[APPROVAL REQUEST] CreeperHunter55-Citadel

[APPROVAL REQUEST] CreeperHunter55-Citadel

Postby CreeperHunter55 » 15 September 2020, 07:46

- To the best of my knowledge, the following map fits all requirements to be approved: YES
- The following map contains no unfair hidden features: YES
- The following map contains nothing against the PB2 Code of Conduct: YES
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES

- Map Name: || C i t a d e L ||
- Map ID: creeperhunter55-citadel
- Link to Map Page: https://www.plazmaburst2.com/index.php? ... 55-citadel
- Link to Map Demo: https://www.plazmaburst2.com/index.php? ... 55-citadel

- Give a brief description of the map: symmetrical dark themed map;
_Map size: medium;
_200 HP for each player;
_Main Weapons:
--- Assault Rifle CS-RC,
--- Shot CS-DAZ,
-- Defibrillator,
- 3 HE nades & 2 Port Nades;
_Secondary weapons on the map: Rocket Launcher CS-LitBro, Crossfire Vortex;
_Max players - 8;
_Game Modes allowed: COOP / TDM / DM

- Why you think the map deserves to be approved: unique level design, unique gameplay (esp mid part by AGs), well made from technical point view, playtested in mp many times
- Any other comments: This map is a continue to ~Toxic Skirmish~ (hint: elevators)

...Dark gigantic building loom over our arrogance as we reach for the unnatural with each new brick in the wall. Flickering cold lights reflect on wet concrete. Winds howl in air shafts of steel and shadows of automated mechanisms creak in the distance. The NPP ProtoU-235 on the surface powers the Citadel, which protects the hidden city from invading usurpers.

9/20/2020 edited image (map preview)
Last edited by CreeperHunter55 on 20 September 2020, 04:57, edited 1 time in total.
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Re: [APPROVAL REQUEST] CreeperHunter55-Citadel

Postby Jerry- » 18 September 2020, 13:57

-For me map looks really cool and perfect but at the elevator thing player doesn't know if this elevator is going up or down because you made the it very similar to each other but over all the map is really good i hope approval team approve this good luck just make sure to take a look at elevator thing
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Re: [APPROVAL REQUEST] CreeperHunter55-Citadel

Postby Stryde » 19 September 2020, 13:58

Creeperhunter55-citadel (1st playtest)
- Map preview should include whole image of map for players, not only a portion of map
- This white bg here isnt needed/looks weird https://prnt.sc/uleu1b
- Weird acid/water transition https://prnt.sc/uleus7
- Make laser do more damage or make it instantkill https://prnt.sc/ulevyb
- Move pusher higher to not interfere with player movement as much https://prnt.sc/ulexg7
- Add lights in this part of map for enemies to be more seen https://prnt.sc/ulexom

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Re: [APPROVAL REQUEST] CreeperHunter55-Citadel

Postby CreeperHunter55 » 22 September 2020, 01:00

Fixed all the issues . Map preview updated.
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Re: [APPROVAL REQUEST] CreeperHunter55-Citadel

Postby Kiriakos Gr96 » 23 September 2020, 14:53

Map has been playtested and its approved now
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