[APPROVAL REQUEST] Galeforce-warfare

[APPROVAL REQUEST] Galeforce-warfare

Postby Galeforce » 28 August 2020, 08:14

[1]
- To the best of my knowledge, the following map fits all requirements to be approved: YES
- The following map contains no unfair hidden features: YES
- The following map contains nothing against the PB2 Code of Conduct: YES
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES

[2]
- Map Name:Warfare
- Map ID: galeforce-warfare
- Link to Map Page: https://www.plazmaburst2.com/?s=9&a=&m= ... &id=994540
- Link to Map Demo: https://www.plazmaburst2.com/?s=2&map=galeforce-warfare

[3]
- Give a brief description of the map: this is a small map that is very well designed with all issues of my previous maps factored in to ensure that this map has no problems.
Map contains cs shotguns and lite rail guns for every player;map has no special weapons, 2 grenades and 2 portnades;no shieldnades every player has 180 health
- Why you think the map deserves to be approved: it is small and fast paced and although the map is asymmetrical, it is tested and appears to be very fair and well balanced. the aesthetics also play a part in making the map feel slightly or much better looking that my previous map(s). the map design counters spamming very well even with the gun choices
- Any other comments:this is my most well designed map to date and is a different style from my previous maps so it would look different from my previous style
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Re: [APPROVAL REQUEST] Galeforce-warfare

Postby Girl_Power » 28 August 2020, 08:33

Map looks extremely outdated. The background is bland and the lack of cover in the map will lead to spamming of the shotguns. The walls are not covered properly as I could easily glitch through them with low physics and 20 FPS. To be honest, this map looks as if it was pieced together sloppily and made in 2012.

The health should be either 130 or 150, maybe even 200. Playing around with a defibrillator in hand, there are some places I cannot reach while holding a weapon. The half black door sticking out of the ceiling of the left part of the map looks bad and out of place. The water near the right side of the map is unnecessary and again seems out of place. Players can camp in the corners of the map; I suggest giving each player 2 grenades and perhaps 1 teleport grenade. Try changing the colour of the sky to make your map stand out more.

Ultimately, this map needs a lot of updates.
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Re: [APPROVAL REQUEST] Galeforce-warfare

Postby Galeforce » 28 August 2020, 09:00

screenshots? and this isn't a instakill rails map so 130-150 is out and the water is to reduce fall damage as that area is high up and you don't want people to fall to their deaths and have the map playtesters saying "too much fall damage at that area". and i tested the camp spots and i don't think that you played it in multiplayer as i have playtested it with a friend and he camps on the corner to no avail as it is easy to take corner campers out from the middle so i don't understand what exactly is wrong with it and corner campers would not hit a single person due to the cover unless the person stands infront of the "camper" and with some playtests in dm, i have not seen a camper capable of camping successfully and which walls are the ones that can be glitch through?. personally i don't understand what "looks outdated" means because this doesn't look anyway like a 2012 map the design and aesthetics are far from being 2012 unless you give me a standardized definition of a "outdated looking" map and i don't understand what you are saying about "not being able to reach places with a defib" because i playtested it and i can, as far as i can tell, i haven't have any mobility issues in the map and so every tiny feature in the map is "out of place" and "looks bad"? what?!, i havent seen anyone saying the features are out of place and it can be helpful for players as the pool is a good cushion so tell me what "out of place" means because it seems to me that the entire map is "out of place" to you and you havent provided me a single screenshot or elaboration on how the map might have issues. the map incline really works well against campers on the side. the cover is more than adequate when i playtest my map
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Re: [APPROVAL REQUEST] Galeforce-warfare

Postby coda » 29 August 2020, 14:25

I agree the map looks more like an outdated 2012-2014 map and the backgrounds are extremely bland.

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Re: [APPROVAL REQUEST] Galeforce-warfare

Postby broforce1 » 29 August 2020, 14:32

why i felt that i saw something familiar
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Re: [APPROVAL REQUEST] Galeforce-warfare

Postby Galeforce » 29 August 2020, 16:26

it is a remake of a campaign level and i think this looks as bland as lpz-crash and pixelbyte sniper so its fair
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Re: [APPROVAL REQUEST] Galeforce-warfare

Postby Balem » 29 August 2020, 19:23

Galeforce-warfare

-I dont know whats the point of those holes, its annoying to walk or boost there, you could add a wall that let bullets penetrate there besides just making holes https://prnt.sc/u83yl0

-I dont feel convinced at all with this big wall as limit on the map, i feel like someone could easily abuse of physics (fly) and get up there and spam around https://prnt.sc/u83z6k

Also, about esthetics, this map looks like made in 2013 as people said before, i cant see something unique here about design, top lacks of coverage, which means that it could be an insane spam area on a small map, not a good idea to be honest
https://prnt.sc/u840ko
https://prnt.sc/u840v2
https://prnt.sc/u840zn (abusable spot with coverage)

To be honest the map feels basic too i mean, its good to have basic maps, people likes it but, i really cant see something unique that difference this map of other ones that are approved besides the weapon combo, you could try to make it bigger and add some coverage at top, but well thats my personal opinion, i wish you the best luck.

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Re: [APPROVAL REQUEST] Galeforce-warfare

Postby DestroyerV2 » 30 August 2020, 05:12

as far as aesthetics is concerned, i think there are a few recently approved maps that look just as much of a 2013 map as this so i don't really get why no one mentions those maps out probably due to who the map makers are but i'm not going to talk about that, on the other hand gameplay to me is more important that plain aesthetics so i would fix the gameplay aspects mentioned. i think that a basic feel would be better than something that is very colorful as it does not fit the theme, and maps that are "simple and plays well" can be approved, i did not say that by the way it was suggested by someone who i dont think i should name and thats why i used quotation marks, so as far as i am concerned, gameplay is more important as it needs to "play well". Using my main account to type this
Last edited by DestroyerV2 on 31 August 2020, 02:36, edited 1 time in total.

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Re: [APPROVAL REQUEST] Galeforce-warfare

Postby Stryde » 30 August 2020, 23:07

Galeforce-warfare (1st playtest):
- It is very similar gameplay wise to maps that have been unapproved recently, such as artichokecat-blood, and maps that are currently undergoing review, such as pixelbyte-disconnected
- The aesthetic design on the map is just not very good, as others have put it, it is outdated https://prnt.sc/u855yj
- This map overall wouldn't be a good addition to the approval map pool in its current state due to lack of good gameplay and map design (hence why similar maps have been unapproved recently). Map design and gameplay needs to be improved for next playtest.
- Lack of shadows https://prnt.sc/u858tb
- Lite railguns aren't strong with 180hp
- Players can stand on ledge where lasers are https://prnt.sc/u8m62z
- Map is visible below map boundaries

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Re: [APPROVAL REQUEST] Galeforce-warfare

Postby Galeforce » 31 August 2020, 08:14

lock this topic, i have other plans for this map
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