[APPROVAL REQUEST] zibuya-rise

[APPROVAL REQUEST] zibuya-rise

Postby Zibuya » 14 September 2020, 16:17

[1]
- To the best of my knowledge, the following map fits all requirements to be approved: YES
- The following map contains no unfair hidden features: YES
- The following map contains nothing against the PB2 Code of Conduct: YES
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES

[2]
- Map Name: Rise
- Map ID: zibuya-rise
- Link to Map Page: https://www.plazmaburst2.com/?s=9&a=&m=zibuya-rise
- Link to Map Demo: https://www.plazmaburst2.com/?s=2&map=zibuya-rise

[3]
- Give a brief description of the map:

Lore:
Honua Malihini: 35 Years later, Usurpations managed to return to their Safe Spot again, after destroying their own Factory. This Base was managed to protect Usurpations for example from Nuclear Attacks by the CS. It was made out of Wolfram. Wolfram is used to protect the own Base from Radiation. The metal is also so though, that it can survive an immense heat such as a explosion.
Still, 67 years passed through and they are still fighting. However, there were alot of fake Usurpations, that were working for them, because the CS promised them, that if they kill their own team, they will stop the war. As this secret was being revealed, another war between the Usurpations was declared.


- Why you think the map deserves to be approved: because it just fits the way for example (in my opinion) the atmosphere is built up, so are the backgrounds. It's also a decent map and it has HEX shadings that fit the environment.
- Any other comments: No.

Zibuya
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Re: [APPROVAL REQUEST] zibuya-rise

Postby CreeperHunter55 » 17 September 2020, 20:13

Viper gun is useless since there're alien rifle and shotgun with ~same fire rate but higher dps
Wall structure looks fancy IMO, I would suggest to make it smoother for better movement
Boxes look strange and aren't solid, it's confusing http://prntscr.com/uj3mv8
Bad auto-door which can kill you http://prntscr.com/uj3na4
AG here is useless. Other AGs aren't solid and snow under it looks weird
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Re: [APPROVAL REQUEST] zibuya-rise

Postby Zibuya » 17 September 2020, 20:39

New Update:

-Removed the Viper Gun's completely

-Refined the Wall structures a little bit so it can handle smooth movements better

-Changed the Texture of the Boxes and made them solid

-Fixed the auto-door. This won't kill you now.

-Removed every AG.

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Re: [APPROVAL REQUEST] zibuya-rise

Postby Zibuya » 21 September 2020, 22:16

Again new update: made background look more vivid, added some AG back and made them solid, refined the lore a bit and made some minor fixes.

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Re: [APPROVAL REQUEST] zibuya-rise

Postby Stryde » 21 September 2020, 23:44

Zibuya-rise (2nd playtest)
- Water needs to be more obvious https://prnt.sc/ulelhx (make floor dark plate as well, not black?)
- Make door have sound
- Box should have blue edges to grab on to https://prnt.sc/ulelcw https://prnt.sc/ulemjc
- You'll have to fix something about this camp spot https://prnt.sc/ulelrn https://prnt.sc/ulelyy
- Awkward player movement (headhitting) https://prnt.sc/ulem4j
- Put elevator BG here https://prnt.sc/ulem9o
- Snow within antigravitator looks weird https://prnt.sc/ulemev
- Side lasers should contrast more with sky https://prnt.sc/ulendl
- Is green BG intended to stop before flag, and look asymmetrical around flag? https://prnt.sc/ulenid
- Another uncontinuous green background https://prnt.sc/uleokw https://prnt.sc/uleoqf
- Make this wall dark plate and not black wall https://prnt.sc/uleo0r

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Re: [APPROVAL REQUEST] zibuya-rise

Postby Zibuya » 22 September 2020, 15:10

New Map Improvements, Fixes etc.:

-Made the water more obvious (dark outline included) and changed the wall tiles to dark plate

-Added walls on the box edges, so you can grab on to them now

-Fixed the camping spot. Added instead a acid lake into the spot.

-Fixed the headhitting place, made the wall 10px lower

-Added elevator BG

-removed the antigravitator in that place. In my opinion, it was too useless

-Changed the HEX of the lasers to a more fitting color, and to contrast that more with the sky as you said

-No. Made the green BG's continue their path and also set the flag in a symmetrical spot

-The box was 10px too low, thats why it was showing only a black wall instead of the dark plate tiles. However, that have been fixed too

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Re: [APPROVAL REQUEST] zibuya-rise

Postby Kiriakos Gr96 » 23 September 2020, 15:50

https://imgur.com/a/AhAbgcV

1st image:remove the grab points since they are close to the floor

2nd image:remove the right grab point for the same reason
also in the left side you have added 2 grab points instead of 1.
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Re: [APPROVAL REQUEST] zibuya-rise

Postby Zibuya » 23 September 2020, 15:55

New minor fix:

Removed the grab points on the boxes you told me to remove since they were indeed to close to the floor.
Fixed sound issue and speed issue with movable and set the height of the block over the acid lake on the left side to 40px higher.

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Re: [APPROVAL REQUEST] zibuya-rise

Postby Jerry- » 25 September 2020, 19:14

- Make sure to add invisible door instead of wall
- Also change this decoration to elevator path background or something else because it looks a bit low quality
- Last thing about acid increase damage
Last edited by Jerry- on 25 September 2020, 19:21, edited 1 time in total.
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Re: [APPROVAL REQUEST] zibuya-rise

Postby Zibuya » 25 September 2020, 19:17

The pictures got removed, i cant make really out what exactly you mean or else. We will see if i rather ''fix'' that. For me, everything fits the way it should be.

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Re: [APPROVAL REQUEST] zibuya-rise

Postby Stryde » 29 September 2020, 16:24

Zibuya-rise (3rd playtest)
- Remove double glowing grab points https://prnt.sc/uq0is6
- Ships should be twice as big or removed, they dont seem proportional to the rest of the map
- Grabpoint is needed on this box to allow for players to easily climb up the box and not constantly run into it https://prnt.sc/uq0jsd
- Fix headbump area. With a map having open space like this, player movement without weapons also needs to be optimized https://prnt.sc/uq0phh

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Re: [APPROVAL REQUEST] zibuya-rise

Postby Zibuya » 29 September 2020, 18:02

New Fixes:

- Removed the double glowing grab points i haven't noticed.

- The ships were removed because yes, they weren't fitting at all and just (IMO) confused the players.

- Added a Grabpoint on the box

- Fixed the headbump area by removing a additional wall, that was overlapping with the other wall which also fixed the player movement (not only in that place) when having no guns.
Last edited by Zibuya on 29 September 2020, 18:44, edited 1 time in total.

Zibuya
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Re: [APPROVAL REQUEST] zibuya-rise

Postby Stryde » 29 September 2020, 18:23

You also need to assign actual teams other than alpha and beta. Alpha is default team without collision values for that team in COOP.

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Re: [APPROVAL REQUEST] zibuya-rise

Postby Zibuya » 29 September 2020, 18:38

Again new minor "fix":

Changed the team to Sigma and Zeta.

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Re: [APPROVAL REQUEST] zibuya-rise

Postby Stryde » 30 September 2020, 07:49

Map is now approved (and placed into rotation).

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