to be more open for more fluid player movement
I'd agree, map need more free space for better not awkward movement around

> Sniper doesn't fit this map as being an instagib map
Agree, I would suggest to add shotgun + pistol combo for such map

> Grass design isn't well used in some areas
And try to do it integrity, so far it looks pretty chaotic. But I like it

> Campspots like these are not good
That's true, literally camp spot where you can get kills or you can be killed

> Movables should be synchronized
I'd argue on this. Since mechanisms automatically returns to its own position, it doesn't need to be synced. You don't have to load the map with additional commands for the sake of the automatic door

> Cloud decorations are unneeded, way too high to even be seen - removing them is best
Yeah, but it's pretty cute

I like this map, it needs to be more wised in ranked gameplay. 2013 vibes of design are soft and warm.
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Re: [APPROVAL REQUEST]rajhit-lonely

Postby Rajhit » 23 September 2020, 03:31

New Update babies:
the map has been enlarged, some areas have been connected, the fields have been fixed and the others completely closed to avoid any injustice, limits have been set with rays.
if there are still problems, notify me
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Re: [APPROVAL REQUEST]rajhit-lonely

Postby Stryde » 29 September 2020, 17:21

Raijit-lonely (2nd playtest)
- Solid invisible door but shouldnt be https://prnt.sc/uq1t4o
- Camping spots werent removed and now damage player
- Triggers are bugged in some spots of map to where you cannot access elevator lifts properly
- Much of feedback from first playtest was not accounted for
- Awkward player movement due to wall overlapping.
- Map still remains quite congested for player movement.

Map has been rejected.

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