Postby Strikez » 1 September 2020, 16:47

- To the best of my knowledge, the following map fits all requirements to be approved: YES
- The following map contains no unfair hidden features: YES
- The following map contains nothing against the PB2 Code of Conduct: YES
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES

- Map Name: Sector 01
- Map ID:strikez-dm1
- Link to Map Page:https://www.plazmaburst2.com/?s=9&a=&m=strikez-dm1
- Link to Map Demo:https://www.plazmaburst2.com/?s=2&map=strikez-dm1

- Give a brief description of the map: A assymetrical,Medium-small sized map with a cool and spam-less design and every player with 200 health each has the following guns: Revolver MKII, Phanx-230 Cobra,2 grenades and portnades, 1 shieldnade and a Defibrillator. Map also contains 2 Rocket launchers near the spawn of the 2 teams with each team having 4 players
- Why you think the map deserves to be approved: it is a very nicely designed map with an ultra unique weapon choice along with a little to no spam map with partially tight battlefield that would make it easy for any player to fight out at, map has a lot of cover and short line of fire as the shots would be blocked by the walls and cover, map also has a cool aesthetics that is better when playing than on the preview and most importantly, a very good level design and colour scheme along with cool little decors
- Any other comments: the map design should be very useful in DM,COOP or TDM
not related to ijer-sector in any way*

Posts: 7
Joined: 29 August 2020, 06:42

Re: [APPROVAL REQUEST]strikez-dm1

Postby Nyove » 11 September 2020, 14:45

Hey Strikez,

The overall critique I had with this map is mainly LOS as well as mobility issues, as well as some minor issues.

1. Potted plants does not seem to suit the entire map's environment. Objects like cables or screens could fit better. Try experimenting with other decorations.
2. In my opinion, gravitation are not needed in the map, it just makes the map harder to transverse.
3. There are poor overlapping of backgrounds with the walls.
4. Green background should have a lower saturation to suit the purple background. The green background stands off significantly.

5. End of the map at right side is visible (intended?), no lighting as well as poor background overlap.

6. LOS issues on both sides of the map (picture only shows left side)

7. LOS issues near the center of the map

8. Mobility issues (headbump) like these areas.

9. Jumping off in circled region may result in character destablising from the edge of the top wall, flinging himself into the wall infront. (Mobility issue)

Suggested change for 8 and 9 is to shrink walls according to the arrows, about 10-20 units.

Best regards,
Proud to be part of something meaningful.
Need help with the launcher? Contact us on plazmaburst2.com/support

Contact me on discord for quickest reply possible.

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Posts: 217
Joined: 7 July 2016, 10:26
Location: Cicada 3301

Re: [APPROVAL REQUEST]strikez-dm1

Postby Stryde » 21 September 2020, 23:43

Map request has been rejected due to inactivity to edit request after 10+ days

Posts: 324
Joined: 9 November 2015, 02:17

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